#include "m_pd.h" #include "math.h" static t_class *tCylinder3D_class; typedef struct _tCylinder3D { t_object x_obj; t_float X, Y, Z, VX, VY, VZ, Pmin, Pmax, Rmin, Rmax, position_old; t_outlet *force_new, *profondeur, *vitesse;// outlet } t_tCylinder3D; void tCylinder3D_position3D(t_tCylinder3D *x, t_float X, t_float Y, t_float Z) { t_float d, tmp, profondeur, Xb, Yb, Zb, rayon, vitesse; tmp = sqrt (x->VX*x->VX + x->VY*x->VY + x->VZ*x->VZ); if (tmp != 0) { x->VX /= tmp; x->VY /= tmp; x->VZ /= tmp; } else { x->VX=1; x->VY=0; x->VZ=0; } d = x->VX * x->X + x->VY * x->Y + x->VZ * x->Z; profondeur = x->VX * X + x->VY * Y + x->VZ * Z - d; Xb = X - x->X - profondeur * x->VX; Yb = Y - x->Y - profondeur * x->VY; Zb = Z - x->Z - profondeur * x->VZ; rayon = sqrt ( pow(Xb, 2) + pow(Yb, 2) + pow(Zb, 2) ); if ( rayon != 0 ) { Xb /= rayon; // normalisation Yb /= rayon; Zb /= rayon; } vitesse = rayon - x->position_old; x->position_old = rayon; outlet_float(x->vitesse, vitesse); outlet_float(x->profondeur, rayon); if ( (profondeur < x->Pmin) & (profondeur > x->Pmax) & (rayon < x->Rmax) & (rayon > x->Rmin) ) { outlet_float(x->force_new, 1); } else { outlet_float(x->force_new, 0); } //C optimiser ca : pas faire le calcul de l'orientation du cylindre a chaques fois... } void tCylinder3D_setXYZ(t_tCylinder3D *x, t_float X, t_float Y, t_float Z) { x->X= X; x->Y= Y; x->Z= Z; } void tCylinder3D_setVXYZ(t_tCylinder3D *x, t_float X, t_float Y, t_float Z) { x->VX= X; x->VY= Y; x->VZ= Z; } void tCylinder3D_setVX(t_tCylinder3D *x, t_float X) { x->VX= X; } void tCylinder3D_setVY(t_tCylinder3D *x, t_float Y) { x->VY= Y; } void tCylinder3D_setVZ(t_tCylinder3D *x, t_float Z) { x->VZ= Z; } void tCylinder3D_setX(t_tCylinder3D *x, t_float X) { x->X= X; } void tCylinder3D_setY(t_tCylinder3D *x, t_float Y) { x->Y= Y; } void tCylinder3D_setZ(t_tCylinder3D *x, t_float Z) { x->Z= Z; } void tCylinder3D_setPmin(t_tCylinder3D *x, t_float X) { x->Pmin= X; } void tCylinder3D_setPmax(t_tCylinder3D *x, t_float X) { x->Pmax= X; } void tCylinder3D_setRmin(t_tCylinder3D *x, t_float R) { x->Rmin = R; } void tCylinder3D_setRmax(t_tCylinder3D *x, t_float R) { x->Rmax = R; } void *tCylinder3D_new(t_symbol *s, int argc, t_atom *argv) { t_tCylinder3D *x = (t_tCylinder3D *)pd_new(tCylinder3D_class); x->force_new=outlet_new(&x->x_obj, 0); x->profondeur=outlet_new(&x->x_obj, 0); x->vitesse=outlet_new(&x->x_obj, 0); x->position_old = 0; if (argc>=10) x->Pmax= atom_getfloatarg(9, argc, argv); else x->Pmax= 1000; if (argc>=9) x->Pmin= atom_getfloatarg(8, argc, argv); else x->Pmin= -1000; if (argc>=8) x->Z= atom_getfloatarg(7, argc, argv); else x->Rmax= 1; if (argc>=7) x->Rmin= atom_getfloatarg(6, argc, argv); else x->Rmin= 0; if (argc>=6) x->Z= atom_getfloatarg(5, argc, argv); else x->Z= 0; if (argc>=5) x->Y= atom_getfloatarg(4, argc, argv); else x->Y= 0; if (argc>=4) x->X= atom_getfloatarg(3, argc, argv); else x->X= 0; if (argc>=3) x->VZ= atom_getfloatarg(2, argc, argv); else x->VZ= 0; if (argc>=2) x->VY= atom_getfloatarg(1, argc, argv); else x->VY= 0; if (argc>=1) x->VX= atom_getfloatarg(0, argc, argv); else x->VX= 1; return (x); } void tCylinder3D_setup(void) { tCylinder3D_class = class_new(gensym("tCylinder3D"), (t_newmethod)tCylinder3D_new, 0, sizeof(t_tCylinder3D), CLASS_DEFAULT, A_GIMME, 0); class_addcreator((t_newmethod)tCylinder3D_new, gensym("pmpd.tCylinder3D"), A_GIMME, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVX, gensym("setVX"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVY, gensym("setVY"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVZ, gensym("setVZ"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setX, gensym("setX"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setY, gensym("setY"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setZ, gensym("setZ"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setVXYZ, gensym("setVXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setPmin, gensym("setPmin"), A_DEFFLOAT, 0); class_addmethod(tCylinder3D_class, (t_method)tCylinder3D_setPmax, gensym("setPmax"), A_DEFFLOAT, 0); }