#N canvas 0 25 996 667 10; #X floatatom 119 332 5 0 0 0 - - -; #X obj 39 642 dac~; #X obj 245 549 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 145 548 print DUMP; #X obj 48 396 tof/breakpoints~; #X text 618 155 The following breakpoints was created with this line: [breakpoints~ 100 50 3000 \$0r \$0d \$0c]; #X text 28 -13 Description: A graphical signal~ breakpoint envelope generator (based on envgen by ggee).; #X obj 47 591 tabread4~ \$0table; #X obj 46 566 *~ 0; #N canvas 331 260 450 300 load_soundfile 0; #X obj 65 34 inlet; #X obj 66 68 openpanel; #X msg 66 136 read -resize \$1 \$2table; #X obj 66 172 soundfiler; #X obj 66 203 outlet; #X obj 66 99 pack s \$0; #X connect 0 0 1 0; #X connect 1 0 5 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 5 0 2 0; #X restore 30 52 pd load_soundfile; #X obj 30 29 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 163 591 table \$0table; #X obj 30 74 s \$0samples; #X obj 67 544 r \$0samples; #X msg 100 308 dump; #X msg 60 205 1 1 0; #X text 799 362 -- Outlets --; #X text 637 415 Outlet 2: The point data when dumped.; #X text 636 437 Outlet 3: Bangs when the contents was modified with the mouse.; #X text 635 392 Outlet 1 signal: The value at that index; #X text 35 111 Inlet 1 list: sets the point data (value0 delay1 value1 delay2 value2 etc...); #X text 142 94 -- Inlets --; #X obj 47 614 *~ 0.5; #X text 156 330 Inlet 1 signal: output the interpolated value at that index.; #X text 138 298 Inlet 1 dump: dump the current point data out the second outlet.; #X text 86 180 Play forward; #X text 104 201 Play backward; #X text 161 237 Play back and forth; #X text 257 419 Select a point with the mouse and press the backspace key to delete it.; #X text 258 400 Click and drag to change points; #X text 625 49 Argument 1: display width; #X text 625 63 Argument 2: display height; #X text 624 77 Argument 3: receive name; #X text 624 92 Argument 4: send name; #X text 624 106 Argument 5: dump receive name; #X text 624 121 Argument 6: contents change by mouse receive name; #X text 764 18 -- Arguments --; #X obj 624 205 tof/breakpoints~ 100 50 3000 \$0r \$0d \$0c; #X text 767 280 -- See also --; #X text 632 306 [tof/breakpoints]; #X obj 119 357 phasor~ 0.5; #X text 52 29 Load a short sound loop and turn dsp on; #X obj 46 157 loadbang; #X msg 46 183 0 1 1; #X msg 72 236 0 0.5 1 0.5 0; #X msg 84 259 0 0.5 0.5 0 0 0.5 0.5; #X text 226 259 Mix things up; #X msg 96 282 0 0.25 0.25 0 1 0.25 0.75 0 0.5 0.25 0.75 0 0.25 0.25 0.5; #X connect 0 0 40 0; #X connect 4 0 8 0; #X connect 4 1 3 0; #X connect 4 2 2 0; #X connect 7 0 22 0; #X connect 8 0 7 0; #X connect 9 0 12 0; #X connect 10 0 9 0; #X connect 13 0 8 1; #X connect 14 0 4 0; #X connect 15 0 4 0; #X connect 22 0 1 0; #X connect 22 0 1 1; #X connect 40 0 4 0; #X connect 42 0 43 0; #X connect 43 0 4 0; #X connect 44 0 4 0; #X connect 45 0 4 0; #X connect 47 0 4 0;