#include "m_pd.h" #include "math.h" static t_class *iAmbient2D_class; typedef struct _iAmbient2D { t_object x_obj; t_atom force[12]; /* force = forceX, forceY, randomFX, randomFY, damp, Xmin, Xmax, Ymin, Ymax, dX, dY; */ t_outlet *force_new;// outlet t_symbol *x_sym; // send } t_iAmbient2D; void iAmbient2D_forceX(t_iAmbient2D *x, t_floatarg f1) { SETFLOAT(&(x->force[0]), f1); } void iAmbient2D_forceY(t_iAmbient2D *x, t_floatarg f1) { SETFLOAT(&(x->force[1]), f1); } void iAmbient2D_force(t_iAmbient2D *x, t_floatarg f1, t_floatarg f2) { SETFLOAT(&(x->force[0]), f1); SETFLOAT(&(x->force[1]), f2 ); } void iAmbient2D_rndFX(t_iAmbient2D *x, t_float X) { SETFLOAT(&(x->force[2]), X); } void iAmbient2D_rndFY(t_iAmbient2D *x, t_float X) { SETFLOAT(&(x->force[3]), X); } void iAmbient2D_rndF(t_iAmbient2D *x, t_floatarg f1, t_floatarg f2) { SETFLOAT(&(x->force[2]), f1); SETFLOAT(&(x->force[3]), f2); } void iAmbient2D_damp(t_iAmbient2D *x, t_float X) { SETFLOAT(&(x->force[4]), X); } void iAmbient2D_Xmin(t_iAmbient2D *x, t_float Xmin) { SETFLOAT(&(x->force[6]), Xmin); } void iAmbient2D_Xmax(t_iAmbient2D *x, t_float Xmax) { SETFLOAT(&(x->force[7]), Xmax); } void iAmbient2D_Ymin(t_iAmbient2D *x, t_float Ymin) { SETFLOAT(&(x->force[8]), Ymin); } void iAmbient2D_Ymax(t_iAmbient2D *x, t_float Ymax) { SETFLOAT(&(x->force[9]), Ymax); } void iAmbient2D_dXY(t_iAmbient2D *x, t_float dX, t_float dY) { SETFLOAT(&(x->force[10]), dX); SETFLOAT(&(x->force[11]), dY); } void iAmbient2D_dX(t_iAmbient2D *x, t_float dX) { SETFLOAT(&(x->force[10]), dX); } void iAmbient2D_dY(t_iAmbient2D *x, t_float dY) { SETFLOAT(&(x->force[11]), dY); } void iAmbient2D_bang(t_iAmbient2D *x) { if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_ambient_2D"), 12, x->force); outlet_anything(x->force_new, gensym("interactor_ambient_2D"), 12, x->force); } void *iAmbient2D_new(t_symbol *s, int argc, t_atom *argv) { t_iAmbient2D *x = (t_iAmbient2D *)pd_new(iAmbient2D_class); x->x_sym = atom_getsymbolarg(0, argc, argv); x->force_new=outlet_new(&x->x_obj, 0); SETFLOAT(&(x->force[5]), 0); if (argc>=12) SETFLOAT(&(x->force[11]), atom_getfloatarg(11, argc, argv)); else SETFLOAT(&(x->force[11]), 0); if (argc>=11) SETFLOAT(&(x->force[10]), atom_getfloatarg(10, argc, argv)); else SETFLOAT(&(x->force[10]), 0); if (argc>=10) SETFLOAT(&(x->force[9]), atom_getfloatarg(9, argc, argv)); else SETFLOAT(&(x->force[9]), 100000); if (argc>=9) SETFLOAT(&(x->force[8]), atom_getfloatarg(8, argc, argv)); else SETFLOAT(&(x->force[8]), -100000); if (argc>=8) SETFLOAT(&(x->force[7]), atom_getfloatarg(7, argc, argv)); else SETFLOAT(&(x->force[7]), 100000); if (argc>=7) SETFLOAT(&(x->force[6]), atom_getfloatarg(6, argc, argv)); else SETFLOAT(&(x->force[6]), -100000); if (argc>=6) SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv)); else SETFLOAT(&(x->force[4]), 0); if (argc>=5) SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv)); else SETFLOAT(&(x->force[3]), 0); if (argc>=4) SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv)); else SETFLOAT(&(x->force[2]), 0); if (argc>=3) SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv)); else SETFLOAT(&(x->force[1]), 0); if (argc>=2) SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv)); else SETFLOAT(&(x->force[0]), 0); return (x); } void iAmbient2D_setup(void) { iAmbient2D_class = class_new(gensym("iAmbient2D"), (t_newmethod)iAmbient2D_new, 0, sizeof(t_iAmbient2D), CLASS_DEFAULT, A_GIMME, 0); class_addcreator((t_newmethod)iAmbient2D_new, gensym("pmpd.iAmbient2D"), A_GIMME, 0); class_addbang(iAmbient2D_class, iAmbient2D_bang); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_force, gensym("setFXY"), A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_forceX, gensym("setFX"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_forceY, gensym("setFY"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Xmin, gensym("setXmin"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Ymin, gensym("setYmin"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Xmax, gensym("setXmax"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_Ymax, gensym("setYmax"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_rndFY, gensym("setRndFY"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_rndFX, gensym("setRndFX"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_damp, gensym("setD"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dX, gensym("setdX"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dY, gensym("setdY"), A_DEFFLOAT, 0); class_addmethod(iAmbient2D_class, (t_method)iAmbient2D_dXY, gensym("setdXY"), A_DEFFLOAT, A_DEFFLOAT, 0); }