/* Copyright (c) 2002 Yves Degoyon * For information on usage and redistribution, and for a DISCLAIMER OF ALL * WARRANTIES, see the file, "LICENSE.txt," in this distribution. */ /* a header for 2d_space which enables to spatialize * several sound inputs with the mouse */ #ifndef __G_2D_SPACE_H #define __G_2D_SPACE_H #define AUDIENCE_NONE 0 #define AUDIENCE_INPUT 1 #define AUDIENCE_OUTPUT 2 typedef struct _audience_tilde { t_object x_obj; t_glist *x_glist; t_int x_nbinputs; t_int x_nboutputs; t_int *x_inputs_x; t_int *x_inputs_y; t_int *x_outputs_x; t_int *x_outputs_y; t_inlet **x_inputs; t_outlet **x_outputs; t_int x_allocate; /* indicates that audio buffer is */ /* beeing reallocated */ t_int x_audiobuffersize; /* audio buffer size */ t_int x_audiowritepos; /* audio writing position */ t_float **x_audiobuffer; /* audio buffer */ t_int x_type_selected; /* type of selected object */ /* e.g. inpout or output or none */ t_int x_nselected; /* index of item selected */ t_int x_height; /* height of the 2d_space object */ t_int x_width; /* width of the 2d_space object */ t_int x_selected; /* stores selected state */ t_float x_attenuation; /* sound attenuation per meter */ t_int x_applydelay; /* optional delay due to the distance */ t_float x_f; /* classical float for signal input */ } t_audience_tilde; #endif