// // // chaos~ // Copyright (C) 2004 Tim Blechmann // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; see the file COPYING. If not, write to // the Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. #include "map_base.hpp" // tent map: x[n+1] = 2 * x[n] (for 0 < x <= 0.5) // 2 * (1 - x[n]) (else) // 0 <= x[n] < 1 // taken from Willi-Hans Steeb: Chaos and Fractals class tent: protected map_base { public: tent() { m_num_eq = 1; m_data = new data_t[1]; CHAOS_SYS_INIT(x, 0.5); } ~tent() { delete m_data; } virtual void m_step() { data_t data = m_data[0]; if (data < 0.5f) m_data[0] = 2.f * data; else m_data[0] = 2.f * (1.f - data); } CHAOS_SYSPAR_FUNCS_PRED(x, m_pred_x); bool m_pred_x(t_float f) { return (f >= 0) && (f < 1); } }; #define LOGISTIC_CALLBACKS \ MAP_CALLBACKS \ CHAOS_SYS_CALLBACKS(x); #define LOGISTIC_ATTRIBUTES \ MAP_ATTRIBUTES \ CHAOS_SYS_ATTRIBUTE(x);