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//
//
// chaos~
// Copyright (C) 2004 Tim Blechmann
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
#include "map_base.hpp"
// bernoulli map: x[n+1] = 2 * x[n] mod 1
// 0 <= x[n] < 1
// taken from Willi-Hans Steeb: Chaos and Fractals
class bernoulli:
public map_base
{
public:
bernoulli()
{
CHAOS_PRECONSTRUCTOR;
CHAOS_SYS_INIT(x,0.5,0);
CHAOS_POSTCONSTRUCTOR;
}
~bernoulli()
{
}
virtual void m_step()
{
data_t x = m_data[0];
if (x <= 0)
x = 0.00001; //stability
if (x < 0.5f)
m_data[0] = 2.f * x;
else
m_data[0] = 2.f * x - 1.f;
}
CHAOS_SYSVAR_FUNCS_PRED(x,0,m_pred_x);
bool m_pred_x(t_float f)
{
return (f >= 0) && (f < 1);
}
};
#define BERNOULLI_CALLBACKS \
MAP_CALLBACKS; \
CHAOS_SYS_CALLBACKS(x);
#define BERNOULLI_ATTRIBUTES \
MAP_ATTRIBUTES; \
CHAOS_SYS_ATTRIBUTE(x);
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