#include "m_pd.h" #include "math.h" static t_class *tSphere3D_class; typedef struct _tSphere3D { t_object x_obj; t_float X, Y, Z, Rmin, Rmax, position_old; t_outlet *force_new, *distance_out, *vitesse;// outlet } t_tSphere3D; void tSphere3D_position3D(t_tSphere3D *x, t_float X, t_float Y, t_float Z) { t_float distance, vitesse; distance = sqrt ( (X - x->X)*(X - x->X) + (Y - x->Y)*(Y - x->Y) + (Z - x->Z)*(Z - x->Z)); vitesse = distance - x->position_old; x->position_old = distance; outlet_float(x->vitesse, vitesse); outlet_float(x->distance_out, distance); if ( (distance < x->Rmax) & (distance > x->Rmin) ) { outlet_float(x->force_new, 1); } else { outlet_float(x->force_new, 0); } } void tSphere3D_setXYZ(t_tSphere3D *x, t_float X, t_float Y, t_float Z) { x->X= X; x->Y= Y; x->Z= Z; } void tSphere3D_setX(t_tSphere3D *x, t_float X) { x->X= X; } void tSphere3D_setY(t_tSphere3D *x, t_float Y) { x->Y= Y; } void tSphere3D_setZ(t_tSphere3D *x, t_float Z) { x->Z= Z; } void tSphere3D_setRmax(t_tSphere3D *x, t_float X) { x->Rmax= X; } void tSphere3D_setRmin(t_tSphere3D *x, t_float X) { x->Rmin= X; } void *tSphere3D_new(t_symbol *s, int argc, t_atom *argv) { t_tSphere3D *x = (t_tSphere3D *)pd_new(tSphere3D_class); x->force_new=outlet_new(&x->x_obj, 0); x->distance_out=outlet_new(&x->x_obj, 0); x->vitesse=outlet_new(&x->x_obj, 0); x->position_old = 0; if (argc>=5) x->Rmax= atom_getfloatarg(4, argc, argv); else x->Rmax= 1; if (argc>=4) x->Rmin= atom_getfloatarg(3, argc, argv); else x->Rmin= 0; if (argc>=3) x->Z= atom_getfloatarg(2, argc, argv); else x->Z= 0; if (argc>=2) x->Y= atom_getfloatarg(1, argc, argv); else x->Y= 0; if (argc>=1) x->X= atom_getfloatarg(0, argc, argv); else x->X= 0; return (x); } void tSphere3D_setup(void) { tSphere3D_class = class_new(gensym("tSphere3D"), (t_newmethod)tSphere3D_new, 0, sizeof(t_tSphere3D), CLASS_DEFAULT, A_GIMME, 0); class_addcreator((t_newmethod)tSphere3D_new, gensym("pmpd.tSphere3D"), A_GIMME, 0); class_addmethod(tSphere3D_class, (t_method)tSphere3D_position3D, gensym("position3D"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tSphere3D_class, (t_method)tSphere3D_setX, gensym("setX"), A_DEFFLOAT, 0); class_addmethod(tSphere3D_class, (t_method)tSphere3D_setY, gensym("setY"), A_DEFFLOAT, 0); class_addmethod(tSphere3D_class, (t_method)tSphere3D_setZ, gensym("setZ"), A_DEFFLOAT, 0); class_addmethod(tSphere3D_class, (t_method)tSphere3D_setXYZ, gensym("setXYZ"), A_DEFFLOAT, A_DEFFLOAT, A_DEFFLOAT, 0); class_addmethod(tSphere3D_class, (t_method)tSphere3D_setRmax, gensym("setRmax"), A_DEFFLOAT, 0); class_addmethod(tSphere3D_class, (t_method)tSphere3D_setRmin, gensym("setRmin"), A_DEFFLOAT, 0); }