/* sc4pd Resonz~, Resonz Copyright (c) 2004 Tim Blechmann. This code is derived from: SuperCollider real time audio synthesis system Copyright (c) 2002 James McCartney. All rights reserved. http://www.audiosynth.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Based on: PureData by Miller Puckette and others. http://www.crca.ucsd.edu/~msp/software.html FLEXT by Thomas Grill http://www.parasitaere-kapazitaeten.net/ext SuperCollider by James McCartney http://www.audiosynth.com Coded while listening to: MIMEO: Electric Chair And Table */ #include "sc4pd.hpp" /* ------------------------ Resonz~ -----------------------------*/ class Resonz_ar :public sc4pd_dsp { FLEXT_HEADER(Resonz_ar,sc4pd_dsp); public: Resonz_ar(int argc,t_atom * argv); protected: virtual void m_signal(int n, t_sample *const *in, t_sample *const *out); virtual void m_dsp(int n, t_sample *const *in, t_sample *const *out); void m_set_freq(float f) { m_freq = f; m_ffreq = m_freq * mRadiansPerSample; changed = true; } void m_set_rq(float f) { m_rq = f; changed = true; } private: FLEXT_CALLBACK_F(m_set_freq); FLEXT_CALLBACK_F(m_set_rq); float m_y1, m_y2, m_a0, m_b1, m_b2, m_freq, m_rq, m_ffreq; bool changed; float mRadiansPerSample, mFilterSlope, mFilterLoops, mFilterRemain; }; FLEXT_LIB_DSP_V("Resonz~",Resonz_ar); Resonz_ar::Resonz_ar(int argc,t_atom * argv) { FLEXT_ADDMETHOD_(0,"freq",m_set_freq); FLEXT_ADDMETHOD_(0,"rq",m_set_rq); AtomList Args(argc,argv); m_freq = sc_getfloatarg(Args,0); m_rq = sc_getfloatarg(Args,1); AddOutSignal(); m_a0 = 0.f; m_b1 = 0.f; m_b2 = 0.f; m_y1 = 0.f; m_y2 = 0.f; changed = false; } void Resonz_ar::m_dsp(int n, t_sample *const *in, t_sample *const *out) { mRadiansPerSample = sc_radianspersample(); mFilterSlope = sc_filterslope(); mFilterLoops = sc_filterloops(); mFilterRemain = sc_filterremain(); m_ffreq = m_freq * mRadiansPerSample; } void Resonz_ar::m_signal(int n, t_sample *const *in, t_sample *const *out) { t_sample *nout = *out; t_sample *nin = *in; float y0; float y1 = m_y1; float y2 = m_y2; float a0 = m_a0; float b1 = m_b1; float b2 = m_b2; if (changed = true) { float B = m_ffreq * m_rq; float R = 1.f - B * 0.5f; float twoR = 2.f * R; float R2 = R * R; float cost = (twoR * cos(m_ffreq)) / (1.f + R2); float b1_next = twoR * cost; float b2_next = -R2; float a0_next = (1.f - R2) * 0.5f; float a0_slope = (a0_next - a0) * mFilterSlope; float b1_slope = (b1_next - b1) * mFilterSlope; float b2_slope = (b2_next - b2) * mFilterSlope; for (int i = 0; i!= mFilterLoops;++i) { y0 = ZXP(nin) + b1 * y1 + b2 * y2; ZXP(nout) = a0 * (y0 - y2); y2 = ZXP(nin) + b1 * y0 + b2 * y1; ZXP(nout) = a0 * (y2 - y1); y1 = ZXP(nin) + b1 * y2 + b2 * y0; ZXP(nout) = a0 * (y1 - y0); a0 += a0_slope; b1 += b1_slope; b2 += b2_slope; } for (int i = 0; i!= mFilterRemain;++i) { y0 = ZXP(nin) + b1 * y1 + b2 * y2; ZXP(nout) = a0 * (y0 - y2); y2 = y1; y1 = y0; } m_a0 = a0_next; m_b1 = b1_next; m_b2 = b2_next; changed = false; } else { for (int i = 0; i!= mFilterLoops;++i) { y0 = ZXP(nin) + b1 * y1 + b2 * y2; ZXP(nout) = a0 * (y0 - y2); y2 = ZXP(nin) + b1 * y0 + b2 * y1; ZXP(nout) = a0 * (y2 - y1); y1 = ZXP(nin) + b1 * y2 + b2 * y0; ZXP(nout) = a0 * (y1 - y0); } for (int i = 0; i!= mFilterRemain;++i) { y0 = ZXP(nin) + b1 * y1 + b2 * y2; ZXP(nout) = a0 * (y0 - y2); y2 = y1; y1 = y0; } } m_y1 = zapgremlins(y1); m_y2 = zapgremlins(y2); } /* no control rate resonz */