#include "m_pd.h" #include "math.h" static t_class *iCircle2D_class; typedef struct _iCircle2D { t_object x_obj; t_atom force[20]; t_outlet *force_new; // outlet t_symbol *x_sym; // send t_float posX_old, posY_old, posX, posY; // anciennes position, pour calculer la vitesse de cette interacteur. } t_iCircle2D; void iCircle2D_bang(t_iCircle2D *x) { SETFLOAT(&(x->force[14]), x->posX_old); // posX_old SETFLOAT(&(x->force[15]), x->posY_old); // posY_old x->posX_old = x->posX; x->posY_old = x->posY; if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_circle_2D"), 20, x->force); outlet_anything(x->force_new, gensym("interactor_circle_2D"), 20, x->force); } void iCircle2D_setXY(t_iCircle2D *x, t_float X, t_float Y) { SETFLOAT(&(x->force[0]), X); x->posX= X; SETFLOAT(&(x->force[1]), Y); x->posY = Y; } void iCircle2D_setX(t_iCircle2D *x, t_float X) { SETFLOAT(&(x->force[0]), X); x->posX= X; } void iCircle2D_setY(t_iCircle2D *x, t_float Y) { SETFLOAT(&(x->force[1]), Y); x->posY = Y; } void iCircle2D_setRmin(t_iCircle2D *x, t_float X) { SETFLOAT(&(x->force[2]), X); } void iCircle2D_setRmax(t_iCircle2D *x, t_float X) { SETFLOAT(&(x->force[3]), X); } void iCircle2D_setFN(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[4]), f1); } void iCircle2D_setFT(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[5]), f1); } void iCircle2D_setKN(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[6]), f1); } void iCircle2D_setKT(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[7]), f1); } void iCircle2D_setRN(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[8]), f1); } void iCircle2D_setRT(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[9]), f1); } void iCircle2D_setDN(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[10]), f1); } void iCircle2D_setDT(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[11]), f1); } void iCircle2D_setdRN(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[12]), f1); } void iCircle2D_setdRT(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[13]), f1); } void iCircle2D_setD(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[16]), f1); } void iCircle2D_setG(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[17]), f1); } void iCircle2D_setdN(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[18]), f1); } void iCircle2D_setdT(t_iCircle2D *x, t_floatarg f1) { SETFLOAT(&(x->force[19]), f1); } void *iCircle2D_new(t_symbol *s, int argc, t_atom *argv) { t_iCircle2D *x = (t_iCircle2D *)pd_new(iCircle2D_class); x->x_sym = atom_getsymbolarg(0, argc, argv); x->force_new=outlet_new(&x->x_obj, 0); if (argc>=19) SETFLOAT(&(x->force[19]), atom_getfloatarg(18, argc, argv)); else SETFLOAT(&(x->force[19]), 0); if (argc>=18) SETFLOAT(&(x->force[18]), atom_getfloatarg(17, argc, argv)); else SETFLOAT(&(x->force[18]), 0); if (argc>=17) SETFLOAT(&(x->force[17]), atom_getfloatarg(16, argc, argv)); else SETFLOAT(&(x->force[17]), 0); if (argc>=16) SETFLOAT(&(x->force[16]), atom_getfloatarg(15, argc, argv)); else SETFLOAT(&(x->force[16]), 0); if (argc>=15) SETFLOAT(&(x->force[13]), atom_getfloatarg(14, argc, argv)); else SETFLOAT(&(x->force[13]), 0); if (argc>=14) SETFLOAT(&(x->force[12]), atom_getfloatarg(13, argc, argv)); else SETFLOAT(&(x->force[12]), 0); if (argc>=13) SETFLOAT(&(x->force[11]), atom_getfloatarg(12, argc, argv)); else SETFLOAT(&(x->force[11]), 0); if (argc>=12) SETFLOAT(&(x->force[10]), atom_getfloatarg(11, argc, argv)); else SETFLOAT(&(x->force[10]), 0); if (argc>=11) SETFLOAT(&(x->force[9]), atom_getfloatarg(10, argc, argv)); else SETFLOAT(&(x->force[9]), 0); if (argc>=10) SETFLOAT(&(x->force[8]), atom_getfloatarg(9, argc, argv)); else SETFLOAT(&(x->force[8]), 0); if (argc>=9) SETFLOAT(&(x->force[7]), atom_getfloatarg(8, argc, argv)); else SETFLOAT(&(x->force[7]), 0); if (argc>=8) SETFLOAT(&(x->force[6]), atom_getfloatarg(7, argc, argv)); else SETFLOAT(&(x->force[6]), 0); if (argc>=7) SETFLOAT(&(x->force[5]), atom_getfloatarg(6, argc, argv)); else SETFLOAT(&(x->force[5]), 0); if (argc>=6) SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv)); else SETFLOAT(&(x->force[4]), 0); if (argc>=5) SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv)); else SETFLOAT(&(x->force[3]), 1); if (argc>=4) SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv)); else SETFLOAT(&(x->force[2]), 0); if (argc>=3) { SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv)); SETFLOAT(&(x->force[15]), atom_getfloatarg(2, argc, argv)); x->posY_old = atom_getfloatarg(2, argc, argv); } else { SETFLOAT(&(x->force[1]), 0); SETFLOAT(&(x->force[15]), 0); x->posY_old = 0; } if (argc>=2) { SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv)); SETFLOAT(&(x->force[14]), atom_getfloatarg(1, argc, argv)); x->posX_old = atom_getfloatarg(1, argc, argv); } else { SETFLOAT(&(x->force[0]), 0); SETFLOAT(&(x->force[14]), 0); x->posX_old = 0; } return (x); } void iCircle2D_setup(void) { iCircle2D_class = class_new(gensym("iCircle2D"), (t_newmethod)iCircle2D_new, 0, sizeof(t_iCircle2D), CLASS_DEFAULT, A_GIMME, 0); class_addcreator((t_newmethod)iCircle2D_new, gensym("pmpd.iCircle2D"), A_GIMME, 0); class_addbang(iCircle2D_class, iCircle2D_bang); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setFN, gensym("setFN"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setFT, gensym("setFT"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setKN, gensym("setKN"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setKT, gensym("setKT"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setDN, gensym("setDN"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setDT, gensym("setDT"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setD, gensym("setD"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setX, gensym("setX"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setY, gensym("setY"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setXY, gensym("setXY"), A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setRN, gensym("setRN"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setRT, gensym("setRT"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setdN, gensym("setdN"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setdT, gensym("setdT"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setdRN, gensym("setdRN"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setdRT, gensym("setdRT"), A_DEFFLOAT, 0); class_addmethod(iCircle2D_class, (t_method)iCircle2D_setG, gensym("setG"), A_DEFFLOAT, 0); }