#N canvas 0 0 455 394 10; #X obj 99 158 route \$1; #X obj 16 355 list; #X obj 16 137 inlet; #X msg 16 158 bang; #X obj 16 376 outlet; #X obj 99 133 inlet; #X obj 227 309 t l; #X text 13 4 args: [blender object name \; e.g. Cube]; #X obj 99 309 list append; #X obj 129 203 list split 1; #X obj 99 179 t a a; #X obj 99 286 spigot; #X msg 208 249 1; #X msg 129 250 0; #X obj 129 224 select clear; #X text 13 36 copy the blender export script into .blender/scripts/ folder and start blender. Make the argument of this be the same name as a blender object. Go file.. Export... Raw Triangle Across the net ... and it will arrive as a list of verticies of triangles here. This can be used with other objects such as sx/explode and sx/blob. The shape list will be retained between sessions if you use a sssad/panel save.; #X obj 99 333 s \$1/geomdata; #X obj 194 167 sssad/auto \$0/geomdata \$1/geomdata; #X connect 0 0 10 0; #X connect 1 0 4 0; #X connect 2 0 3 0; #X connect 3 0 1 0; #X connect 5 0 0 0; #X connect 6 0 8 1; #X connect 8 0 6 0; #X connect 8 0 1 1; #X connect 8 0 16 0; #X connect 9 0 14 0; #X connect 10 0 11 0; #X connect 10 1 9 0; #X connect 11 0 8 0; #X connect 12 0 11 1; #X connect 13 0 11 1; #X connect 14 0 8 1; #X connect 14 0 13 0; #X connect 14 1 12 0;