// // // chaos~ // Copyright (C) 2004 Tim Blechmann // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #include "ode_base.hpp" // lorenz model: dx1/dt = sigma * (x2 - x1) // dx2/dt = - x1 * x3 + r * x1 - x2 // dx3/dt = x1 * x2 - b * x3 // taken from Willi-Hans Steeb: Chaos and Fractals class lorenz : public ode_base { public: lorenz() { m_num_eq = 3; m_data = new data_t[3]; CHAOS_SYS_INIT(method,0); CHAOS_SYS_INIT(dt,1); CHAOS_SYS_INIT(x1,0.8); CHAOS_SYS_INIT(x2,0.8); CHAOS_SYS_INIT(x3,0.8); CHAOS_SYS_INIT(sigma,16); CHAOS_SYS_INIT(b,4); CHAOS_SYS_INIT(r,40); set_method(0); } ~lorenz() { delete m_data; } virtual void m_system(data_t* deriv, data_t* data) { data_t x1 = data[0], x2 = data[1], x3 = data[2]; deriv[0] = CHAOS_PARAMETER(sigma) * (x2 - x1); deriv[1] = - x1 * x3 + CHAOS_PARAMETER(r) * x1 - x2; deriv[3] = x1 * x2 - CHAOS_PARAMETER(b) * x3; } CHAOS_SYSVAR_FUNCS(x1, 0); CHAOS_SYSVAR_FUNCS(x2, 1); CHAOS_SYSVAR_FUNCS(x3, 2); CHAOS_SYSPAR_FUNCS_PRED(sigma, m_pred); CHAOS_SYSPAR_FUNCS_PRED(b, m_pred); CHAOS_SYSPAR_FUNCS_PRED(r, m_pred); bool m_pred (t_float f) { return (f > 0); } }; #define LORENZ_CALLBACKS \ ODE_CALLBACKS; \ CHAOS_SYS_CALLBACKS(x1); \ CHAOS_SYS_CALLBACKS(x2); \ CHAOS_SYS_CALLBACKS(x3); \ CHAOS_SYS_CALLBACKS(sigma); \ CHAOS_SYS_CALLBACKS(r); \ CHAOS_SYS_CALLBACKS(b); #define LORENZ_ATTRIBUTES \ ODE_ATTRIBUTES; \ CHAOS_SYS_ATTRIBUTE(x1); \ CHAOS_SYS_ATTRIBUTE(x2); \ CHAOS_SYS_ATTRIBUTE(x3); \ CHAOS_SYS_ATTRIBUTE(sigma); \ CHAOS_SYS_ATTRIBUTE(r); \ CHAOS_SYS_ATTRIBUTE(b);