#include "m_pd.h" #include "math.h" static t_class *iCircle3D_class; typedef struct _iCircle3D { t_object x_obj; t_atom force[14]; t_outlet *force_new; // outlet t_symbol *x_sym; // send } t_iCircle3D; void iCircle3D_bang(t_iCircle3D *x) { if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_circle_3D"), 14, x->force); outlet_anything(x->force_new, gensym("interactor_circle_3D"), 14, x->force); } void iCircle3D_setXYZ(t_iCircle3D *x, t_float X, t_float Y, t_float Z) { SETFLOAT(&(x->force[3]), X); SETFLOAT(&(x->force[4]), Y); SETFLOAT(&(x->force[5]), Z); } void iCircle3D_setVXYZ(t_iCircle3D *x, t_float X, t_float Y, t_float Z) { SETFLOAT(&(x->force[0]), X); SETFLOAT(&(x->force[1]), Y); SETFLOAT(&(x->force[2]), Z); } void iCircle3D_setVX(t_iCircle3D *x, t_float X) { SETFLOAT(&(x->force[0]), X); } void iCircle3D_setVY(t_iCircle3D *x, t_float Y) { SETFLOAT(&(x->force[1]), Y); } void iCircle3D_setVZ(t_iCircle3D *x, t_float Z) { SETFLOAT(&(x->force[2]), Z); } void iCircle3D_setX(t_iCircle3D *x, t_float X) { SETFLOAT(&(x->force[3]), X); } void iCircle3D_setY(t_iCircle3D *x, t_float Y) { SETFLOAT(&(x->force[4]), Y); } void iCircle3D_setZ(t_iCircle3D *x, t_float Z) { SETFLOAT(&(x->force[5]), Z); } void iCircle3D_setRmin(t_iCircle3D *x, t_floatarg f1) { SETFLOAT(&(x->force[6]), f1); } void iCircle3D_setRmax(t_iCircle3D *x, t_floatarg f1) { SETFLOAT(&(x->force[7]), f1); } void iCircle3D_setFN(t_iCircle3D *x, t_floatarg f1) { SETFLOAT(&(x->force[8]), f1); } void iCircle3D_setKN(t_iCircle3D *x, t_floatarg f1) { SETFLOAT(&(x->force[9]), f1); } void iCircle3D_setD(t_iCircle3D *x, t_floatarg f1) { SETFLOAT(&(x->force[10]), f1); } void iCircle3D_setPmax(t_iCircle3D *x, t_float X) { SETFLOAT(&(x->force[11]), X); } void iCircle3D_setdN(t_iCircle3D *x, t_floatarg f1) { SETFLOAT(&(x->force[12]), f1); } void iCircle3D_setdKN(t_iCircle3D *x, t_float X) { SETFLOAT(&(x->force[13]), X); } void *iCircle3D_new(t_symbol *s, int argc, t_atom *argv) { t_iCircle3D *x = (t_iCircle3D *)pd_new(iCircle3D_class); x->x_sym = atom_getsymbolarg(0, argc, argv); x->force_new=outlet_new(&x->x_obj, 0); if (argc>=15) SETFLOAT(&(x->force[13]), atom_getfloatarg(14, argc, argv)); else SETFLOAT(&(x->force[13]), 0); if (argc>=14) SETFLOAT(&(x->force[12]), atom_getfloatarg(13, argc, argv)); else SETFLOAT(&(x->force[12]), 0); if (argc>=13) SETFLOAT(&(x->force[11]), atom_getfloatarg(12, argc, argv)); else SETFLOAT(&(x->force[11]), 10000); if (argc>=12) SETFLOAT(&(x->force[10]), atom_getfloatarg(11, argc, argv)); else SETFLOAT(&(x->force[10]), 0); if (argc>=11) SETFLOAT(&(x->force[9]), atom_getfloatarg(10, argc, argv)); else SETFLOAT(&(x->force[9]), 0); if (argc>=10) SETFLOAT(&(x->force[8]), atom_getfloatarg(9, argc, argv)); else SETFLOAT(&(x->force[8]), 0); if (argc>=9) SETFLOAT(&(x->force[7]), atom_getfloatarg(8, argc, argv)); else SETFLOAT(&(x->force[7]), 1); if (argc>=8) SETFLOAT(&(x->force[6]), atom_getfloatarg(7, argc, argv)); else SETFLOAT(&(x->force[6]), 0); if (argc>=7) SETFLOAT(&(x->force[5]), atom_getfloatarg(6, argc, argv)); else SETFLOAT(&(x->force[5]), 0); if (argc>=6) SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv)); else SETFLOAT(&(x->force[4]), 0); if (argc>=5) SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv)); else SETFLOAT(&(x->force[3]), 0); if (argc>=4) SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv)); else SETFLOAT(&(x->force[2]), 0); if (argc>=3) SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv)); else SETFLOAT(&(x->force[1]), 0); if (argc>=2) SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv)); else SETFLOAT(&(x->force[0]), 1); return (x); } void iCircle3D_setup(void) { iCircle3D_class = class_new(gensym("iCircle3D"), (t_newmethod)iCircle3D_new, 0, sizeof(t_iCircle3D), CLASS_DEFAULT, A_GIMME, 0); class_addcreator((t_newmethod)iCircle3D_new, gensym("pmpd.iCircle3D"), A_GIMME, 0); class_addbang(iCircle3D_class, iCircle3D_bang); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setVX, gensym("setVX"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setVY, gensym("setVY"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setVZ, gensym("setVZ"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setX, gensym("setX"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setY, gensym("setY"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setZ, gensym("setZ"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setVXYZ, gensym("setVXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setPmax, gensym("setPmax"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setFN, gensym("setFN"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setKN, gensym("setKN"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setdN, gensym("setdN"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setdKN, gensym("setdKN"), A_DEFFLOAT, 0); class_addmethod(iCircle3D_class, (t_method)iCircle3D_setD, gensym("setD"), A_DEFFLOAT, 0); }