#N canvas 588 157 688 710 10; #X text 285 12 Circlular interaction; #X msg 104 332 setRmin 0; #X msg 105 355 setRmax 1; #X text 230 429 constant force normal to the circle.; #X msg 103 413 setFN 0; #X obj 20 632 iCircle3D; #X text 227 235 normal vector of the circle; #X msg 108 255 setX 0; #X msg 107 280 setY 0; #X msg 107 303 setZ 0; #X msg 105 171 setVX 0; #X msg 105 196 setVY 0; #X msg 107 218 setVZ 0; #X text 229 318 center of the circle; #X text 206 332 8 : Minimum Radius; #X text 206 355 9 : Maximum Radius; #X msg 104 448 setKN 0; #X text 229 509 normal (to the circle plane) damping to the masses. ; #X msg 104 493 setD 0; #X text 200 560 14 : Normal constant displacement; #X msg 103 558 setdN 0; #X msg 104 589 setdKN 0; #X msg 104 532 setPmax 10000; #X text 73 73 message to change parameter / default value / creation arg number / description; #X text 230 122 this is the name of the mass interacting with this object. you can also connect the output of this object to a mass \, to allow an interaction with this mass.; #X text 206 170 2 : X coordinate of the orientation vector of the circle ; #X text 205 195 3 : Y coordinate of the orientation vector of the circle ; #X text 206 219 4 : Z coordinate of the orientation vector of the circle ; #X text 230 370 minimal and maximal radius of the circle. If the mass is outside or inside this circle \, it will not interact with this link.; #X text 179 34 This object should be used for the simulation of interaction between a collection of masses and a circle.; #X text 207 107 1 : Name; #X text 205 255 5 : Center circle X; #X text 204 304 7 : Center circle Z; #X text 205 279 6 : Center circle Y; #X text 201 415 10 : Constant Normal Force; #X text 199 448 11 : Normal rigidity; #X text 227 464 force is proportional to the distance between the mass and the circle plane.; #X text 198 493 12 : Damping; #X text 200 532 13 : Maximum depth of the circle interaction; #X text 201 589 15 : Displaces the mass proportionally to the depth of the mass in the interactor.; #X text 200 638 This object is like iPlane3D \, but its action is more limited in space.; #X connect 1 0 5 0; #X connect 2 0 5 0; #X connect 4 0 5 0; #X connect 7 0 5 0; #X connect 8 0 5 0; #X connect 9 0 5 0; #X connect 10 0 5 0; #X connect 11 0 5 0; #X connect 12 0 5 0; #X connect 16 0 5 0; #X connect 18 0 5 0; #X connect 20 0 5 0; #X connect 21 0 5 0; #X connect 22 0 5 0;