#N canvas 0 0 450 300 10; #X obj 160 101 loadbang; #X symbolatom 160 170 20 0 0 0 - - -; #X obj 239 102 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 22 16 getpatchname: This external returns the name of the current patch as a symbol when sent a 'bang' message; #X obj 160 131 getpatchname; #X text 26 236 Note: at the moment it retains the name of the patch returned when the object was instantiated. This will be revised in future versions; #X connect 0 0 4 0; #X connect 2 0 4 0; #X connect 4 0 1 0;