/* sc4pd Decay~, Decay Copyright (c) 2004 Tim Blechmann. This code is derived from: SuperCollider real time audio synthesis system Copyright (c) 2002 James McCartney. All rights reserved. http://www.audiosynth.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Based on: PureData by Miller Puckette and others. http://www.crca.ucsd.edu/~msp/software.html FLEXT by Thomas Grill http://www.parasitaere-kapazitaeten.net/ext SuperCollider by James McCartney http://www.audiosynth.com Coded while listening to: AMM: AMMMusic 1966 */ #include "sc4pd.hpp" /* todo: linear interpolation is broken */ /* ------------------------ Decay~ -----------------------------*/ class Decay_ar :public sc4pd_dsp { FLEXT_HEADER(Decay_ar,sc4pd_dsp); public: Decay_ar(int argc,t_atom * argv); protected: virtual void m_signal(int n, t_sample *const *in, t_sample *const *out); virtual void m_dsp(int n, t_sample *const *in, t_sample *const *out); void m_set(float f); private: FLEXT_CALLBACK_F(m_set); float m_b1; //leak float m_y1; //z-1 float decayTime; }; FLEXT_LIB_DSP_V("Decay~",Decay_ar); Decay_ar::Decay_ar(int argc,t_atom * argv) { FLEXT_ADDMETHOD_(0,"decayTime",m_set); AtomList Args(argc,argv); decayTime = sc_getfloatarg(Args,0); AddOutSignal(); m_y1 = 0.f; } void Decay_ar::m_signal(int n, t_sample *const *in, t_sample *const *out) { t_sample *nout = *out; t_sample *nin = *in; float b1 = m_b1; float y1 = m_y1; if (b1 == m_b1) { if (b1 == 1.f) { for (int i = 0; i!= n;++i) { float y0 = (*(nin)++); (*(nout)++) = y1 = y0 + y1; } } else if (b1 == 0.f) { for (int i = 0; i!= n;++i) { float y0 = (*(nin)++); (*(nout)++) = y1 = y0; } } else { for (int i = 0; i!= n;++i) { float y0 = (*(nin)++); (*(nout)++) = y1 = y0 + b1 * y1; } } } else { float b1_slope = CALCSLOPE(m_b1, b1); if (b1 >= 0.f && m_b1 >= 0) { for (int i = 0; i!= n;++i) { float y0 = (*(nin)++); (*(nout)++) = y1 = y0 + b1 * (y1 - y0); b1 += b1_slope; } } else if (b1 <= 0.f && m_b1 <= 0) { for (int i = 0; i!= n;++i) { float y0 = (*(nin)++); (*(nout)++) = y1 = y0 + b1 * (y1 + y0); b1 += b1_slope; } } else { for (int i = 0; i!= n;++i) { float y0 = (*(nin)++); (*(nout)++) = y1 = (1.f - fabs(b1)) * y0 + b1 * y1; b1 += b1_slope; } } } m_y1 = zapgremlins(y1); } void Decay_ar::m_set(float f) { decayTime = f; m_b1= f == 0.f ? 0.f : exp(log001 / (decayTime * Samplerate())); } void Decay_ar::m_dsp(int n, t_sample *const *in, t_sample *const *out) { m_b1= decayTime == 0.f ? 0.f : exp(log001 / (decayTime * Samplerate())); } /* todo: does it make sense to implement a message-based Decay? Probably not... */ /* ------------------------ Decay ------------------------------*/ // class Decay_kr // :public flext_base // { // FLEXT_HEADER(Decay_kr,flext_base); // public: // Decay_kr(int argc,t_atom * argv); // protected: // void m_set(float f); // void m_perform(float f); // private: // float m_b1; //leak // float m_y1; //z-1 // FLEXT_CALLBACK_F(m_set); // FLEXT_CALLBACK_F(m_perform); // }; // FLEXT_LIB_V("Decay",Decay_kr); // Decay_kr::Decay_kr(int argc,t_atom * argv) // { // AtomList Args(argc,argv); // m_b1 = sc_getfloatarg(Args,0); // m_y1 = 0.f; // AddInFloat(); // AddOutFloat(); // FLEXT_ADDMETHOD(0,m_perform); // FLEXT_ADDMETHOD_(0,"leak",m_set); // } // void Decay_kr::m_perform(float f) // { // m_y1 = f + m_y1 * m_b1; // ToOutFloat(0,m_y1); // } // void Decay_kr::m_set(float f) // { // m_b1=f; // }