#include "m_pd.h" #include "math.h" static t_class *iSphere3D_class; typedef struct _iSphere3D { t_object x_obj; t_atom force[17]; // = Xcentre, Ycentre, .., Rmin, Rmax, Fnormal, K normal, F/R normal, DampNormal, dN, posX_old, posY_old, posZ_old, lia_damp, f/R2 t_outlet *force_new; // outlet t_symbol *x_sym; // send t_float posX_old, posY_old, posZ_old, posX, posY, posZ; // anciennes position, pour calculer la vitesse de cette interacteur. } t_iSphere3D; void iSphere3D_bang(t_iSphere3D *x) { SETFLOAT(&(x->force[10]), x->posX_old); // posX_old SETFLOAT(&(x->force[11]), x->posY_old); // posY_old SETFLOAT(&(x->force[12]), x->posZ_old); // posZ_old x->posX_old = x->posX; x->posY_old = x->posY; x->posZ_old = x->posZ; if (x->x_sym->s_thing) typedmess(x->x_sym->s_thing, gensym("interactor_sphere_3D"), 17, x->force); outlet_anything(x->force_new, gensym("interactor_sphere_3D"), 17, x->force); } void iSphere3D_setXYZ(t_iSphere3D *x, t_float X, t_float Y, t_float Z) { SETFLOAT(&(x->force[0]), X); x->posX= X; SETFLOAT(&(x->force[1]), Y); x->posY = Y; SETFLOAT(&(x->force[2]), Z); x->posZ = Z; } void iSphere3D_setX(t_iSphere3D *x, t_float X) { SETFLOAT(&(x->force[0]), X); x->posX= X; } void iSphere3D_setY(t_iSphere3D *x, t_float Y) { SETFLOAT(&(x->force[1]), Y); x->posY = Y; } void iSphere3D_setZ(t_iSphere3D *x, t_float Z) { SETFLOAT(&(x->force[2]), Z); x->posZ = Z; } void iSphere3D_setRmin(t_iSphere3D *x, t_float X) { SETFLOAT(&(x->force[3]), X); } void iSphere3D_setRmax(t_iSphere3D *x, t_float X) { SETFLOAT(&(x->force[4]), X); } void iSphere3D_setFN(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[5]), f1); } void iSphere3D_setKN(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[6]), f1); } void iSphere3D_setFRN(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[7]), f1); } void iSphere3D_setDN(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[8]), f1); } void iSphere3D_setdN(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[9]), f1); } void iSphere3D_setG(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[13]), f1); } void iSphere3D_setdKN(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[14]), f1); } void iSphere3D_setdRN(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[15]), f1); } void iSphere3D_setdGN(t_iSphere3D *x, t_floatarg f1) { SETFLOAT(&(x->force[16]), f1); } void *iSphere3D_new(t_symbol *s, int argc, t_atom *argv) { t_iSphere3D *x = (t_iSphere3D *)pd_new(iSphere3D_class); x->x_sym = atom_getsymbolarg(0, argc, argv); x->force_new=outlet_new(&x->x_obj, 0); if (argc>=15) SETFLOAT(&(x->force[16]), atom_getfloatarg(14, argc, argv)); else SETFLOAT(&(x->force[16]), 0); if (argc>=14) SETFLOAT(&(x->force[15]), atom_getfloatarg(13, argc, argv)); else SETFLOAT(&(x->force[15]), 0); if (argc>=13) SETFLOAT(&(x->force[14]), atom_getfloatarg(12, argc, argv)); else SETFLOAT(&(x->force[14]), 0); if (argc>=12) SETFLOAT(&(x->force[13]), atom_getfloatarg(11, argc, argv)); else SETFLOAT(&(x->force[13]), 0); if (argc>=11) SETFLOAT(&(x->force[9]), atom_getfloatarg(10, argc, argv)); else SETFLOAT(&(x->force[9]), 0); if (argc>=10) SETFLOAT(&(x->force[8]), atom_getfloatarg(9, argc, argv)); else SETFLOAT(&(x->force[8]), 0); if (argc>=9) SETFLOAT(&(x->force[7]), atom_getfloatarg(8, argc, argv)); else SETFLOAT(&(x->force[7]), 0); if (argc>=8) SETFLOAT(&(x->force[6]), atom_getfloatarg(7, argc, argv)); else SETFLOAT(&(x->force[6]), 0); if (argc>=7) SETFLOAT(&(x->force[5]), atom_getfloatarg(6, argc, argv)); else SETFLOAT(&(x->force[5]), 0); if (argc>=6) SETFLOAT(&(x->force[4]), atom_getfloatarg(5, argc, argv)); else SETFLOAT(&(x->force[4]), 1); if (argc>=5) SETFLOAT(&(x->force[3]), atom_getfloatarg(4, argc, argv)); else SETFLOAT(&(x->force[3]), 0); if (argc>=4) { SETFLOAT(&(x->force[12]), atom_getfloatarg(3, argc, argv)); SETFLOAT(&(x->force[2]), atom_getfloatarg(3, argc, argv)); x->posZ_old = atom_getfloatarg(3, argc, argv); } else { SETFLOAT(&(x->force[12]), 0); SETFLOAT(&(x->force[2]), 0); x->posZ_old = 0; } if (argc>=3) { SETFLOAT(&(x->force[11]), atom_getfloatarg(2, argc, argv)); SETFLOAT(&(x->force[1]), atom_getfloatarg(2, argc, argv)); x->posY_old = atom_getfloatarg(2, argc, argv); } else { SETFLOAT(&(x->force[1]), 0); SETFLOAT(&(x->force[11]), 0); x->posY_old = 0; } if (argc>=2) { SETFLOAT(&(x->force[10]), atom_getfloatarg(1, argc, argv)); SETFLOAT(&(x->force[0]), atom_getfloatarg(1, argc, argv)); x->posX_old = atom_getfloatarg(1, argc, argv); } else { SETFLOAT(&(x->force[10]), 0); SETFLOAT(&(x->force[0]), 0); x->posX_old = 0; } return (x); } void iSphere3D_setup(void) { iSphere3D_class = class_new(gensym("iSphere3D"), (t_newmethod)iSphere3D_new, 0, sizeof(t_iSphere3D), CLASS_DEFAULT, A_GIMME, 0); class_addcreator((t_newmethod)iSphere3D_new, gensym("pmpd.iSphere3D"), A_GIMME, 0); class_addbang(iSphere3D_class, iSphere3D_bang); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setFN, gensym("setFN"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setKN, gensym("setKN"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setDN, gensym("setDN"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setX, gensym("setX"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setY, gensym("setY"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setZ, gensym("setZ"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setFRN, gensym("setFRN"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setdN, gensym("setdN"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setdRN, gensym("setdRN"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setG, gensym("setG"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setdKN, gensym("setdKN"), A_DEFFLOAT, 0); class_addmethod(iSphere3D_class, (t_method)iSphere3D_setdGN, gensym("setdGN"), A_DEFFLOAT, 0); }