#include "m_pd.h" #include "math.h" static t_class *iCylinder3D_class; typedef struct _iCylinder3D { t_object x_obj; t_atom force[21]; t_outlet *force_new; // outlet t_symbol *x_sym; // send } t_iCylinder3D; void iCylinder3D_bang(t_iCylinder3D *x) { if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_cylinder_3D"), 21, x->force); outlet_anything(x->force_new, gensym("interactor_cylinder_3D"), 21, x->force); } void iCylinder3D_setXYZ(t_iCylinder3D *x, t_float X, t_float Y, t_float Z) { SETFLOAT(&(x->force[3]), X); SETFLOAT(&(x->force[4]), Y); SETFLOAT(&(x->force[5]), Z); } void iCylinder3D_setVXYZ(t_iCylinder3D *x, t_float X, t_float Y, t_float Z) { SETFLOAT(&(x->force[0]), X); SETFLOAT(&(x->force[1]), Y); SETFLOAT(&(x->force[2]), Z); } void iCylinder3D_setVX(t_iCylinder3D *x, t_float X) { SETFLOAT(&(x->force[0]), X); } void iCylinder3D_setVY(t_iCylinder3D *x, t_float Y) { SETFLOAT(&(x->force[1]), Y); } void iCylinder3D_setVZ(t_iCylinder3D *x, t_float Z) { SETFLOAT(&(x->force[2]), Z); } void iCylinder3D_setX(t_iCylinder3D *x, t_float X) { SETFLOAT(&(x->force[3]), X); } void iCylinder3D_setY(t_iCylinder3D *x, t_float Y) { SETFLOAT(&(x->force[4]), Y); } void iCylinder3D_setZ(t_iCylinder3D *x, t_float Z) { SETFLOAT(&(x->force[5]), Z); } void iCylinder3D_setRmin(t_iCylinder3D *x, t_float X) { SETFLOAT(&(x->force[6]), X); } void iCylinder3D_setRmax(t_iCylinder3D *x, t_float X) { SETFLOAT(&(x->force[7]), X); } void iCylinder3D_setFN(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[8]), f1); } void iCylinder3D_setKN(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[9]), f1); } void iCylinder3D_setD(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[10]), f1); } void iCylinder3D_setRN(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[11]), f1); } void iCylinder3D_setG(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[12]), f1); } void iCylinder3D_setPmin(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[13]), f1); } void iCylinder3D_setPmax(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[14]), f1); } void iCylinder3D_setFT(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[15]), f1); } void iCylinder3D_setKT(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[16]), f1); } void iCylinder3D_setdN(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[17]), f1); } void iCylinder3D_setdT(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[18]), f1); } void iCylinder3D_setdKN(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[19]), f1); } void iCylinder3D_setdKT(t_iCylinder3D *x, t_floatarg f1) { SETFLOAT(&(x->force[20]), f1); } void *iCylinder3D_new(t_symbol *s, int argc, t_atom *argv) { t_iCylinder3D *x = (t_iCylinder3D *)pd_new(iCylinder3D_class); x->x_sym = atom_getsymbolarg(0, argc, argv); x->force_new=outlet_new(&x->x_obj, 0); if (argc>=22) SETFLOAT(&(x->force[20]), atom_getfloatarg(21, argc, argv)); else SETFLOAT(&(x->force[20]), 0); if (argc>=21) SETFLOAT(&(x->force[19]), atom_getfloatarg(20, argc, argv)); else SETFLOAT(&(x->force[19]), 0); if (argc>=20) SETFLOAT(&(x->force[18]), atom_getfloatarg(19, argc, argv)); else SETFLOAT(&(x->force[18]), 0); if (argc>=19) SETFLOAT(&(x->force[17]), atom_getfloatarg(18, argc, argv)); else SETFLOAT(&(x->force[17]), 0); if (argc>=18) SETFLOAT(&(x->force[16]), atom_getfloatarg(17, argc, argv)); else SETFLOAT(&(x->force[16]), 0); if (argc>=17) SETFLOAT(&(x->force[15]), atom_getfloatarg(16, argc, argv)); else SETFLOAT(&(x->force[15]), 0); if (argc>=16) SETFLOAT(&(x->force[14]), atom_getfloatarg(15, argc, argv)); else SETFLOAT(&(x->force[14]), 1000); if (argc>=15) SETFLOAT(&(x->force[13]), atom_getfloatarg(14, argc, argv)); else SETFLOAT(&(x->force[13]), -1000); if (argc>=14) SETFLOAT(&(x->force[12]), atom_getfloatarg(13, argc, argv)); else SETFLOAT(&(x->force[12]), 0); if (argc>=13) SETFLOAT(&(x->force[11]), atom_getfloatarg(12, argc, argv)); else SETFLOAT(&(x->force[11]), 0); if (argc>=12) SETFLOAT(&(x->force[10]), atom_getfloatarg(11, argc, argv)); else SETFLOAT(&(x->force[10]), 0); if (argc>=11) SETFLOAT(&(x->force[9]), atom_getfloatarg(10, argc, argv)); else SETFLOAT(&(x->force[9]), 0); if (argc>=10) SETFLOAT(&(x->force[8]), atom_getfloatarg(9, argc, argv)); else SETFLOAT(&(x->force[8]), 0); if (argc>=9) SETFLOAT(&(x->force[7]), atom_getfloatarg(8, argc, argv)); else SETFLOAT(&(x->force[7]), 1); if (argc>=8) SETFLOAT(&(x->force[6]), atom_getfloatarg(7, argc, argv)); else SETFLOAT(&(x->force[6]), 0); if (argc>=7) SETFLOAT(&(x->force[5]), atom_getfloatarg(6, argc, argv)); else SETFLOAT(&(x->force[5]), 0); if (argc>=6) SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv)); else SETFLOAT(&(x->force[4]), 0); if (argc>=5) SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv)); else SETFLOAT(&(x->force[3]), 0); if (argc>=4) SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv)); else SETFLOAT(&(x->force[2]), 0); if (argc>=3) SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv)); else SETFLOAT(&(x->force[1]), 0); if (argc>=2) SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv)); else SETFLOAT(&(x->force[0]), 1); return (x); } void iCylinder3D_setup(void) { iCylinder3D_class = class_new(gensym("iCylinder3D"), (t_newmethod)iCylinder3D_new, 0, sizeof(t_iCylinder3D), CLASS_DEFAULT, A_GIMME, 0); class_addcreator((t_newmethod)iCylinder3D_new, gensym("pmpd.iCylinder3D"), A_GIMME, 0); class_addbang(iCylinder3D_class, iCylinder3D_bang); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setVX, gensym("setVX"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setVY, gensym("setVY"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setVZ, gensym("setVZ"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setX, gensym("setX"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setY, gensym("setY"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setZ, gensym("setZ"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setVXYZ, gensym("setVXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setPmin, gensym("setPmin"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setPmax, gensym("setPmax"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setFN, gensym("setFN"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setKN, gensym("setKN"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setRN, gensym("setRN"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setG, gensym("setG"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setD, gensym("setD"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setFT, gensym("setFT"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setKT, gensym("setKT"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setdN, gensym("setdN"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setdT, gensym("setdT"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setdKN, gensym("setdKN"), A_DEFFLOAT, 0); class_addmethod(iCylinder3D_class, (t_method)iCylinder3D_setdKT, gensym("setdKT"), A_DEFFLOAT, 0); }