// // // chaos~ // Copyright (C) 2004 Tim Blechmann // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #include "map_base.hpp" #include // sine map: x[n+1] = sin(pi * x) // 0 <= x[n] <= 1 // taken from Willi-Hans Steeb: Chaos and Fractals class sine: protected map_base { public: sine() { m_num_eq = 1; m_data = new data_t[1]; set_x(0.5); } ~sine() { delete m_data; } virtual void m_step() { m_data[0] = sin (M_PI * m_data[0]); } void set_x(t_float f) { if ( (f >= 0) && (f <= 1)) m_data[0] = (data_t) f; else post("value for x %f out of range", f); } t_float get_x() { return (t_float)m_data[0]; } }; #define SINE_CALLBACKS \ MAP_CALLBACKS \ FLEXT_CALLVAR_F(m_system->get_x, m_system->set_x); #define SINE_ATTRIBUTES \ MAP_ATTRIBUTES \ FLEXT_ADDATTR_VAR("x",m_system->get_x, m_system->set_x);