#N canvas 396 14 618 599 10; #X text 313 159 Arguments:; #X obj 63 513 snapshot~; #X obj 92 488 metro 100; #X obj 92 464 loadbang; #X obj 59 551 nbx 10 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10 -1 -262144 -1 0 256; #X obj 381 507 soundfiler; #X msg 381 469 read -resize \$1 \$2; #X obj 381 438 list append \$0table; #X obj 381 405 openpanel; #X obj 381 381 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X floatatom 381 533 10 0 0 0 - - -; #X obj 244 471 table \$0table; #X obj 177 297 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X msg 58 154 0.1; #X msg 89 156 -0.1; #X msg 128 156 -0.5; #X msg 134 250 0.9; #X msg 166 247 0; #X msg 25 154 1; #X obj 148 363 print UPPER; #X obj 143 401 print LOWER; #X obj 222 496 *~; #X obj 220 561 dac~; #X obj 221 525 tabread4~ \$0table; #X msg 169 156 0.5; #X msg 201 249 0.5; #X text 60 11 Description: A one shot phasor~.; #X text 48 33 phasorshot~ is exactly like a phasor except that you can disabling it's looping \, therefore making it a one shot lookup signal.; #X text 55 80 Of course line~ does something similar \, but with phasorshot~ you can change the speed DURING the ramp.; #X text 33 121 Inlet 1: frequency; #X text 159 227 Inlet 2: phasee; #X text 212 297 Inlet 3: loop off/on; #X text 310 181 1) loop off/on; #X msg 183 181 0; #X text 174 329 Outlets 2 and 3 bang when the upper (1) or lower (0) bound is reached.; #X obj 61 338 tof/phasorshot~; #X connect 1 0 4 0; #X connect 2 0 1 0; #X connect 3 0 2 0; #X connect 5 0 10 0; #X connect 5 0 21 1; #X connect 6 0 5 0; #X connect 7 0 6 0; #X connect 8 0 7 0; #X connect 9 0 8 0; #X connect 12 0 35 2; #X connect 13 0 35 0; #X connect 14 0 35 0; #X connect 15 0 35 0; #X connect 16 0 35 1; #X connect 17 0 35 1; #X connect 18 0 35 0; #X connect 21 0 23 0; #X connect 23 0 22 0; #X connect 23 0 22 1; #X connect 24 0 35 0; #X connect 25 0 35 1; #X connect 33 0 35 0; #X connect 35 0 1 0; #X connect 35 0 21 0; #X connect 35 1 20 0; #X connect 35 2 19 0;