/* sc4pd Lag3~, Lag3 Copyright (c) 2004 Tim Blechmann. This code is derived from: SuperCollider real time audio synthesis system Copyright (c) 2002 James McCartney. All rights reserved. http://www.audiosynth.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Based on: PureData by Miller Puckette and others. http://www.crca.ucsd.edu/~msp/software.html FLEXT by Thomas Grill http://www.parasitaere-kapazitaeten.net/ext SuperCollider by James McCartney http://www.audiosynth.com Coded while listening to: DKV Trio: Baraka */ #include "sc4pd.hpp" /* ------------------------ Lag3~ -----------------------------*/ class Lag3_ar :public sc4pd_dsp { FLEXT_HEADER(Lag3_ar,sc4pd_dsp); public: Lag3_ar(int argc,t_atom * argv); protected: virtual void m_signal(int n, t_sample *const *in, t_sample *const *out); virtual void m_dsp(int n, t_sample *const *in, t_sample *const *out); void m_set(float f); private: FLEXT_CALLBACK_F(m_set); float m_b1, n_b1; float m_y1a, m_y1b,m_y1c; float m_lag; bool changed; }; FLEXT_LIB_DSP_V("Lag3~",Lag3_ar); Lag3_ar::Lag3_ar(int argc,t_atom * argv) { FLEXT_ADDMETHOD_(0,"lagTime",m_set); AtomList Args(argc,argv); m_lag = sc_getfloatarg(Args,0); AddOutSignal(); m_b1 = 0.f; m_y1a = 0.f; m_y1b = 0.f; m_y1c = 0.f; } void Lag3_ar::m_dsp(int n, t_sample *const *in, t_sample *const *out) { changed = false; m_b1 = m_lag == 0.f ? 0.f : exp(log001 / (m_lag * Samplerate())); } void Lag3_ar::m_signal(int n, t_sample *const *in, t_sample *const *out) { t_sample *nout = *out; t_sample *nin = *in; float y1a = m_y1a; float y1b = m_y1b; float y1c = m_y1c; float b1 = m_b1; if (changed) { float b1_slope = CALCSLOPE(m_b1, n_b1); m_b1 = n_b1; for (int i = 0; i!= n;++i) { float y0a = ZXP(nin); y1a = y0a + b1 * (y1a - y0a); y1b = y1a + b1 * (y1b - y1a); y1c = y1b + b1 * (y1c - y1b); ZXP(nout) = y1c; b1 += b1_slope; } changed = false; } else { for (int i = 0; i!= n;++i) { float y0a = ZXP(nin); y1a = y0a + b1 * (y1a - y0a); y1b = y1a + b1 * (y1b - y1a); y1c = y1b + b1 * (y1c - y1b); ZXP(nout) = y1c; } } m_y1a = zapgremlins(y1a); m_y1b = zapgremlins(y1b); m_y1b = zapgremlins(y1c); } void Lag3_ar::m_set(float f) { m_lag = f; n_b1 = m_lag == 0.f ? 0.f : exp(log001 / (m_lag * Samplerate())); changed = true; } /* todo: does a control rate Lag3 make sense? */