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<div class="document" id="rradical-pd">
<h1 class="title">RRADical Pd</h1>
<table class="docinfo" frame="void" rules="none">
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<tr><th class="docinfo-name">Author:</th>
<td>Frank Barknecht <fbar@footils.org></td></tr>
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<div class="abstract topic">
<p class="topic-title">Abstract</p>
<p>The goal of RRADical Pd is to create a collection of patches, that make
Pd easier and faster to use for people who are more used to commercial
software like Reason(tm) or Reaktor(tm). RRAD as an acronym stands for
"Reusable and Rapid Audio Development" or "Reusable and Rapid
Application Development", if it includes non-audio patches, with Pd. It
is spelled RRAD, but pronounced Rradical. ;)</p>
</div>
<div class="section" id="what-it-takes-to-be-a-rradical">
<h1><a name="what-it-takes-to-be-a-rradical">What it takes to be a RRADical</a></h1>
<p>RRAD as an acronym stands for "Reusable and Rapid Audio Development" or
"Reusable and Rapid Application Development", if it includes non-audio
patches, with Pd. It is spelled RRAD, but pronounced Rradical. ;)</p>
<p>The goal of RRADical Pd is to create a collection of patches, that make Pd
easier and faster to use for people who are more used to software like Reason(tm)
or Reaktor(tm). For that I would like to create patches, that solve real-world
problems on a higher level of abstraction than the standard Pd objects do.
Where suitable these high level abstractions should have a GUIs
built in.</p>
<p>So for example instead of a basic <tt class="literal"><span class="pre">lop~</span></tt> low pass filter something more
complete like a recreation of the Sherman filter bank could be included in
that collection. My older sseq and angriff patches followed this idea in
general, but there are much more patches needed. Like this:</p>
<ul class="simple">
<li>a sample player (adapt Gyre?)</li>
<li>Various OSC/LFO with preset waveforms</li>
<li>drum machine</li>
<li>guitar simulator</li>
<li>grain sample player</li>
<li>more sequencers</li>
<li>basically a lot of things like these things in Reason</li>
</ul>
<p>Not that I want to make Pd be Reason, no way. But pre-fabricated high-level
abstractions may not only make Pd easier to use for beginners, they also
can spare lot of tedious, repeating patching work.</p>
</div>
<div class="section" id="problems-and-solutions">
<h1><a name="problems-and-solutions">Problems and Solutions</a></h1>
<p>To building above system several problems are to be solved. Two key areas
already targetted are:</p>
<dl>
<dt><strong>Persistence</strong></dt>
<dd>How to save the current state of a patch? How to save more than one
state (state sequencing)?</dd>
<dt><strong>Communication</strong></dt>
<dd>The various modules are building blocks for a larger application. How
should they talk to each other. (In Reason this is done by patching the
back or modules with horrible looking cables. We must do better.)</dd>
</dl>
<p>It turned out, that both tasks are possible to solve in a consistent way
using a unique abstraction. But first lets look a bit deeper at the
problems at hand.</p>
<div class="section" id="persistence">
<h2><a name="persistence">Persistence</a></h2>
<p>Pd offers no direct way to store the current state of a patch. Here's what
Pd author Miller S. Puckette writes about this in the Pd manual in section
"2.6.2. persistence of data":</p>
<blockquote>
Among the design principles of Pd is that patches should be printable,
in the sense that the appearance of a patch should fully determine its
functionality. For this reason, if messages received by an object
change its action, since the changes aren't reflected in the object's
appearance, they are not saved as part of the file which specifies the
patch and will be forgotten when the patch is reloaded.</blockquote>
<p>(I'll show an example of a float object changing "state" by a message in
its right inlet here.)</p>
<p>Still, in a musician's practice some kind of persistence turns out to be an
important feature, that many Pd beginners do miss. So there are several
approaches to add it. Max/MSP has the <tt class="literal"><span class="pre">preset</span></tt>-object, Pd has the
<tt class="literal"><span class="pre">state</span></tt>-object which saves the current state of (some) GUI objects inside
a patch. Both also support changing between several different states.</p>
<p>Both have at least two problems: They save only the state of GUI objects,
which might not be all that a user wants to save. And they don't handle
abstractions very well, which are crucial when creating modularized
patches.</p>
<p>Another approach is to (ab)use some of the Pd objects that can persist
itself to a file, especially <tt class="literal"><span class="pre">textfile</span></tt>, <tt class="literal"><span class="pre">qlist</span></tt> and <tt class="literal"><span class="pre">table</span></tt>, which
works better, but isn't standardized.</p>
<p>A rather new candidate for state saving is Thomas Grill's <tt class="literal"><span class="pre">pool</span></tt>
external. Basically it offers something, that is standard in many
programming languages: a data structure that stores key-value-pairs. This
also is known as hash, dictonary or map. With <tt class="literal"><span class="pre">pool</span></tt> those pairs also can
be stored in hierarchies and they can be saved to or loaded from disk. The
last but maybe most important feature for us is, that several pools can be
shared by giving them the same name. A <tt class="literal"><span class="pre">pool</span> <span class="pre">MYPOOL</span></tt> in one patch will
contain the same data as a <tt class="literal"><span class="pre">pool</span> <span class="pre">MYPOOL</span></tt> in another patch. Changes to one
pool will change the data in the other as well.</p>
<p>A <tt class="literal"><span class="pre">pool</span></tt> object is central to the persistence in RRADical patches, but it
is hidden behind an abstracted "API", if one could name it that. I'll
come back to haw this is done late.</p>
</div>
<div class="section" id="communication">
<h2><a name="communication">Communication</a></h2>
<p>Besides persistance it also is important to create a common path through
which the RRADical modules will talk to each other. Generally the modules
will have to use, what Pd offers them, and that is either a direct
connection through patch cords or the indirect use of the send/receive
mechanism in Pd. Patch cords are fine, but tend to clutter the interface.
Sends and receives on the other hand will have to make sure, that no name
clashes occur. A name clash is, when one target receives messages not
intended for it. A patch author has to remember all used send-names, but
this gets harder, if he uses prefabricated modules, which might use their
own senders.</p>
<p>So it is crucial, that senders in RRADical abstractions use local senders
only with as few exceptions as possible. This is achieved by prepending the
RRADical senders with the string "$0-". So you'd not use <tt class="literal"><span class="pre">send</span> <span class="pre">volume</span></tt>,
but instead use <tt class="literal"><span class="pre">send</span> <span class="pre">$0-volume</span></tt>. $0 makes those sends local inside their
own patch borders. This might be a bit difficult to understand to the
casual Pd user, but is a pretty standard idiom in the Pd world.</p>
<p>Still we will want to control a lot of parameters and do so not only
through the GUI Pd offers, but probably also through other ways, for
example through Midi controllers, through some kind of score on disk,
through satellite navigation receivers or whatever.</p>
<p>This creates a fundamental conflict:</p>
<dl>
<dt><strong>We want borders</strong> </dt>
<dd>We want to separate our abstraction so they don't conflict with each
other.</dd>
<dt><strong>We want border crossings</strong></dt>
<dd>We want to have a way to reach their many internals and control them
from the outside.</dd>
</dl>
<p>The RRADical approach adheres to this in that it enforces a strict border
but drills a single hole in it: the <strong>OSC inlet</strong>. This idea is the result
of a discussion on the Pd mailing list and goes back to suggestions by
<a class="reference" href="http://www.audionerd.com">Eric Skogen</a> and <a class="reference" href="http://www.ekran.org/ben/">Ben Bogart</a>. Every RRADical patch has (to have) a
rightmost inlet that accepts messages formatted according to the OSC
protocol. OSC stands for <a class="reference" href="http://www.cnmat.berkeley.edu/OpenSoundControl/">Open Sound Control</a> and is a network transparent
system to control audio applications remotely developed at CNMAT in Berkley.</p>
<p>The nice thing about OSC is that it can control many parameters over a
single communication path. This is so, because OSC uses a URL-like scheme
to address parameters. An example would be this message:</p>
<pre class="literal-block">
/synth/fm/volume 85
</pre>
<p>It sends the message "85" to the "volume" control of a "fm" module below a
"synth" module. OSC allows many parameters constructs like:</p>
<pre class="literal-block">
/synth/fm/basenote 52
/synth/virtualanalog/basenote 40
/synth/*/playchords m7b5 M6 7b9
</pre>
<p>This might set the base note of two synths, <cite>fm</cite> and <cite>virtualanalog</cite> and
send a chord progression to be played by both -- indicated by the wildcard
<cite>*</cite> -- afterwards.</p>
<p>The OSC-inlet of every RRADical patch is intended as the border crossing:
Everything the author of a certain patch intends to be controlled from the
outside can be controlled by OSC messages to the rightmost inlet.</p>
</div>
</div>
<div class="section" id="trying-to-remember-it-all-memento">
<h1><a name="trying-to-remember-it-all-memento">Trying to remember it all: Memento</a></h1>
<p>To realize the functionality requirements developed so far I resorted to a
so called <cite>Memento</cite>. <cite>"Memento"</cite> is a very cool movie by director
Christopher Nolan where - quoting IMDB:</p>
<blockquote>
A man, suffering from short-term memory loss, uses notes and tattoos to
hunt down his wife's killer.</blockquote>
<p>If you haven't already done so: Watch this movie! It's much better than
Matrix 2 and 3 and also stars Carrie-Anne "Trinity" Moss.</p>
<p>Here's a scene from "Memento":</p>
<p><img alt="memento.png" src="memento.png" /></p>
<p>We see the film's main character Leonard who has a similar problem as Pd: he
cannot remember things. To deal with his persistence problem, his inability
to save data to his internal harddisk he resorts to taking a lot of photos.
These pictures act as what is called a Memento: a recording of the current
state of things.</p>
<p>In software development Mementos are quite common as well. The computer
science literature describes them in great detail. To make the best use of
a Memento science recommends an approach where certain tasks are in the
responsibility of certain independent players.</p>
<p>The Memento itself, as we have seen, is the photo, i.e. some kind of state
record. A module called the "Originator" is responsible for creating this
state and managing changes in it. In the movie, Leonard is the Originator,
he is the one taking photos of the world he is soon to forget.</p>
<p>The actual persistence, that could be the saving of a state to harddisk,
but could just as well be an upload to a webserver or a CVS check-in, is
done by someone called the "Caretaker" in the literature. A Caretaker could
be a safe, where Leonard puts his photos, or could be a person, to whom
Leonard gives his photos. In the movie Leonard also makes "hard saves" by
tattooing himself with notes he took. In that case, he is not only the
Originator of the notes, but also the Caretaker in one single person. The
Caretaker only has to take care, that those photos, the Mementos, are in a
safe place and noone fiddles around with them. Btw: In the movie some
interesting problems with Caretakers, who don't always act responsible,
occur.</p>
<div class="section" id="memento-in-pd">
<h2><a name="memento-in-pd">Memento in Pd</a></h2>
<p>I developed a set of abstractions, of patches for Pd, that follow this
design pattern. Memento for Pd includes a <tt class="literal"><span class="pre">caretaker</span></tt> and an
<tt class="literal"><span class="pre">originator</span></tt> abstraction, plus a third one called <tt class="literal"><span class="pre">commun</span></tt> which is
responsible for the <strong>internal</strong> communication. <tt class="literal"><span class="pre">commun</span></tt> basically is
just a thin extension of <tt class="literal"><span class="pre">originator</span></tt> and should be considered part of
it. There is another patch, the <tt class="literal"><span class="pre">careGUI</span></tt> which I personally use instead
of the <tt class="literal"><span class="pre">caretaker</span></tt> directly, because it has a simple GUI included.</p>
<p>Here's how it looks:</p>
<p><img alt="caregui.png" src="caregui.png" /></p>
<p>The <tt class="literal"><span class="pre">careGUI</span></tt> is very simple: select a FILE-name to save to, then
clicking SAVE you can save the current state, with RESTORE you can restore
a state previously saved. After restore, the outlet of <tt class="literal"><span class="pre">careGUI</span></tt> sends a
<tt class="literal"><span class="pre">bang</span></tt> message to be used as you like.</p>
<p>Internally <tt class="literal"><span class="pre">caretaker</span></tt> has a named <tt class="literal"><span class="pre">pool</span></tt> object using the global pool
called "RRADICAL". The same <tt class="literal"><span class="pre">pool</span> <span class="pre">RRADICAL</span></tt> also is used inside the
<tt class="literal"><span class="pre">originator</span></tt> object. This abstraction handles all access to this pool. A
user should not read or write the contents of <tt class="literal"><span class="pre">pool</span> <span class="pre">RRADICAL</span></tt> directly.
The <tt class="literal"><span class="pre">originator</span></tt> patch also handles the border crossing through OSC
messages by it's rightmost inlet. The patch accepts two mandatory
arguments: The first on is the name under which this patch is to be stored
inside the <tt class="literal"><span class="pre">pool</span></tt> data. Each <tt class="literal"><span class="pre">originator</span> <span class="pre">SomeName</span> <span class="pre">secondarg</span></tt> stores
it's data in a virtual subdirectory inside the RRADICAL-pool called like
its first argument - SomeName in the example. If the SomeName starts with a
slash like "/patch" , you can also accesse it via OSC through the rightmost inlet of
<tt class="literal"><span class="pre">originator</span></tt> under the tree "/patch"</p>
<p>The second argument practically always will be $0. It is used to talk to
those <tt class="literal"><span class="pre">commun</span></tt> objects which share the same second argument. As $0 is a
value local and unique to a patch (or to an abstraction to be correct) each
<tt class="literal"><span class="pre">originator</span></tt> then only can talk to <tt class="literal"><span class="pre">commun</span></tt>s inside the same patch and
will not disturb other <tt class="literal"><span class="pre">commun</span></tt> objects in other abstractions.</p>
<p>The <tt class="literal"><span class="pre">commun</span></tt> objects finally are where the contents of a state are read
and set. They, too, accept two arguments, the second of which was
discussed before and will most of the time just be $0. The first argument
will be the key under which some value will be saved. You should use a slash
as first character here as well to allow OSC control. So an example for a
usage would be <tt class="literal"><span class="pre">commun</span> <span class="pre">/vol</span> <span class="pre">$0</span></tt>.</p>
<p><tt class="literal"><span class="pre">commun</span></tt> has one inlet and one outlet. What comes in through the inlet is
send to <tt class="literal"><span class="pre">originator</span></tt> who stores it inside its Memento under the key, that
is specified by the <tt class="literal"><span class="pre">commun</span></tt>'s first arg. Actually <tt class="literal"><span class="pre">originator</span></tt>. The
outlet of a <tt class="literal"><span class="pre">commun</span></tt> will spit out the current value stored under its key
inside the Memento, when <tt class="literal"><span class="pre">originator</span></tt> tells it to do so. So <tt class="literal"><span class="pre">commun</span></tt>s
are intended to be cross-connected to some thing that can change. And
example would be a slider which can be connected as seen in the next
picture:</p>
<p><img alt="communslider.png" src="communslider.png" /></p>
<p>In this patch, every change to the slider will be reflected inside the
Memento. The little print button in <tt class="literal"><span class="pre">careGUI</span></tt> can be used to print the
contents to the console from which Pd was started. Setting the slider will
result in something like this:</p>
<pre class="literal-block">
/mypatch 0 , /volume , 38
</pre>
<p>Here a comma separates key and value pairs. "mypatch" is the toplevel
directory. This contains a 0, which is the default subdirectory, after that
comes the key "/volume", whose value is 38. Let's add another slider for
pan-values:</p>
<p><img alt="moresliders.png" src="moresliders.png" /></p>
<p>Moving the /pan slider will let careGUI print out:</p>
<pre class="literal-block">
/mypatch 0 , /volume , 38
/mypatch 0 , /pan , 92
</pre>
<p>The <tt class="literal"><span class="pre">originator</span></tt> can save several substates or presets by sending a
<tt class="literal"><span class="pre">substate</span> <span class="pre">#number</span></tt> message to its first inlet. Let's do just this and
move the sliders again as seen in the next picture:</p>
<p><img alt="substates.png" src="substates.png" /></p>
<p>Now careGUI prints:</p>
<pre class="literal-block">
/mypatch 0 , /volume , 38
/mypatch 0 , /pan , 92
/mypatch 1 , /volume , 116
/mypatch 1 , /pan , 27
</pre>
<p>You see, the substate 0 is unaffected, the new state can have different
values. Exchanging the <tt class="literal"><span class="pre">substate</span></tt> message with a <tt class="literal"><span class="pre">setsub</span></tt> message will
autoload the selected state and "set" the sliders to the stored values
immediatly.</p>
</div>
<div class="section" id="osc-in-memento">
<h2><a name="osc-in-memento">OSC in Memento</a></h2>
<p>The whole system now already is prepared to be used over OSC. You probably
already guess, how the message looks like. Any takers? Thank you, you're
right, the messages are built as <tt class="literal"><span class="pre">/mypatch/volume</span> <span class="pre">#number</span></tt> and
<tt class="literal"><span class="pre">/mypatch/pan</span> <span class="pre">#number</span></tt> as shown in the next stage:</p>
<p><img alt="osccontrol.png" src="osccontrol.png" /></p>
<p>Sometimes it is useful to also get OSC messages out of a patch, for example
to control other OSC software through Pd. For this the <strong>OSC-outlet</strong> of
<tt class="literal"><span class="pre">originator</span></tt> can be used, which is the rightmost outlet of the
abstraction. It will print out every change to the current state.
Connecting a <tt class="literal"><span class="pre">print</span> <span class="pre">OSC</span></tt> debug object to it, we get to see what's coming
out of the OSC-outlet when we move a slider:</p>
<pre class="literal-block">
OSC: /mypatch/pan 92
OSC: /mypatch/pan 91
OSC: /mypatch/pan 90
OSC: /mypatch/pan 89
</pre>
</div>
</div>
<div class="section" id="putting-it-all-to-rradical-use">
<h1><a name="putting-it-all-to-rradical-use">Putting it all to RRADical use</a></h1>
<p>Now that the foundation for a general preset and communication system are
set, it is possible to build real patches with it that have two main
characteristics:</p>
<dl>
<dt><strong>Rapidity</strong></dt>
<dd>Ready-to-use highlevel abstraction can save a lot of time when building
larger patches. Clear communication paths will let you think faster and
more about the really important things.</dd>
<dt><strong>Reusability</strong></dt>
<dd>Don't reinvent the wheel all the time. Reuse patches like instruments
for more than one piece by just exchanging the Caretaker-file used.</dd>
</dl>
<p>I already developed a growing number of patches that follow the RRADical
paradigm, among these are a complex pattern sequencer, some synths and
effects and more. The RRADical collection comes with a template file,
called <tt class="literal"><span class="pre">rrad.tpl</span></tt> that makes deploying new RRADical patches easier and
lets developers concentrate on the algorighm instead of bookeeping. Some
utils (footils?) help with creating the sometimes needed many
<tt class="literal"><span class="pre">commun</span></tt>-objects. Several usecases show example applications of the
provided abstractions.</p>
</div>
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