// // // chaos~ // Copyright (C) 2004 Tim Blechmann // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #include "map_base.hpp" // tent map: x[n+1] = 1 - 2*abs(x[n]) // -1 < x[n] < 1 // taken from Julien C. Sprott, Strange Attractors: Creating Patterns in Chaos class tent_map: public map_base<1> { public: tent_map() { CHAOS_SYS_INIT(x, 0.6,0); } void m_step() { data_t data = m_data[0]; m_data[0] = 1 - 2*std::abs(data); } CHAOS_SYSVAR_FUNCS_PRED(x, 0, m_pred_x); bool m_pred_x(t_float f) { return (f > -1) && (f < 1); } }; #define TENT_MAP_CALLBACKS \ MAP_CALLBACKS \ CHAOS_SYS_CALLBACKS(x); #define TENT_MAP_ATTRIBUTES \ MAP_ATTRIBUTES \ CHAOS_SYS_ATTRIBUTE(x);