From 22ef47d0ebbc638554e65a7383ab56fb2bfbc14c Mon Sep 17 00:00:00 2001 From: Katja Date: Wed, 16 Nov 2011 15:40:38 +0000 Subject: changed 'float' to 't_float' in vbap svn path=/trunk/externals/vbap/; revision=15765 --- define_loudspeakers.c | 60 +++++++++++++++++++++++++-------------------------- 1 file changed, 30 insertions(+), 30 deletions(-) (limited to 'define_loudspeakers.c') diff --git a/define_loudspeakers.c b/define_loudspeakers.c index b2fd351..ef0baa4 100644 --- a/define_loudspeakers.c +++ b/define_loudspeakers.c @@ -167,11 +167,11 @@ static void def_ls_read_directions(t_def_ls *x, t_symbol *s, int ac, Atom *av) static void ls_angles_to_cart(t_ls *ls) // convert angular direction to cartesian { - float azi = ls->azi; - float ele = ls->ele; - ls->x = cos((float) azi * atorad) * cos((float) ele * atorad); - ls->y = sin((float) azi * atorad) * cos((float) ele * atorad); - ls->z = sin((float) ele * atorad); + t_float azi = ls->azi; + t_float ele = ls->ele; + ls->x = cos((t_float) azi * atorad) * cos((t_float) ele * atorad); + ls->y = sin((t_float) azi * atorad) * cos((t_float) ele * atorad); + ls->z = sin((t_float) ele * atorad); } /* create new instance of object... MUST send it an int even if you do nothing with this int!! */ @@ -236,7 +236,7 @@ static void initContent_ls_directions(t_def_ls *x,int ac,Atom*av) pointer++; - float ele = 0; // in 2d elevation is zero + t_float ele = 0; // in 2d elevation is zero if(x->x_def_ls_dimension == 3) { // 3-D /* if(av[pointer].a_type == A_LONG) ele = (float) av[pointer].a_w.w_long; @@ -279,10 +279,10 @@ static void choose_ls_triplets(t_def_ls *x) int connections[MAX_LS_AMOUNT][MAX_LS_AMOUNT]; //float angles[MAX_LS_AMOUNT]; //int sorted_angles[MAX_LS_AMOUNT]; - float distance_table[((MAX_LS_AMOUNT * (MAX_LS_AMOUNT - 1)) / 2)]; + t_float distance_table[((MAX_LS_AMOUNT * (MAX_LS_AMOUNT - 1)) / 2)]; int distance_table_i[((MAX_LS_AMOUNT * (MAX_LS_AMOUNT - 1)) / 2)]; int distance_table_j[((MAX_LS_AMOUNT * (MAX_LS_AMOUNT - 1)) / 2)]; - float distance; + t_float distance; t_ls_set *trip_ptr, *prev, *tmp_ptr; int ls_amount = x->x_def_ls_amount; t_ls *lss = x->x_ls; @@ -404,11 +404,11 @@ static void choose_ls_triplets(t_def_ls *x) int any_ls_inside_triplet(int a, int b, int c,t_ls lss[MAX_LS_AMOUNT],int ls_amount) /* returns 1 if there is loudspeaker(s) inside given ls triplet */ { - float invdet; + t_float invdet; t_ls *lp1, *lp2, *lp3; - float invmx[9]; + t_float invmx[9]; int i,j; - float tmp; + t_float tmp; int any_ls_inside, this_inside; lp1 = &(lss[a]); @@ -476,10 +476,10 @@ static void add_ldsp_triplet(int i, int j, int k, t_def_ls *x) -float vec_angle(t_ls v1, t_ls v2) +t_float vec_angle(t_ls v1, t_ls v2) // angle between two loudspeakers { - float inner= ((v1.x*v2.x + v1.y*v2.y + v1.z*v2.z)/ + t_float inner= ((v1.x*v2.x + v1.y*v2.y + v1.z*v2.z)/ (vec_length(v1) * vec_length(v2))); if(inner > 1.0) inner= 1.0; @@ -488,26 +488,26 @@ float vec_angle(t_ls v1, t_ls v2) return fabs( acos( inner)); } -float vec_length(t_ls v1) +t_float vec_length(t_ls v1) // length of a vector { return (sqrt(v1.x*v1.x + v1.y*v1.y + v1.z*v1.z)); } -float vec_prod(t_ls v1, t_ls v2) +t_float vec_prod(t_ls v1, t_ls v2) // vector dot product { return (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); } -float vol_p_side_lgth(int i, int j,int k, t_ls lss[MAX_LS_AMOUNT] ) +t_float vol_p_side_lgth(int i, int j,int k, t_ls lss[MAX_LS_AMOUNT] ) { /* calculate volume of the parallelepiped defined by the loudspeaker direction vectors and divide it with total length of the triangle sides. This is used when removing too narrow triangles. */ - float volper, lgth; + t_float volper, lgth; t_ls xprod; ls_cross_prod(lss[i], lss[j], &xprod); volper = fabsf(vec_prod(xprod, lss[k])); @@ -524,7 +524,7 @@ static void ls_cross_prod(t_ls v1,t_ls v2, t_ls *res) // vector cross product { - float length; + t_float length; res->x = (v1.y * v2.z ) - (v1.z * v2.y); res->y = (v1.z * v2.x ) - (v1.x * v2.z); res->z = (v1.x * v2.y ) - (v1.y * v2.x); @@ -544,8 +544,8 @@ static int lines_intersect(int i,int j,int k,int l,t_ls lss[MAX_LS_AMOUNT]) t_ls v2; t_ls v3, neg_v3; //float angle; - float dist_ij,dist_kl,dist_iv3,dist_jv3,dist_inv3,dist_jnv3; - float dist_kv3,dist_lv3,dist_knv3,dist_lnv3; + t_float dist_ij,dist_kl,dist_iv3,dist_jv3,dist_inv3,dist_jnv3; + t_float dist_kv3,dist_lv3,dist_knv3,dist_lnv3; ls_cross_prod(lss[i],lss[j],&v1); ls_cross_prod(lss[k],lss[l],&v2); @@ -587,9 +587,9 @@ static int lines_intersect(int i,int j,int k,int l,t_ls lss[MAX_LS_AMOUNT]) static void calculate_3x3_matrixes(t_def_ls *x) /* Calculates the inverse matrices for 3D */ { - float invdet; + t_float invdet; t_ls *lp1, *lp2, *lp3; - float *invmx; + t_float *invmx; //float *ptr; struct t_ls_set *tr_ptr = x->x_ls_set; int triplet_amount = 0, /*ftable_size,*/i,pointer,list_length=0; @@ -674,8 +674,8 @@ static void choose_ls_tuplets(t_def_ls *x) int sorted_lss[MAX_LS_AMOUNT]; int exist[MAX_LS_AMOUNT]; int amount=0; - float inv_mat[MAX_LS_AMOUNT][4]; // In 2-D ls amount == max amount of LS pairs - float mat[MAX_LS_AMOUNT][4]; + t_float inv_mat[MAX_LS_AMOUNT][4]; // In 2-D ls amount == max amount of LS pairs + t_float mat[MAX_LS_AMOUNT][4]; //float *ptr; //float *ls_table; t_ls *lss = x->x_ls; @@ -762,7 +762,7 @@ void sort_2D_lss(t_ls lss[MAX_LS_AMOUNT], int sorted_lss[MAX_LS_AMOUNT], int ls_amount) // sort loudspeakers according to azimuth angle { - float tmp, tmp_azi; + t_float tmp, tmp_azi; // float rad2ang = 360.0f / ( 2.0f * M_PI ); //float x,y; @@ -793,22 +793,22 @@ for (i=0;i