#N canvas 207 7 763 647 10; #X text 370 378 * Width : graphical x size; #X text 371 393 * Height : graphical y size; #X text 358 456 bugs and comments @ ydegoyon@free.fr [-_-]; #X obj 91 492 *~ 1; #X obj 177 491 *~ 1; #X obj 134 458 / 100; #X floatatom 134 428 5 0 0; #X floatatom 174 129 5 0 0; #X floatatom 254 128 5 0 0; #X floatatom 332 128 5 0 0; #X floatatom 405 128 5 0 0; #X text 332 210 audience~ is a moving audience simulation; #X text 334 236 within a 2d space; #X text 332 223 Each sound input and each listener can be moved; #X text 371 407 * Nb Listeners : number of listeners; #X obj 129 523 dac~; #X msg 42 89 attenuation 0; #X msg 42 64 attenuation 0.1; #X msg 42 40 attenuation 1; #X obj 406 153 osc~ 10000; #X text 8 14 Sound attenuation per meter ( default = 0.01 ); #X text 338 306 Example : audience~ 200 200 4 1 0.01 0; #X text 339 349 (invoke with Properties ); #X text 342 339 You can set the following properties :; #X text 341 527 Note : the number of inputs + outputs is limited to 10; #X text 341 540 ( can be easily changed in the code ); #X obj 254 154 osc~ 500; #X obj 331 154 osc~ 3000; #X text 337 278 Constructor : audience~ | audience~; #X obj 175 155 osc~ 50; #X obj 70 196 audience~ 200 200 4 2 0.01 0 0 0 193 188 126 118 145 72 20 182 10 0; #X msg 165 66 delay 0; #X msg 165 91 delay 1; #X text 296 41 ( due to the distance between speaker and listener ) ; #X text 163 40 Apply delay option; #X connect 3 0 15 0; #X connect 4 0 15 1; #X connect 5 0 3 1; #X connect 5 0 4 1; #X connect 6 0 5 0; #X connect 7 0 29 0; #X connect 8 0 26 0; #X connect 9 0 27 0; #X connect 10 0 19 0; #X connect 16 0 30 0; #X connect 17 0 30 0; #X connect 18 0 30 0; #X connect 19 0 30 4; #X connect 26 0 30 2; #X connect 27 0 30 3; #X connect 29 0 30 1; #X connect 30 0 3 0; #X connect 30 1 4 0; #X connect 31 0 30 0; #X connect 32 0 30 0;