// // // chaos~ // Copyright (C) 2004 Tim Blechmann // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #include "map_base.hpp" #include // ikeda laser map: z[n+1] = roh + c2 * z[n] * // exp (j * (c1 - c3 / (1 + abs(z) * abs(z)))) // z is complex // // equal: x[n+1] = roh + c2 * (x[n] * cos(tau) - y[n] * sin (tau)) // y[n+1] = c2 * (x[n] * sin(tau) + y[n] * cos(tau)) // tau = c1 - (c2 / (1 + x*x + y*y)) // // taken from Willi-Hans Steeb: Chaos and Fractals class ikeda_laser_map: public map_base<1> { public: ikeda_laser_map() { CHAOS_PAR_INIT(c1,0.4); CHAOS_PAR_INIT(c2,0.9); CHAOS_PAR_INIT(c3,9); CHAOS_PAR_INIT(roh,0.85); CHAOS_SYS_INIT(x,0.5,0); CHAOS_SYS_INIT(y,0.5,1); } void m_step() { data_t x = m_data[0]; data_t y = m_data[1]; data_t tau = CHAOS_PARAMETER(c1) - CHAOS_PARAMETER(c3) / (1 + x*x + y*y); data_t cos_tau = cos(tau); data_t sin_tau = sin(tau); m_data[0] = CHAOS_PARAMETER(roh) + CHAOS_PARAMETER(c2) * (x * cos_tau - y * sin_tau); m_data[1] = CHAOS_PARAMETER(c2) * (x * sin_tau + y * cos_tau); } CHAOS_SYSVAR_FUNCS(x, 0); CHAOS_SYSVAR_FUNCS(y, 1); CHAOS_SYSPAR_FUNCS(c1); CHAOS_SYSPAR_FUNCS(c2); CHAOS_SYSPAR_FUNCS(c3); CHAOS_SYSPAR_FUNCS(roh); }; #define IKEDA_LASER_MAP_CALLBACKS \ MAP_CALLBACKS; \ CHAOS_SYS_CALLBACKS(c1); \ CHAOS_SYS_CALLBACKS(c2); \ CHAOS_SYS_CALLBACKS(c3); \ CHAOS_SYS_CALLBACKS(roh); \ CHAOS_SYS_CALLBACKS(x); \ CHAOS_SYS_CALLBACKS(y); #define IKEDA_LASER_MAP_ATTRIBUTES \ MAP_ATTRIBUTES; \ CHAOS_SYS_ATTRIBUTE(c1); \ CHAOS_SYS_ATTRIBUTE(c2); \ CHAOS_SYS_ATTRIBUTE(c3); \ CHAOS_SYS_ATTRIBUTE(roh); \ CHAOS_SYS_ATTRIBUTE(x); \ CHAOS_SYS_ATTRIBUTE(y);