#include "m_pd.h" #include "math.h" static t_class *tLink3D_class; typedef struct _tLink3D { t_object x_obj; t_float distance_old, position2Dx1, position2Dy1, position2Dz1, position2Dx2, position2Dy2, position2Dz2; t_outlet *force1; t_outlet *force2; t_outlet *force3; t_outlet *force4; t_symbol *x_sym; // receive } t_tLink3D; void tLink3D_reset(t_tLink3D *x) { } void tLink3D_resetF(t_tLink3D *x) { } void tLink3D_resetL(t_tLink3D *x) { } void tLink3D_setK(t_tLink3D *x, t_float K) { } void tLink3D_setL(t_tLink3D *x, t_float L) { } void tLink3D_setD(t_tLink3D *x, t_float D) { } void tLink3D_setD2(t_tLink3D *x, t_float D) { } void tLink3D_Lmin(t_tLink3D *x, t_float Lmin) { } void tLink3D_Lmax(t_tLink3D *x, t_float Lmax) { } void tLink3D_position3D(t_tLink3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) { x->position2Dx1 = f1; x->position2Dy1 = f2; x->position2Dz1 = f3; } void tLink3D_position3D2(t_tLink3D *x, t_floatarg f1, t_floatarg f2, t_floatarg f3) { x->position2Dx2 = f1; x->position2Dy2 = f2; x->position2Dz2 = f3; } void tLink3D_bang(t_tLink3D *x) { t_float vitesse, distance, orientation; t_atom force1[3]; distance = sqrt ( pow((x->position2Dx2-x->position2Dx1), 2) + pow((x->position2Dy2-x->position2Dy1), 2) + pow((x->position2Dz2-x->position2Dz1), 2) ); vitesse = x->distance_old - distance; SETFLOAT(&(force1[0]), (x->position2Dx2 + x->position2Dx1)/ 2); SETFLOAT(&(force1[1]), (x->position2Dy2 + x->position2Dy1)/ 2); SETFLOAT(&(force1[2]), (x->position2Dz2 + x->position2Dz1)/ 2); outlet_anything(x->force4, gensym("position3D"), 3, force1); SETFLOAT(&(force1[0]), (x->position2Dx2 - x->position2Dx1)/ distance); SETFLOAT(&(force1[1]), (x->position2Dy2 - x->position2Dy1)/ distance); SETFLOAT(&(force1[2]), (x->position2Dz2 - x->position2Dz1)/ distance); outlet_anything(x->force3, gensym("vector3D"), 3, force1); outlet_float(x->force2, vitesse); outlet_float(x->force1, distance); x->distance_old = distance; } static void tLink3D_free(t_tLink3D *x) { pd_unbind(&x->x_obj.ob_pd, x->x_sym); } void *tLink3D_new(t_symbol *s) { t_tLink3D *x = (t_tLink3D *)pd_new(tLink3D_class); x->x_sym = s; pd_bind(&x->x_obj.ob_pd, s); inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("position3D"), gensym("position3D2")); x->force1=outlet_new(&x->x_obj, 0); x->force2=outlet_new(&x->x_obj, 0); x->force3=outlet_new(&x->x_obj, 0); x->force4=outlet_new(&x->x_obj, 0); x->distance_old = 0; return (x); } void tLink3D_setup(void) { tLink3D_class = class_new(gensym("tLink3D"), (t_newmethod)tLink3D_new, (t_method)tLink3D_free, sizeof(t_tLink3D), CLASS_DEFAULT, A_DEFSYM, 0); class_addcreator((t_newmethod)tLink3D_new, gensym("tLia3D"), A_DEFSYM, 0); class_addbang(tLink3D_class, tLink3D_bang); class_addmethod(tLink3D_class, (t_method)tLink3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_position3D2, gensym("position3D2"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); // only for the object not to output erreor when having the same name as the link class_addmethod(tLink3D_class, (t_method)tLink3D_reset, gensym("reset"), 0); class_addmethod(tLink3D_class, (t_method)tLink3D_resetL, gensym("resetL"), 0); class_addmethod(tLink3D_class, (t_method)tLink3D_resetF, gensym("resetF"), 0); class_addmethod(tLink3D_class, (t_method)tLink3D_setD, gensym("setD"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_setD2, gensym("setD2"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_setK, gensym("setK"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_setL, gensym("setL"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_Lmin, gensym("setLmin"), A_DEFFLOAT, 0); class_addmethod(tLink3D_class, (t_method)tLink3D_Lmax, gensym("setLmax"), A_DEFFLOAT, 0); }