/* sc4pd Decay2~, Decay2 Copyright (c) 2004 Tim Blechmann. This code is derived from: SuperCollider real time audio synthesis system Copyright (c) 2002 James McCartney. All rights reserved. http://www.audiosynth.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Based on: PureData by Miller Puckette and others. http://www.crca.ucsd.edu/~msp/software.html FLEXT by Thomas Grill http://www.parasitaere-kapazitaeten.net/ext SuperCollider by James McCartney http://www.audiosynth.com Coded while listening to: AMM: AMMMusic 1966 */ #include "sc4pd.hpp" /* ------------------------ Decay2~ -----------------------------*/ class Decay2_ar :public sc4pd_dsp { FLEXT_HEADER(Decay2_ar,sc4pd_dsp); public: Decay2_ar(int argc,t_atom * argv); protected: virtual void m_signal(int n, t_sample *const *in, t_sample *const *out); virtual void m_dsp(int n, t_sample *const *in, t_sample *const *out); void m_attack(float f); void m_decay(float f); private: FLEXT_CALLBACK_F(m_decay); FLEXT_CALLBACK_F(m_attack); float m_attackTime, m_y1a, m_b1a, n_b1a; float m_decayTime, m_y1b, m_b1b, n_b1b; bool changed; }; FLEXT_LIB_DSP_V("Decay2~",Decay2_ar); Decay2_ar::Decay2_ar(int argc,t_atom * argv) { FLEXT_ADDMETHOD_(0,"decayTime",m_decay); FLEXT_ADDMETHOD_(0,"attackTime",m_attack); AtomList Args(argc,argv); m_decayTime = sc_getfloatarg(Args,1); //decay m_attackTime = sc_getfloatarg(Args,0);//attack AddOutSignal(); m_y1a = m_y1b = 0.f; //different than in sc } void Decay2_ar::m_signal(int n, t_sample *const *in, t_sample *const *out) { t_sample *nout = *out; t_sample *nin = *in; float y1a = m_y1a; float y1b = m_y1b; float b1a = m_b1a; float b1b = m_b1b; if(changed) { float b1a_slope = CALCSLOPE(n_b1a, b1a); float b1b_slope = CALCSLOPE(n_b1b, b1b); m_b1a = n_b1a; m_b1b = n_b1b; for (int i = 0; i!= n;++i) { float y0 = ZXP(nin); y1a = y0 + b1a * y1a; y1b = y0 + b1b * y1b; ZXP (nout) = y1a - y1b; b1a += b1a_slope; b1b += b1b_slope; } changed = false; } else { for (int i = 0; i!= n;++i) { float y0 = ZXP(nin); y1a = y0 + b1a * y1a; y1b = y0 + b1b * y1b; ZXP (nout) = y1a - y1b; } } m_y1a = zapgremlins(y1a); m_y1b = zapgremlins(y1b); } void Decay2_ar::m_decay(float f) { m_decayTime = f; n_b1a = f == 0.f ? 0.f : exp(log001 / (f * Samplerate())); changed = true; } void Decay2_ar::m_attack(float f) { m_attackTime = f; n_b1b = f == 0.f ? 0.f : exp(log001 / (f * Samplerate())); changed = true; } void Decay2_ar::m_dsp(int n, t_sample *const *in, t_sample *const *out) { m_b1a = m_decayTime == 0.f ? 0.f : exp(log001 / (m_decayTime * Samplerate())); m_b1b = m_attackTime == 0.f ? 0.f : exp(log001 / (m_attackTime * Samplerate())); changed = false; } /* todo: does it make sense to implement a message-based Decay2? Probably not... */