#include "m_pd.h" #include "math.h" static t_class *tCircle3D_class; typedef struct _tCircle3D { t_object x_obj; t_float X, Y, Z, VX, VY, VZ, P, Rmin, Rmax, distance_old; t_outlet *force_new, *distance, *vitesse;// outlet } t_tCircle3D; void tCircle3D_position3D(t_tCircle3D *x, t_float X, t_float Y, t_float Z) { t_float d, tmp, profondeur, vitesse; tmp = sqrt (x->VX*x->VX + x->VY*x->VY + x->VZ*x->VZ); if (tmp != 0) { x->VX /= tmp; x->VY /= tmp; x->VZ /= tmp; } else { x->VX=1; x->VY=0; x->VZ=0; } d = x->VX * x->X + x->VY * x->Y + x->VZ * x->Z; profondeur = x->VX * X + x->VY * Y + x->VZ * Z - d; vitesse = profondeur - x->distance_old; x->distance_old = profondeur; outlet_float(x->vitesse, vitesse); outlet_float(x->distance, profondeur); if ( (profondeur < 0) & (profondeur > - x->P) ) { outlet_float(x->force_new, 1); } else { outlet_float(x->force_new, 0); } } void tCircle3D_setXYZ(t_tCircle3D *x, t_float X, t_float Y, t_float Z) { x->X= X; x->Y= Y; x->Z= Z; } void tCircle3D_setVXYZ(t_tCircle3D *x, t_float X, t_float Y, t_float Z) { x->VX= X; x->VY= Y; x->VZ= Z; } void tCircle3D_setVX(t_tCircle3D *x, t_float X) { x->VX= X; } void tCircle3D_setVY(t_tCircle3D *x, t_float Y) { x->VY= Y; } void tCircle3D_setVZ(t_tCircle3D *x, t_float Z) { x->VZ= Z; } void tCircle3D_setX(t_tCircle3D *x, t_float X) { x->X= X; } void tCircle3D_setY(t_tCircle3D *x, t_float Y) { x->Y= Y; } void tCircle3D_setZ(t_tCircle3D *x, t_float Z) { x->Z= Z; } void tCircle3D_setP(t_tCircle3D *x, t_float X) { x->P= X; } void tCircle3D_setRmin(t_tCircle3D *x, t_float R) { x->Rmin = R; } void tCircle3D_setRmax(t_tCircle3D *x, t_float R) { x->Rmax = R; } void *tCircle3D_new(t_symbol *s, int argc, t_atom *argv) { t_tCircle3D *x = (t_tCircle3D *)pd_new(tCircle3D_class); x->force_new=outlet_new(&x->x_obj, 0); x->distance=outlet_new(&x->x_obj, 0); x->vitesse=outlet_new(&x->x_obj, 0); x->distance_old = 0; if (argc>=9) x->P= atom_getfloatarg(8, argc, argv); else x->P= 10000; if (argc>=8) x->Z= atom_getfloatarg(7, argc, argv); else x->Rmax= 1; if (argc>=7) x->P= atom_getfloatarg(6, argc, argv); else x->Rmin= 0; if (argc>=6) x->Z= atom_getfloatarg(5, argc, argv); else x->Z= 0; if (argc>=5) x->Y= atom_getfloatarg(4, argc, argv); else x->Y= 0; if (argc>=4) x->X= atom_getfloatarg(3, argc, argv); else x->X= 0; if (argc>=3) x->VZ= atom_getfloatarg(2, argc, argv); else x->VZ= 0; if (argc>=2) x->VY= atom_getfloatarg(1, argc, argv); else x->VY= 0; if (argc>=1) x->VX= atom_getfloatarg(0, argc, argv); else x->VX= 1; return (x); } void tCircle3D_setup(void) { tCircle3D_class = class_new(gensym("tCircle3D"), (t_newmethod)tCircle3D_new, 0, sizeof(t_tCircle3D), CLASS_DEFAULT, A_GIMME, 0); class_addcreator((t_newmethod)tCircle3D_new, gensym("pmpd.tCircle3D"), A_GIMME, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setVX, gensym("setVX"), A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setVY, gensym("setVY"), A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setVZ, gensym("setVZ"), A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setX, gensym("setX"), A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setY, gensym("setY"), A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setZ, gensym("setZ"), A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setVXYZ, gensym("setVXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tCircle3D_class, (t_method)tCircle3D_setP, gensym("setPmax"), A_DEFFLOAT, 0); }