// // // chaos~ // Copyright (C) 2004 Tim Blechmann // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #include "map_base.hpp" #include // gauss map: x[n+1] = 0 (for x[n] = 0) // fmod(1 / x[n], 1) (else) // 0 <= x[n] < 1 // taken from Willi-Hans Steeb: Chaos and Fractals class gauss_map: public map_base<1> { public: gauss_map() { CHAOS_SYS_INIT(x,0.5, 0); } void m_step() { data_t data = m_data[0]; if (data == 0) m_data[0] = 0.001; else m_data[0] = fmod(1.f / data, 1); } CHAOS_SYSVAR_FUNCS_PRED(x, 0, m_pred_x); bool m_pred_x(t_float f) { return (f >= 0) && (f < 1); } }; #define GAUSS_MAP_CALLBACKS \ MAP_CALLBACKS; \ CHAOS_SYS_CALLBACKS(x); #define GAUSS_MAP_ATTRIBUTES \ MAP_ATTRIBUTES; \ CHAOS_SYS_ATTRIBUTE(x);