From c050bb9a7595860bf72e7c407ff3e8cbd7e77480 Mon Sep 17 00:00:00 2001 From: Cyrille Henry Date: Fri, 9 Apr 2004 16:55:47 +0000 Subject: This commit was generated by cvs2svn to compensate for changes in r1590, which included commits to RCS files with non-trunk default branches. svn path=/trunk/externals/pmpd/; revision=1591 --- src/tLia3D.c | 153 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100755 src/tLia3D.c (limited to 'src/tLia3D.c') diff --git a/src/tLia3D.c b/src/tLia3D.c new file mode 100755 index 0000000..507d113 --- /dev/null +++ b/src/tLia3D.c @@ -0,0 +1,153 @@ +#include "m_pd.h" +#include "math.h" + +static t_class *tLia3D_class; + +typedef struct _tLia3D { + t_object x_obj; + t_float distance_old, position2Dx1, position2Dy1, position2Dz1, position2Dx2, position2Dy2, position2Dz2; + t_outlet *force1; + t_outlet *force2; + t_outlet *force3; + t_outlet *force4; + t_symbol *x_sym; // receive +} t_tLia3D; + +void tLia3D_reset(t_tLia3D *x) +{ +} + +void tLia3D_resetF(t_tLia3D *x) +{ +} + +void tLia3D_resetL(t_tLia3D *x) +{ +} + + +void tLia3D_setK(t_tLia3D *x, t_float K) +{ +} + +void tLia3D_setL(t_tLia3D *x, t_float L) +{ +} + +void tLia3D_setD(t_tLia3D *x, t_float D) +{ +} + +void tLia3D_setD2(t_tLia3D *x, t_float D) +{ +} + +void tLia3D_Lmin(t_tLia3D *x, t_float Lmin) +{ +} + +void tLia3D_Lmax(t_tLia3D *x, t_float Lmax) +{ +} + + +void tLia3D_position3D(t_tLia3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) +{ + x->position2Dx1 = f1; + x->position2Dy1 = f2; + x->position2Dz1 = f3; +} + +void tLia3D_position3D2(t_tLia3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) +{ + x->position2Dx2 = f1; + x->position2Dy2 = f2; + x->position2Dz2 = f3; +} + +void tLia3D_bang(t_tLia3D *x) +{ + t_float vitesse, distance, orientation; + t_atom force1[3]; + + distance = sqrt ( pow((x->position2Dx2-x->position2Dx1), 2) + pow((x->position2Dy2-x->position2Dy1), 2) + pow((x->position2Dz2-x->position2Dz1), 2) ); + + vitesse = x->distance_old - distance; + + + SETFLOAT(&(force1[0]), (x->position2Dx2 + x->position2Dx1)/ 2); + SETFLOAT(&(force1[1]), (x->position2Dy2 + x->position2Dy1)/ 2); + SETFLOAT(&(force1[2]), (x->position2Dz2 + x->position2Dz1)/ 2); + + outlet_anything(x->force4, gensym("position3D"), 3, force1); + + + SETFLOAT(&(force1[0]), (x->position2Dx2 - x->position2Dx1)/ distance); + SETFLOAT(&(force1[1]), (x->position2Dy2 - x->position2Dy1)/ distance); + SETFLOAT(&(force1[2]), (x->position2Dz2 - x->position2Dz1)/ distance); + + outlet_anything(x->force3, gensym("vector3D"), 3, force1); + + outlet_float(x->force2, vitesse); + + outlet_float(x->force1, distance); + + x->distance_old = distance; + +} + + +static void tLia3D_free(t_tLia3D *x) +{ + pd_unbind(&x->x_obj.ob_pd, x->x_sym); +} + +void *tLia3D_new(t_symbol *s) +{ + + t_tLia3D *x = (t_tLia3D *)pd_new(tLia3D_class); + + x->x_sym = s; + pd_bind(&x->x_obj.ob_pd, s); + + inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("position3D"), gensym("position3D2")); + + x->force1=outlet_new(&x->x_obj, 0); + x->force2=outlet_new(&x->x_obj, 0); + x->force3=outlet_new(&x->x_obj, 0); + x->force4=outlet_new(&x->x_obj, 0); + + x->distance_old = 0; + + return (x); +} + +void tLia3D_setup(void) +{ + + tLia3D_class = class_new(gensym("tLia3D"), + (t_newmethod)tLia3D_new, + (t_method)tLia3D_free, + sizeof(t_tLia3D), + CLASS_DEFAULT, A_DEFSYM, 0); + + class_addcreator((t_newmethod)tLia3D_new, gensym("tLink3D"), A_DEFSYM, 0); + class_addcreator((t_newmethod)tLia3D_new, gensym("pmpd.tLink3D"), A_DEFSYM, 0); + + class_addbang(tLia3D_class, tLia3D_bang); + + class_addmethod(tLia3D_class, (t_method)tLia3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_position3D2, gensym("position3D2"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); + + // only for the object not to output erreor when having the same name as the link + class_addmethod(tLia3D_class, (t_method)tLia3D_reset, gensym("reset"), 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_resetL, gensym("resetL"), 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_resetF, gensym("resetF"), 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_setD, gensym("setD"), A_DEFFLOAT, 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_setD2, gensym("setD2"), A_DEFFLOAT, 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_setK, gensym("setK"), A_DEFFLOAT, 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_setL, gensym("setL"), A_DEFFLOAT, 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_Lmin, gensym("setLmin"), A_DEFFLOAT, 0); + class_addmethod(tLia3D_class, (t_method)tLia3D_Lmax, gensym("setLmax"), A_DEFFLOAT, 0); + +} -- cgit v1.2.1