/* * pmpd3d_core.c */ t_float sign_ch(t_float v) { return v > 0 ? 1 : -1; } t_float sqr(t_float x) { return x*x ; } t_float pow_ch(t_float x, t_float y) { return x > 0 ? pow(x,y) : -pow(-x,y); } t_float mix(t_float X, t_float Y, t_float mix) { return (1-mix)*X + mix*Y ; } t_float tabread2(t_pmpd3d *x, t_float pos, t_symbol *array) { t_garray *a; int npoints; t_word *vec; t_float posx; if (!(a = (t_garray *)pd_findbyclass(array, garray_class))) pd_error(x, "%s: no such array", array->s_name); else if (!garray_getfloatwords(a, &npoints, &vec)) pd_error(x, "%s: bad template for tabLink", array->s_name); else { posx = fabs(pos)*npoints; int n=posx; if (n >= npoints - 1) return (sign_ch(pos)*vec[npoints-1].w_float); float fract = posx-n; return (sign_ch(pos) * ( fract*vec[n+1].w_float+(1-fract)*vec[n].w_float)); } return( pos); // si il y a un pb sur le tableau, on renvoie l'identité } void pmpd3d_reset(t_pmpd3d *x) { x->nb_link = 0; x->nb_mass = 0; x->minX = -1000000; x->maxX = 1000000; x->minY = -1000000; x->maxY = 1000000; x->minZ = -1000000; x->maxZ = 1000000; x->grab = 0; } void *pmpd3d_new() { t_pmpd3d *x = (t_pmpd3d *)pd_new(pmpd3d_class); pmpd3d_reset(x); x->main_outlet=outlet_new(&x->x_obj, 0); // x->info_outlet=outlet_new(&x->x_obj, 0); // TODO return (void *)x; } void pmpd3d_bang(t_pmpd3d *x) { // this part is doing all the PM t_float F, L, Lx,Ly, Lz, Fx, Fy, Fz, tmp, tmpX, tmpY, tmpZ, speed; t_int i; // post("bang"); for (i=0; inb_mass; i++) // compute new masses position if (x->mass[i].mobile > 0) // only if mobile { // amplify force that opose to movement if (x->mass[i].overdamp != 0) { tmp = x->mass[i].speedX * x->mass[i].forceX + x->mass[i].speedY * x->mass[i].forceY + x->mass[i].speedZ * x->mass[i].forceZ; tmp = min(0,tmp); // overdamped only if force opose movment tmp *= -x->mass[i].overdamp; tmp += 1; x->mass[i].forceX *= tmp; x->mass[i].forceY *= tmp; x->mass[i].forceZ *= tmp; } // compute new velocity thanks to forces. (Forces = M * acceleration) x->mass[i].speedX += x->mass[i].forceX * x->mass[i].invM; x->mass[i].speedY += x->mass[i].forceY * x->mass[i].invM; x->mass[i].speedZ += x->mass[i].forceZ * x->mass[i].invM; // no need to reset force to 0, because we compute a new force latter thanks to velocity damping // x->mass[i].forceX = 0; // x->mass[i].forceY = 0; // x->mass[i].forceZ = 0; // compute new speed thanks to new velocity x->mass[i].posX += x->mass[i].speedX ; x->mass[i].posY += x->mass[i].speedY ; x->mass[i].posZ += x->mass[i].speedZ ; // space limitation if ( (x->mass[i].posX < x->minX) || (x->mass[i].posX > x->maxX) || (x->mass[i].posY < x->minY) || (x->mass[i].posY > x->maxY) || (x->mass[i].posZ < x->minZ) || (x->mass[i].posZ > x->maxZ) ) { tmpX = min(x->maxX,max(x->minX,x->mass[i].posX)); tmpY = min(x->maxY,max(x->minY,x->mass[i].posY)); tmpZ = min(x->maxZ,max(x->minZ,x->mass[i].posZ)); x->mass[i].speedX -= x->mass[i].posX - tmpX; x->mass[i].speedY -= x->mass[i].posY - tmpY; x->mass[i].speedZ -= x->mass[i].posZ - tmpZ; x->mass[i].posX = tmpX; x->mass[i].posY = tmpY; x->mass[i].posZ = tmpZ; } // velocity damping of every masse (set a new force) x->mass[i].forceX = -x->mass[i].D2 * x->mass[i].speedX; x->mass[i].forceY = -x->mass[i].D2 * x->mass[i].speedY; x->mass[i].forceZ = -x->mass[i].D2 * x->mass[i].speedZ; // offset on velocity damping (to impose a specific velocity) speed = sqrt(x->mass[i].speedX * x->mass[i].speedX + x->mass[i].speedY * x->mass[i].speedY + x->mass[i].speedZ * x->mass[i].speedZ); if (speed != 0) { x->mass[i].forceX += x->mass[i].D2offset * (x->mass[i].speedX/speed); x->mass[i].forceY += x->mass[i].D2offset * (x->mass[i].speedY/speed); x->mass[i].forceZ += x->mass[i].D2offset * (x->mass[i].speedZ/speed); } } for (i=0; inb_link; i++) { // compute link forces if (x->link[i].active == 1) { Lx = x->link[i].mass1->posX - x->link[i].mass2->posX; Ly = x->link[i].mass1->posY - x->link[i].mass2->posY; Lz = x->link[i].mass1->posZ - x->link[i].mass2->posZ; L = sqrt( sqr(Lx) + sqr(Ly) + sqr(Lz) ); if ( (L >= x->link[i].Lmin) && (L < x->link[i].Lmax) && (L != 0)) { if (x->link[i].lType == 2) { // K et D viennent d'une table F = x->link[i].D * tabread2(x, (L - x->link[i].distance) / x->link[i].D_L, x->link[i].arrayD); F += x->link[i].K * tabread2(x, L / x->link[i].K_L, x->link[i].arrayK); } else { F = x->link[i].D * (L - x->link[i].distance) ; F += x->link[i].K * pow_ch( L - x->link[i].L, x->link[i].Pow); } Fx = F * Lx/L; Fy = F * Ly/L; Fz = F * Lz/L; if (x->link[i].lType == 1) { // on projette selon 1 axe Fx = Fx*x->link[i].VX; // V est unitaire, dc on projete sans pb Fy = Fy*x->link[i].VY; Fz = Fz*x->link[i].VZ; } x->link[i].mass1->forceX -= Fx; x->link[i].mass1->forceY -= Fy; x->link[i].mass1->forceZ -= Fz; x->link[i].mass2->forceX += Fx; x->link[i].mass2->forceY += Fy; x->link[i].mass2->forceZ += Fz; x->link[i].forceX = Fx; // save for latter use x->link[i].forceY = Fy; x->link[i].forceZ = Fz; } x->link[i].distance=L; } } } void pmpd3d_mass(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) // t_symbol *Id, t_float mobile, t_float M, t_float posX, t_float posY, t_float posZ ) { x->mass[x->nb_mass].Id = gensym("mass"); if ((argc >= 1) && (argv[0].a_type == A_SYMBOL)) x->mass[x->nb_mass].Id = atom_getsymbolarg(0,argc,argv); x->mass[x->nb_mass].mobile = 1; if ((argc >= 2) && (argv[1].a_type == A_FLOAT)) x->mass[x->nb_mass].mobile = (int) atom_getfloatarg(1, argc, argv); t_float M = 1; if ((argc >= 3) && (argv[2].a_type == A_FLOAT)) M = atom_getfloatarg(2, argc, argv); if (M<=0) M=1; x->mass[x->nb_mass].invM = 1/M; x->mass[x->nb_mass].speedX = 0; x->mass[x->nb_mass].speedY = 0; x->mass[x->nb_mass].speedZ = 0; x->mass[x->nb_mass].posX = 0; if ((argc >= 4) && (argv[3].a_type == A_FLOAT)) x->mass[x->nb_mass].posX = atom_getfloatarg(3, argc, argv); x->mass[x->nb_mass].posY = 0; if ((argc >= 5) && (argv[4].a_type == A_FLOAT)) x->mass[x->nb_mass].posY = atom_getfloatarg(4, argc, argv); x->mass[x->nb_mass].posZ = 0; if ((argc >= 6) && (argv[5].a_type == A_FLOAT)) x->mass[x->nb_mass].posZ = atom_getfloatarg(5, argc, argv); x->mass[x->nb_mass].forceX = 0; x->mass[x->nb_mass].forceY = 0; x->mass[x->nb_mass].forceZ = 0; x->mass[x->nb_mass].num = x->nb_mass; x->mass[x->nb_mass].D2 = 0; x->mass[x->nb_mass].D2offset = 0; x->mass[x->nb_mass].overdamp = 0; x->nb_mass++ ; x->nb_mass = min ( nb_max_mass -1, x->nb_mass ); } void pmpd3d_create_link(t_pmpd3d *x, t_symbol *Id, int mass1, int mass2, t_float K, t_float D, t_float Pow, t_float Lmin, t_float Lmax, t_int type) { // create a link based on mass number if ((x->nb_mass>1) && (mass1 != mass2) && (mass1 >= 0) && (mass2 >= 0) && (mass1 < x->nb_mass) && (mass2 < x->nb_mass) ) { x->link[x->nb_link].lType = type; x->link[x->nb_link].Id = Id; x->link[x->nb_link].active = 1; x->link[x->nb_link].mass1 = &x->mass[mass1]; x->link[x->nb_link].mass2 = &x->mass[mass2]; x->link[x->nb_link].K = K; x->link[x->nb_link].D = D; x->link[x->nb_link].L = sqrt(sqr(x->mass[mass1].posX - x->mass[mass2].posX) + sqr(x->mass[mass1].posY - x->mass[mass2].posY) + sqr(x->mass[mass1].posZ - x->mass[mass2].posZ)); x->link[x->nb_link].Pow = Pow; x->link[x->nb_link].Lmin = Lmin; x->link[x->nb_link].Lmax = Lmax; x->link[x->nb_link].distance = x->link[x->nb_link].L ; x->link[x->nb_link].forceX = 0 ; x->link[x->nb_link].forceY = 0 ; x->link[x->nb_link].forceZ = 0 ; x->nb_link++ ; x->nb_link = min ( nb_max_link -1, x->nb_link ); } } void pmpd3d_link(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) { // add a link : Id, *mass1, *mass2, K, D, Pow, Lmin, Lmax; int i, j; t_symbol *Id = gensym("link"); if ((argc >= 1) && (argv[0].a_type == A_SYMBOL)) Id = atom_getsymbolarg(0,argc,argv); t_float K = 0; if ((argc >= 4) && (argv[3].a_type == A_FLOAT)) K = atom_getfloatarg(3, argc, argv); t_float D = 0; if ((argc >= 5) && (argv[4].a_type == A_FLOAT)) D = atom_getfloatarg(4, argc, argv); t_float Pow = 1; if ((argc > 5) && (argv[5].a_type == A_FLOAT)) Pow = atom_getfloatarg(5, argc, argv); t_float Lmin = -1000000; if ((argc > 6) && (argv[6].a_type == A_FLOAT)) Lmin = atom_getfloatarg(6, argc, argv); t_float Lmax = 1000000; if ((argc > 7) && (argv[7].a_type == A_FLOAT)) Lmax = atom_getfloatarg(7, argc, argv); // post("%d,%d, %f,%f", mass1, mass2, K, D); if ( (argc >= 3) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) ) { pmpd3d_create_link(x, Id, atom_getfloatarg(1, argc, argv), atom_getfloatarg(2, argc, argv), K, D, Pow, Lmin, Lmax, 0); } else if ( (argc >= 3) && ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_FLOAT ) ) { for (i=0; i< x->nb_mass; i++) { if ( atom_getsymbolarg(1,argc,argv) == x->mass[i].Id) { pmpd3d_create_link(x, Id, i, atom_getfloatarg(2, argc, argv), K, D, Pow, Lmin, Lmax, 0); } } } else if ( (argc >= 3) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_SYMBOL ) ) { for (i=0; i< x->nb_mass; i++) { if ( atom_getsymbolarg(2,argc,argv) == x->mass[i].Id) { pmpd3d_create_link(x, Id, atom_getfloatarg(1, argc, argv), i, K, D, Pow, Lmin, Lmax, 0); } } } else if ( (argc >= 3) && ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_SYMBOL ) ) { for (i=0; i< x->nb_mass; i++) { for (j=0; j< x->nb_mass; j++) { if ( (atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)&(atom_getsymbolarg(2,argc,argv) == x->mass[j].Id)) { if (!( (x->mass[i].Id == x->mass[j].Id) && (i>j) )) // si lien entre 2 serie de masses identique entres elle, alors on ne creer qu'un lien sur 2, pour evider les redondances pmpd3d_create_link(x, Id, i, j, K, D, Pow, Lmin, Lmax, 0); } } } } else pmpd3d_create_link(x, Id, 0, 1, K, D, Pow, Lmin, Lmax, 0); } void pmpd3d_tLink(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) { // add a link : Id, *mass1, *mass2, K, D, Vx, Vy, Pow, Lmin, Lmax; int i, j; t_symbol *Id = atom_getsymbolarg(0,argc,argv); int mass1 = atom_getfloatarg(1, argc, argv); int mass2 = atom_getfloatarg(2, argc, argv); t_float K = atom_getfloatarg(3, argc, argv); t_float D = atom_getfloatarg(4, argc, argv); t_float vecteurX = atom_getfloatarg(5, argc, argv); t_float vecteurY = atom_getfloatarg(6, argc, argv); t_float vecteurZ = atom_getfloatarg(7, argc, argv); t_float vecteur = sqrt( sqr(vecteurX) + sqr(vecteurY) + sqr(vecteurZ) ); vecteurX /= vecteur; vecteurY /= vecteur; vecteurZ /= vecteur; t_float Pow = 1; if (argc > 8) Pow = atom_getfloatarg(8, argc, argv); t_float Lmin = 0; if (argc > 9) Lmin = atom_getfloatarg(9, argc, argv); t_float Lmax = 1000000; if (argc > 10) Lmax = atom_getfloatarg(10, argc, argv); if ( (argc >= 3) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) ) { pmpd3d_create_link(x, Id, mass1, mass2, K, D, Pow, Lmin, Lmax, 1); x->link[x->nb_link-1].VX = vecteurX; x->link[x->nb_link-1].VY = vecteurY; x->link[x->nb_link-1].VZ = vecteurZ; } else if ( (argc >= 3) && ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_FLOAT ) ) { for (i=0; i< x->nb_mass; i++) { if ( atom_getsymbolarg(1,argc,argv) == x->mass[i].Id) { pmpd3d_create_link(x, Id, i, mass2, K, D, Pow, Lmin, Lmax, 1); x->link[x->nb_link-1].VX = vecteurX; x->link[x->nb_link-1].VY = vecteurY; x->link[x->nb_link-1].VZ = vecteurZ; } } } else if ( (argc >= 3) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_SYMBOL ) ) { for (i=0; i< x->nb_mass; i++) { if ( atom_getsymbolarg(2,argc,argv) == x->mass[i].Id) { pmpd3d_create_link(x, Id, mass1, i, K, D, Pow, Lmin, Lmax, 1); x->link[x->nb_link-1].VX = vecteurX; x->link[x->nb_link-1].VY = vecteurY; x->link[x->nb_link-1].VZ = vecteurZ; } } } else if ( (argc >= 3) && ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_SYMBOL ) ) { for (i=0; i< x->nb_mass; i++) { for (j=0; j< x->nb_mass; j++) { if ( (atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)&(atom_getsymbolarg(2,argc,argv) == x->mass[j].Id)) { if (!( (x->mass[i].Id == x->mass[j].Id) && (i>j) )) // si lien entre 2 serie de masses identique entres elle, alors on ne creer qu'un lien sur 2, pour evider les redondances { pmpd3d_create_link(x, Id, i, j, K, D, Pow, Lmin, Lmax, 1); x->link[x->nb_link-1].VX = vecteurX; x->link[x->nb_link-1].VY = vecteurY; x->link[x->nb_link-1].VZ = vecteurZ; } } } } } } void pmpd3d_tabLink(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) { int i, j; t_symbol *Id = atom_getsymbolarg(0,argc,argv); int mass1 = atom_getfloatarg(1, argc, argv); int mass2 = atom_getfloatarg(2, argc, argv); t_symbol *arrayK = atom_getsymbolarg(3,argc,argv); t_float Kl = atom_getfloatarg(4, argc, argv); if (Kl <= 0) Kl = 1; t_symbol *arrayD = atom_getsymbolarg(5,argc,argv); t_float Dl = atom_getfloatarg(6, argc, argv); if (Dl <= 0) Dl = 1; if ( ( argc > 2 ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_FLOAT ) ) { pmpd3d_create_link(x, Id, mass1, mass2, 1, 1, 1, 0, 1000000, 2); x->link[x->nb_link-1].arrayK = arrayK; x->link[x->nb_link-1].arrayD = arrayD; x->link[x->nb_link-1].K_L = Kl; x->link[x->nb_link-1].D_L = Dl; } else if ( ( argc > 2 ) && ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_FLOAT ) ) { for (i=0; i< x->nb_mass; i++) { if ( atom_getsymbolarg(1,argc,argv) == x->mass[i].Id) { pmpd3d_create_link(x, Id, i, mass2, 1, 1, 1, 0, 1000000, 2); x->link[x->nb_link-1].arrayK = arrayK; x->link[x->nb_link-1].arrayD = arrayD; x->link[x->nb_link-1].K_L = Kl; x->link[x->nb_link-1].D_L = Dl; } } } else if ( ( argc > 2 ) && ( argv[1].a_type == A_FLOAT ) && ( argv[2].a_type == A_SYMBOL ) ) { for (i=0; i< x->nb_mass; i++) { if ( atom_getsymbolarg(2,argc,argv) == x->mass[i].Id) { pmpd3d_create_link(x, Id, mass1, i, 1, 1, 1, 0, 1000000, 2); x->link[x->nb_link-1].arrayK = arrayK; x->link[x->nb_link-1].arrayD = arrayD; x->link[x->nb_link-1].K_L = Kl; x->link[x->nb_link-1].D_L = Dl; } } } else if ( ( argc > 2 ) && ( argv[1].a_type == A_SYMBOL ) && ( argv[2].a_type == A_SYMBOL ) ) { for (i=0; i< x->nb_mass; i++) { for (j=0; j< x->nb_mass; j++) { if ( (atom_getsymbolarg(1,argc,argv) == x->mass[i].Id)&(atom_getsymbolarg(2,argc,argv) == x->mass[j].Id)) { if (!( (x->mass[i].Id == x->mass[j].Id) && (i>j) )) // si lien entre 2 serie de masses identique entres elle, alors on ne creer qu'un lien sur 2, pour evider les redondances { pmpd3d_create_link(x, Id, i, j, 1, 1, 1, 0, 1000000, 2); x->link[x->nb_link-1].arrayK = arrayK; x->link[x->nb_link-1].arrayD = arrayD; x->link[x->nb_link-1].K_L = Kl; x->link[x->nb_link-1].D_L = Dl; } } } } } } void pmpd3d_delLink_int(t_pmpd3d *x, int dellink) { int i; if ( ( dellink < x->nb_link ) && ( dellink >= 0) ) { x->nb_link--; for (i=dellink; i < x->nb_link; i++) x->link[i]=x->link[i+1]; } } void pmpd3d_delLink(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) { int i,nb_toremove; if ( (argc > 0) && ( argv[0].a_type == A_FLOAT ) ) pmpd3d_delLink_int(x, atom_getfloatarg(0, argc, argv)); if ( (argc > 0) && ( argv[0].a_type == A_SYMBOL ) ) /* for (i=0; inb_link; ) if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id ) pmpd3d_delLink_int(x, i); else i++; */ { nb_toremove=0; for (i=0; i < x->nb_link; i++) { if ( atom_getsymbolarg(0,argc,argv) == x->link[i].Id ) { nb_toremove++; } else { if (nb_toremove > 0) { x->link[i-nb_toremove]=x->link[i]; } } } x->nb_link -= nb_toremove; } } void pmpd3d_delMass_int(t_pmpd3d *x, int delmass) { int i,nb_toremove; if ( ( delmass < x->nb_mass ) && ( delmass >= 0) ) { /* for (i=0; i < x->nb_link; ) // delete link connected to the mass to delete { if ( (x->link[i].mass1->num == delmass) || (x->link[i].mass2->num == delmass) ) pmpd3d_delLink_int(x, i); else i++; // post("loop %d sur %d", i, x->nb_link); }*/ nb_toremove=0; for (i=0; i < x->nb_link; i++) { if ( (x->link[i].mass1->num == delmass) || (x->link[i].mass2->num == delmass) ) { nb_toremove++; } else { if (nb_toremove > 0) { x->link[i-nb_toremove]=x->link[i]; } } } x->nb_link -= nb_toremove; for (i=0; i < x->nb_link; i++) // change pointer to mass that index moved { if (x->link[i].mass1->num > delmass ) { x->link[i].mass1 = &x->mass[x->link[i].mass1->num-1]; } else if (x->link[i].mass2->num > delmass ) { x->link[i].mass2 = &x->mass[x->link[i].mass2->num-1]; } } x->nb_mass--; for (i=delmass; i < x->nb_mass; i++) { x->mass[i]=x->mass[i+1]; x->mass[i].num=i; } } } void pmpd3d_delMass(t_pmpd3d *x, t_symbol *s, int argc, t_atom *argv) { int i, j, delmass, nb_toremove; if ( (argc > 0) && ( argv[0].a_type == A_FLOAT ) ) pmpd3d_delMass_int(x, atom_getfloatarg(0, argc, argv)); if ( (argc > 0) && ( argv[0].a_type == A_SYMBOL ) ) /* for (i=0; inb_mass; ) if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id ) pmpd3d_delMass_int(x, i); else i++; */ { nb_toremove=0; for (i=0; i < x->nb_link; i++) // revove link associated with this mass Id { if ( (x->link[i].mass1->Id == atom_getsymbolarg(0, argc, argv)) || (x->link[i].mass2->Id == atom_getsymbolarg(0, argc, argv)) ) { nb_toremove++; } else { if (nb_toremove > 0) { x->link[i-nb_toremove]=x->link[i]; } } } x->nb_link -= nb_toremove; nb_toremove=0; for (i=0; i < x->nb_mass; i++) // remove mass { if ( atom_getsymbolarg(0,argc,argv) == x->mass[i].Id ) { nb_toremove++; // post("remove mass %d", i); } else { if (nb_toremove > 0) { x->mass[i-nb_toremove]=x->mass[i]; x->mass[i-nb_toremove].num = i-nb_toremove; for (j=0; j < x->nb_link; j++) // for every link replace mass with the new pointer { if (x->link[j].mass1->num == i ) { // post("mass %d : relocate link %d to mass %d",i, j, i-nb_toremove); x->link[j].mass1 = &x->mass[i-nb_toremove]; } if (x->link[j].mass2->num == i ) { // post("mass %d : relocate link2 %d to mass %d",i, j, i-nb_toremove); x->link[j].mass2 = &x->mass[i-nb_toremove]; } } } } } x->nb_mass -= nb_toremove; } }