#include "m_pd.h" #include "math.h" static t_class *link3D_class; typedef struct _link3D { t_object x_obj; t_float raideur, viscosite, D2, longueur, distance_old; t_float position3Dx1, position3Dx2, posx_old1, posx_old2; t_float position3Dy1, position3Dy2, posy_old1, posy_old2; t_float position3Dz1, position3Dz2, posz_old1, posz_old2; t_float Lmin, Lmax, muscle; t_outlet *force1; t_outlet *force2; t_symbol *x_sym; // receive } t_link3D; void link3D_position3D(t_link3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) { x->position3Dx1 = f1; x->position3Dy1 = f2; x->position3Dz1 = f3; } void link3D_position3D2(t_link3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) { x->position3Dx2 = f1; x->position3Dy2 = f2; x->position3Dz2 = f3; } void link3D_bang(t_link3D *x) { t_float force, forcex1, forcey1, forcez1, forcex2, forcey2, forcez2, distance; t_atom force1[3]; distance = sqrt ( pow((x->position3Dx2-x->position3Dx1), 2) + pow((x->position3Dy2-x->position3Dy1),2) + pow((x->position3Dz2-x->position3Dz1), 2) ); force = ( x->raideur*(distance-(x->longueur * x->muscle)) ) + ( x->viscosite*(distance-x->distance_old) ); if (distance > x->Lmax) force=0; if (distance < x->Lmin) force=0; if (distance != 0) { forcex1 = force * (x->position3Dx2 - x->position3Dx1) / distance; forcey1 = force * (x->position3Dy2 - x->position3Dy1) / distance; forcez1 = force * (x->position3Dz2 - x->position3Dz1) / distance; } else { forcex1 = 0; forcey1 = 0; forcez1 = 0; } forcex2 = -forcex1; forcey2 = -forcey1; forcez2 = -forcez1; forcex1 += (x->posx_old1 - x->position3Dx1)*x->D2; forcey1 += (x->posy_old1 - x->position3Dy1)*x->D2; forcez1 += (x->posz_old1 - x->position3Dz1)*x->D2; forcex2 += (x->posx_old2 - x->position3Dx2)*x->D2; forcey2 += (x->posy_old2 - x->position3Dy2)*x->D2; forcez2 += (x->posz_old2 - x->position3Dz2)*x->D2; SETFLOAT(&(force1[0]), forcex1 ); SETFLOAT(&(force1[1]), forcey1 ); SETFLOAT(&(force1[2]), forcez1 ); outlet_anything(x->force1, gensym("force3D"), 3, force1); SETFLOAT(&(force1[0]), forcex2 ); SETFLOAT(&(force1[1]), forcey2 ); SETFLOAT(&(force1[2]), forcez2 ); outlet_anything(x->force2, gensym("force3D"), 3, force1); x->posx_old2 = x->position3Dx2; x->posx_old1 = x->position3Dx1; x->posy_old2 = x->position3Dy2; x->posy_old1 = x->position3Dy1; x->posz_old2 = x->position3Dz2; x->posz_old1 = x->position3Dz1; x->distance_old = distance; } void link3D_reset(t_link3D *x) { x->position3Dx1 = 0; x->position3Dx2 = 0; x->posx_old1 = 0; x->posx_old2 = 0; x->position3Dy1 = 0; x->position3Dy2 = 0; x->posy_old1 = 0; x->posy_old2 = 0; x->position3Dz1 = 0; x->position3Dz2 = 0; x->posz_old1 = 0; x->posz_old2 = 0; x->distance_old = x->longueur; } void link3D_resetF(t_link3D *x) { x->posx_old1 = x->position3Dx1; x->posx_old2 = x->position3Dx2; x->posy_old1 = x->position3Dy1; x->posy_old2 = x->position3Dy2; x->posz_old1 = x->position3Dz1; x->posz_old2 = x->position3Dz2; x->distance_old = x->longueur; } void link3D_resetL(t_link3D *x) { x->longueur = sqrt ( pow((x->position3Dx2-x->position3Dx1), 2) + pow((x->position3Dy2-x->position3Dy1),2) + pow((x->position3Dz2-x->position3Dz1), 2) ); } void link3D_setK(t_link3D *x, t_float K) { x->raideur = K; } void link3D_setL(t_link3D *x, t_float L) { x->longueur = L; } void link3D_setD(t_link3D *x, t_float D) { x->viscosite = D; } void link3D_setD2(t_link3D *x, t_float D2) { x->D2 = D2; } void link3D_Lmin(t_link3D *x, t_float Lmin) { x->Lmin = Lmin; } void link3D_Lmax(t_link3D *x, t_float Lmax) { x->Lmax = Lmax; } void link3D_muscle(t_link3D *x, t_float muscle) { x->muscle = muscle; } static void link3D_free(t_link3D *x) { pd_unbind(&x->x_obj.ob_pd, x->x_sym); } void *link3D_new(t_symbol *s, t_floatarg l, t_floatarg K, t_floatarg D, t_floatarg D2) { t_link3D *x = (t_link3D *)pd_new(link3D_class); x->x_sym = s; pd_bind(&x->x_obj.ob_pd, s); inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("position3D"), gensym("position3D2")); x->force1=outlet_new(&x->x_obj, 0); x->force2=outlet_new(&x->x_obj, 0); x->position3Dx1 = 0; x->position3Dx2 = 0; x->position3Dy1 = 0; x->position3Dy2 = 0; x->position3Dz1 = 0; x->position3Dz2 = 0; x->raideur = K; x->viscosite = D; x->longueur = l; x->D2 = D2; x->Lmin= 0; x->Lmax= 10000; x->distance_old = x->longueur; x->muscle = 1; return (void *)x; } void link3D_setup(void) { link3D_class = class_new(gensym("link3D"), (t_newmethod)link3D_new, (t_method)link3D_free, sizeof(t_link3D), CLASS_DEFAULT, A_DEFSYM, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addcreator((t_newmethod)link3D_new, gensym("lia3D"), A_DEFSYM, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addbang(link3D_class, link3D_bang); class_addmethod(link3D_class, (t_method)link3D_reset, gensym("reset"), 0); class_addmethod(link3D_class, (t_method)link3D_resetL, gensym("resetL"), 0); class_addmethod(link3D_class, (t_method)link3D_resetF, gensym("resetF"), 0); class_addmethod(link3D_class, (t_method)link3D_setD, gensym("setD"), A_DEFFLOAT, 0); class_addmethod(link3D_class, (t_method)link3D_setD2, gensym("setD2"), A_DEFFLOAT, 0); class_addmethod(link3D_class, (t_method)link3D_setK, gensym("setK"), A_DEFFLOAT, 0); class_addmethod(link3D_class, (t_method)link3D_setL, gensym("setL"), A_DEFFLOAT, 0); class_addmethod(link3D_class, (t_method)link3D_Lmin, gensym("setLmin"), A_DEFFLOAT, 0); class_addmethod(link3D_class, (t_method)link3D_Lmax, gensym("setLmax"), A_DEFFLOAT, 0); class_addmethod(link3D_class, (t_method)link3D_muscle, gensym("setM"), A_DEFFLOAT, 0); class_addmethod(link3D_class, (t_method)link3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(link3D_class, (t_method)link3D_position3D2, gensym("position3D2"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); }