From c050bb9a7595860bf72e7c407ff3e8cbd7e77480 Mon Sep 17 00:00:00 2001 From: Cyrille Henry Date: Fri, 9 Apr 2004 16:55:47 +0000 Subject: This commit was generated by cvs2svn to compensate for changes in r1590, which included commits to RCS files with non-trunk default branches. svn path=/trunk/externals/pmpd/; revision=1591 --- src/iAmbient3D.c | 259 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 259 insertions(+) create mode 100755 src/iAmbient3D.c (limited to 'src/iAmbient3D.c') diff --git a/src/iAmbient3D.c b/src/iAmbient3D.c new file mode 100755 index 0000000..cd95088 --- /dev/null +++ b/src/iAmbient3D.c @@ -0,0 +1,259 @@ +#include "m_pd.h" +#include "math.h" + +static t_class *iAmbient3D_class; + +typedef struct _iAmbient3D { + t_object x_obj; + t_atom force[17]; +/* 1 : name of the mass (send interactors informations to this masses) + 2 : FX (constant X force apply to the masses) (0) + 3 : FY (constant Y force apply to the masses) (0) + 4 : FZ (constant Z force apply to the masses) (0) + 5 : Rnd FX (random X force apply to the masses) (0) + 6 : Rnd FY (random Y force apply to the masses) (0) + 7 : Rnd FZ (random Z force apply to the masses) (0) + 8 : Damping (velocity damping of the masses) (0) + 9 : Rien + 10 : Xmin (minimum and maximum limit of the interactors) (-10000) + 9 : Xmax (a mass interact with this object only if it is inside the interactor bounds) (10000) + 10 : Ymin (-10000) + 11 : Ymax (10000) + 12 : Zmin (-10000) + 13 : Zmax (10000) + 14 : dX (displace the mass by a constant value) (0) + 15 : dY (0) + 16 : dZ (0) +*/ + t_outlet *force_new;// outlet + t_symbol *x_sym; // send +} t_iAmbient3D; + +void iAmbient3D_forceX(t_iAmbient3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[0]), f1); +} + +void iAmbient3D_forceY(t_iAmbient3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[1]), f1); +} + +void iAmbient3D_forceZ(t_iAmbient3D *x, t_floatarg f1) +{ + SETFLOAT(&(x->force[2]), f1); +} + +void iAmbient3D_force(t_iAmbient3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) +{ + SETFLOAT(&(x->force[0]), f1 ); + SETFLOAT(&(x->force[1]), f2 ); + SETFLOAT(&(x->force[2]), f3 ); +} + +void iAmbient3D_rndFX(t_iAmbient3D *x, t_float X) +{ + SETFLOAT(&(x->force[3]), X); +} + +void iAmbient3D_rndFY(t_iAmbient3D *x, t_float X) +{ + SETFLOAT(&(x->force[4]), X); +} + +void iAmbient3D_rndFZ(t_iAmbient3D *x, t_float X) +{ + SETFLOAT(&(x->force[5]), X); +} + +void iAmbient3D_rndF(t_iAmbient3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) +{ + SETFLOAT(&(x->force[3]), f1); + SETFLOAT(&(x->force[4]), f2); + SETFLOAT(&(x->force[5]), f3); +} + +void iAmbient3D_damp(t_iAmbient3D *x, t_float X) +{ + SETFLOAT(&(x->force[6]), X); +} + + +void iAmbient3D_Xmin(t_iAmbient3D *x, t_float Xmin) +{ + SETFLOAT(&(x->force[8]), Xmin); +} + +void iAmbient3D_Xmax(t_iAmbient3D *x, t_float Xmax) +{ + SETFLOAT(&(x->force[9]), Xmax); +} + +void iAmbient3D_Ymin(t_iAmbient3D *x, t_float Ymin) +{ + SETFLOAT(&(x->force[10]), Ymin); +} + +void iAmbient3D_Ymax(t_iAmbient3D *x, t_float Ymax) +{ + SETFLOAT(&(x->force[11]), Ymax); +} + +void iAmbient3D_Zmin(t_iAmbient3D *x, t_float Zmin) +{ + SETFLOAT(&(x->force[12]), Zmin); +} + +void iAmbient3D_Zmax(t_iAmbient3D *x, t_float Zmax) +{ + SETFLOAT(&(x->force[13]), Zmax); +} + +void iAmbient3D_dXYZ(t_iAmbient3D *x, t_float dX, t_float dY, t_float dZ) +{ + SETFLOAT(&(x->force[14]), dX); + SETFLOAT(&(x->force[15]), dY); + SETFLOAT(&(x->force[16]), dZ); +} + +void iAmbient3D_dX(t_iAmbient3D *x, t_float dX) +{ + SETFLOAT(&(x->force[14]), dX); +} + +void iAmbient3D_dY(t_iAmbient3D *x, t_float dY) +{ + SETFLOAT(&(x->force[15]), dY); +} + +void iAmbient3D_dZ(t_iAmbient3D *x, t_float dZ) +{ + SETFLOAT(&(x->force[16]), dZ); +} + +void iAmbient3D_bang(t_iAmbient3D *x) +{ + if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_ambient_3D"), 17, x->force); + + outlet_anything(x->force_new, gensym("interactor_ambient_3D"), 17, x->force); +} + +void *iAmbient3D_new(t_symbol *s, int argc, t_atom *argv) +{ + t_iAmbient3D *x = (t_iAmbient3D *)pd_new(iAmbient3D_class); + + x->x_sym = atom_getsymbolarg(0, argc, argv); + + x->force_new=outlet_new(&x->x_obj, 0); + + if (argc>=16) + SETFLOAT(&(x->force[15]), atom_getfloatarg(15, argc, argv)); + else + SETFLOAT(&(x->force[15]), 0); + + if (argc>=15) + SETFLOAT(&(x->force[14]), atom_getfloatarg(14, argc, argv)); + else + SETFLOAT(&(x->force[14]), 0); + + if (argc>=14) + SETFLOAT(&(x->force[13]), atom_getfloatarg(13, argc, argv)); + else + SETFLOAT(&(x->force[13]), 10000); + + if (argc>=13) + SETFLOAT(&(x->force[12]), atom_getfloatarg(12, argc, argv)); + else + SETFLOAT(&(x->force[12]), -10000); + + if (argc>=12) + SETFLOAT(&(x->force[11]), atom_getfloatarg(11, argc, argv)); + else + SETFLOAT(&(x->force[11]), 10000); + + if (argc>=11) + SETFLOAT(&(x->force[10]), atom_getfloatarg(10, argc, argv)); + else + SETFLOAT(&(x->force[10]), -10000); + + if (argc>=10) + SETFLOAT(&(x->force[9]), atom_getfloatarg(9, argc, argv)); + else + SETFLOAT(&(x->force[9]), 10000); + + if (argc>=9) + SETFLOAT(&(x->force[8]), atom_getfloatarg(8, argc, argv)); + else + SETFLOAT(&(x->force[8]), -10000); + + SETFLOAT(&(x->force[7]), 0); + + if (argc>=8) + SETFLOAT(&(x->force[6]), atom_getfloatarg(7, argc, argv)); + else + SETFLOAT(&(x->force[6]), 0); + + if (argc>=7) + SETFLOAT(&(x->force[5]), atom_getfloatarg(6, argc, argv)); + else + SETFLOAT(&(x->force[5]), 0); + + if (argc>=6) + SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv)); + else + SETFLOAT(&(x->force[4]), 0); + + if (argc>=5) + SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv)); + else + SETFLOAT(&(x->force[3]), 0); + + if (argc>=4) + SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv)); + else + SETFLOAT(&(x->force[2]), 0); + + if (argc>=3) + SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv)); + else + SETFLOAT(&(x->force[1]), 0); + + if (argc>=2) + SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv)); + else + SETFLOAT(&(x->force[0]), 0); + + return (x); +} + +void iAmbient3D_setup(void) +{ + + iAmbient3D_class = class_new(gensym("iAmbient3D"), + (t_newmethod)iAmbient3D_new, + 0, sizeof(t_iAmbient3D), + CLASS_DEFAULT, A_GIMME, 0); + + class_addcreator((t_newmethod)iAmbient3D_new, gensym("pmpd.iAmbient3D"), A_GIMME, 0); + + class_addbang(iAmbient3D_class, iAmbient3D_bang); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_force, gensym("setFXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_forceX, gensym("setFX"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_forceY, gensym("setFY"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_forceZ, gensym("setFZ"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Xmin, gensym("setXmin"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Ymin, gensym("setYmin"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Zmin, gensym("setZmin"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Xmax, gensym("setXmax"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Ymax, gensym("setYmax"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_Zmax, gensym("setZmax"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_rndFY, gensym("setRndFY"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_rndFX, gensym("setRndFX"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_rndFZ, gensym("setRndFZ"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_damp, gensym("setD"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_dXYZ, gensym("dXYZ"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_dX, gensym("setdX"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_dY, gensym("setdY"), A_DEFFLOAT, 0); + class_addmethod(iAmbient3D_class, (t_method)iAmbient3D_dZ, gensym("setdZ"), A_DEFFLOAT, 0); + +} -- cgit v1.2.1