/* SuperCollider real time audio synthesis system Copyright (c) 2002 James McCartney. All rights reserved. http://www.audiosynth.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _SC_Samp_ #define _SC_Samp_ #include "SC_Types.h" const int kSineSize = 8192; const int kSineMask = kSineSize - 1; extern float32 gSine[kSineSize+1]; extern float32 gPMSine[kSineSize+1]; extern float32 gInvSine[kSineSize+1]; extern float32 gSineWavetable[2*kSineSize]; void SignalAsWavetable(float32* signal, float32* wavetable, long inSize); void WavetableAsSignal(float32* wavetable, float32* signal, long inSize); #endif