/* SuperCollider real time audio synthesis system Copyright (c) 2002 James McCartney. All rights reserved. http://www.audiosynth.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _SC_Lib_ #define _SC_Lib_ #include "SC_Errors.h" #include "SC_Lock.h" #include "SC_Types.h" #include "Hash.h" #include "HashTable.h" #include #include class SC_NamedObj { public: SC_NamedObj(); virtual ~SC_NamedObj(); const int32* Name() const { return mName; } void SetName(const char *inName); void SetName(const int32 *inName); private: friend int32 GetHash(const SC_NamedObj *inObj); friend const int32* GetKey(const SC_NamedObj *inObj); int32 mName[kSCNameLen]; int32 mHash; }; inline int32 GetHash(const SC_NamedObj *inObj) { return inObj->mHash; } inline const int32 *GetKey(const SC_NamedObj *inObj) { return inObj->mName; } #endif