#include "m_pd.h" #include "math.h" #define max(a,b) ( ((a) > (b)) ? (a) : (b) ) #define min(a,b) ( ((a) < (b)) ? (a) : (b) ) static t_class *mass_class; typedef struct _mass { t_object x_obj; t_float pos_old_1, pos_old_2, Xinit; t_float force, mass, dX; t_float minX, maxX; t_outlet *position_new, *vitesse_out, *force_out; t_symbol *x_sym; // receive unsigned int x_state; // random t_float x_f; // random } t_mass; static int makeseed(void) { static unsigned int random_nextseed = 1489853723; random_nextseed = random_nextseed * 435898247 + 938284287; return (random_nextseed & 0x7fffffff); } static float random_bang(t_mass *x) { int nval; int range = 2000000; float rnd; unsigned int randval = x->x_state; x->x_state = randval = randval * 472940017 + 832416023; nval = ((double)range) * ((double)randval) * (1./4294967296.); if (nval >= range) nval = range-1; rnd=nval; rnd-=1000000; rnd=rnd/1000000.; //pour mettre entre -1 et 1; return (rnd); } void mass_minX(t_mass *x, t_floatarg f1) { x->minX = f1; } void mass_maxX(t_mass *x, t_floatarg f1) { x->maxX = f1; } void mass_float(t_mass *x, t_floatarg f1) { x->force += f1; } void mass_bang(t_mass *x) { t_float pos_new; if (x->mass > 0) pos_new = x->force/x->mass + 2*x->pos_old_1 - x->pos_old_2; else pos_new = x->pos_old_1; pos_new = max(min(x->maxX, pos_new), x->minX); pos_new += x->dX; x->pos_old_1 += x->dX; // pour ne pas avoir d'inertie suplementaire du a ce deplacement outlet_float(x->vitesse_out, x->pos_old_1 - x->pos_old_2); outlet_float(x->force_out, x->force); outlet_float(x->position_new, pos_new); x->pos_old_2 = x->pos_old_1; x->pos_old_1 = pos_new; // x->force = 0; x->force = random_bang(x)*1e-25; // avoiding denormal problem by adding low amplitude noise x->dX = 0; } void mass_reset(t_mass *x) { x->pos_old_2 = x->Xinit; x->pos_old_1 = x->Xinit; x->force=0; outlet_float(x->position_new, x->Xinit); } void mass_resetF(t_mass *x) { x->force=0; } void mass_dX(t_mass *x, t_float posX) { x->dX += posX; } void mass_setX(t_mass *x, t_float posX) { x->pos_old_2 = posX; // clear history for stability (instability) problem x->pos_old_1 = posX; x->force=0; outlet_float(x->position_new, posX); } void mass_loadbang(t_mass *x) { outlet_float(x->position_new, x->Xinit); } void mass_set_mass(t_mass *x, t_float mass) { x->mass=mass; } static void mass_free(t_mass *x) { pd_unbind(&x->x_obj.ob_pd, x->x_sym); } void *mass_new(t_symbol *s, t_floatarg M, t_floatarg X) { t_mass *x = (t_mass *)pd_new(mass_class); x->x_sym = s; pd_bind(&x->x_obj.ob_pd, s); x->position_new=outlet_new(&x->x_obj, 0); x->force_out=outlet_new(&x->x_obj, 0); x->vitesse_out=outlet_new(&x->x_obj, 0); x->Xinit=X; x->pos_old_1 = X; x->pos_old_2 = X; x->force=0; x->mass=M; x->minX = -100000; x->maxX = 100000; if (x->mass<=0) x->mass=1; makeseed(); return (void *)x; } void mass_setup(void) { mass_class = class_new(gensym("mass"), (t_newmethod)mass_new, (t_method)mass_free, sizeof(t_mass), CLASS_DEFAULT, A_DEFSYM, A_DEFFLOAT, A_DEFFLOAT,0); class_addcreator((t_newmethod)mass_new, gensym("masse"), A_DEFSYM, A_DEFFLOAT, A_DEFFLOAT,0); class_addfloat(mass_class, mass_float); class_addbang(mass_class, mass_bang); class_addmethod(mass_class, (t_method)mass_set_mass, gensym("setM"), A_DEFFLOAT, 0); class_addmethod(mass_class, (t_method)mass_setX, gensym("setX"), A_DEFFLOAT, 0); class_addmethod(mass_class, (t_method)mass_dX, gensym("dX"), A_DEFFLOAT, 0); class_addmethod(mass_class, (t_method)mass_reset, gensym("reset"), 0); class_addmethod(mass_class, (t_method)mass_resetF, gensym("resetF"), 0); class_addmethod(mass_class, (t_method)mass_minX, gensym("setXmin"), A_DEFFLOAT, 0); class_addmethod(mass_class, (t_method)mass_maxX, gensym("setXmax"), A_DEFFLOAT, 0); class_addmethod(mass_class, (t_method)mass_loadbang, gensym("loadbang"), 0); }