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|
/* rvbap.c vers 1.1
written by Ville Pulkki 1999-2003
Helsinki University of Technology
and
Unversity of California at Berkeley
and written by Olaf Matthes 2003, 2007
Pd port by Frank Barknecht
See copyright in file with name COPYRIGHT */
#include <math.h>
#ifdef MAXMSP
#include "ext.h" /* you must include this - it contains the external object's link to max */
#endif
#ifdef PD
#include "m_pd.h" /* you must include this - it contains the external object's link to pure data */
#endif
#define MAX_LS_SETS 100 // maximum number of loudspeaker sets (triplets or pairs) allowed
#define MAX_LS_AMOUNT 55 // maximum amount of loudspeakers, can be increased
#ifdef _WINDOWS
#define sqrtf sqrt
#endif
#ifdef MAXMSP
typedef struct vbap /* This defines the object as an entity made up of other things */
{
t_object x_ob;
long x_azi; // panning direction azimuth
long x_ele; // panning direction elevation
float x_dist; // sound source distance (1.0-infinity)
void *x_outlet0; /* outlet creation - inlets are automatic */
void *x_outlet1;
void *x_outlet2;
void *x_outlet3;
void *x_outlet4;
float x_set_inv_matx[MAX_LS_SETS][9]; // inverse matrice for each loudspeaker set
float x_set_matx[MAX_LS_SETS][9]; // matrice for each loudspeaker set
long x_lsset[MAX_LS_SETS][3]; // channel numbers of loudspeakers in each LS set
long x_lsset_available; // have loudspeaker sets been defined with define_loudspeakers
long x_lsset_amount; // amount of loudspeaker sets
long x_ls_amount; // amount of loudspeakers
long x_dimension; // 2 or 3
long x_spread; // speading amount of virtual source (0-100)
float x_spread_base[3]; // used to create uniform spreading
float x_reverb_gs[MAX_LS_SETS]; // correction value for each loudspeaker set to get equal volume
} t_rvbap;
#endif
#ifdef PD
typedef struct vbap /* This defines the object as an entity made up of other things */
{
t_object x_ob;
t_float x_azi; // panning direction azimuth
t_float x_ele; // panning direction elevation
t_float x_dist; // sound source distance (1.0-infinity)
void *x_outlet0; /* outlet creation - inlets are automatic */
void *x_outlet1;
void *x_outlet2;
void *x_outlet3;
void *x_outlet4;
float x_set_inv_matx[MAX_LS_SETS][9]; // inverse matrice for each loudspeaker set
t_float x_set_matx[MAX_LS_SETS][9]; // matrice for each loudspeaker set
long x_lsset[MAX_LS_SETS][3]; // channel numbers of loudspeakers in each LS set
long x_lsset_available; // have loudspeaker sets been defined with define_loudspeakers
long x_lsset_amount; // amount of loudspeaker sets
long x_ls_amount; // amount of loudspeakers
long x_dimension; // 2 or 3
t_float x_spread; // speading amount of virtual source (0-100)
float x_spread_base[3]; // used to create uniform spreading
float x_reverb_gs[MAX_LS_SETS]; // correction value for each loudspeaker set to get equal volume
} t_rvbap;
#endif
// Globals
static void new_spread_dir(t_rvbap *x, float spreaddir[3], float vscartdir[3], float spread_base[3]);
static void new_spread_base(t_rvbap *x, float spreaddir[3], float vscartdir[3]);
#ifdef MAXMSP
static void *rvbap_class;
static void rvbap_assist(t_rvbap *x, void *b, long m, long a, char *s);
static void rvbap_in1(t_rvbap *x, long n);
static void rvbap_in2(t_rvbap *x, long n);
static void rvbap_in3(t_rvbap *x, long n);
static void rvbap_in4(t_rvbap *x, long n);
static void rvbap_ft1(t_rvbap *x, double n);
static void rvbap_ft2(t_rvbap *x, double n);
static void rvbap_ft3(t_rvbap *x, double n);
static void rvbap_ft4(t_rvbap *x, double n);
#endif
#ifdef PD
static t_class *rvbap_class;
#endif
static void cross_prod(float v1[3], float v2[3],
float v3[3]);
static void additive_vbap(float *final_gs, float cartdir[3], t_rvbap *x);
static void rvbap_bang(t_rvbap *x);
static void rvbap_matrix(t_rvbap *x, t_symbol *s, int ac, t_atom *av);
static void spread_it(t_rvbap *x, float *final_gs);
static void *rvbap_new(t_symbol *s, int ac, t_atom *av); // using A_GIMME - typed message list
static void vbap(float g[3], long ls[3], t_rvbap *x);
static void angle_to_cart(long azi, long ele, float res[3]);
static void cart_to_angle(float cvec[3], float avec[3]);
static void equal_reverb(t_rvbap *x, float *final_gs);
/* above are the prototypes for the methods/procedures/functions you will use */
#ifdef PD
void rvbap_setup(void)
{
rvbap_class = class_new(gensym("rvbap"), (t_newmethod)rvbap_new, 0, (short)sizeof(t_rvbap), 0, A_GIMME, 0);
/* rvbap_new = creation function, A_DEFLONG = its (optional) arguement is a long (32-bit) int */
class_addbang(rvbap_class, rvbap_bang);
class_addmethod(rvbap_class, (t_method)rvbap_matrix, gensym("loudspeaker-matrices"), A_GIMME, 0);
}
#endif
#ifdef MAXMSP
int main(void)
{
setup((t_messlist **)&rvbap_class, (method)rvbap_new, 0L, (short)sizeof(t_rvbap), 0L, A_GIMME, 0);
/* rvbap_new = creation function, A_DEFLONG = its (optional) arguement is a long (32-bit) int */
addmess((method)rvbap_assist, "assist", A_CANT, 0);
addbang((method)rvbap_bang); /* the procedure it uses when it gets a bang in the left inlet */
addinx((method)rvbap_in1, 1); /* the rocedure for an int in the right inlet (inlet 1) */
addinx((method)rvbap_in2, 2); /* the rocedure for an int in the right inlet (inlet 2) */
addinx((method)rvbap_in3, 3);
addinx((method)rvbap_in4, 4);
addftx((method)rvbap_ft1, 1); /* the rocedure for an int in the right inlet (inlet 1) */
addftx((method)rvbap_ft2, 2); /* the rocedure for an int in the right inlet (inlet 2) */
addftx((method)rvbap_ft3, 3);
addftx((method)rvbap_ft4, 4);
addmess((method)rvbap_matrix, "loudspeaker-matrices", A_GIMME, 0);
post("rvbap v1.1, © 2003-2007 by Olaf Matthes, based on vbap by Ville Pulkki");
return 0;
}
static void rvbap_assist(t_rvbap *x, void *b, long m, long a, char *s)
{
switch(m) {
case 1: // inlet
switch(a) {
case 0:
sprintf(s, "define_loudspeakers / Bang to output actual values.");
break;
case 1:
sprintf(s, "(int) azimuth");
break;
case 2:
sprintf(s, "(int) elevation");
break;
case 3:
sprintf(s, "(int) spreading");
break;
case 4:
sprintf(s, "(float) distance");
break;
}
break;
case 2: // outlet
switch(a) {
case 0:
sprintf(s, "(list) matrix~ values");
break;
case 1:
sprintf(s, "(int) actual azimuth");
break;
case 2:
sprintf(s, "(int) actual elevation");
break;
case 3:
sprintf(s, "(int) actual spreading");
break;
case 4:
sprintf(s, "(float) actual distance");
break;
}
break;
}
}
#endif
/* end MAXMSP */
static void angle_to_cart(long azi, long ele, float res[3])
/* converts angular coordinates to cartesian */
{
float atorad = (2.0 * 3.1415927 / 360.0) ;
res[0] = cos((float) azi * atorad) * cos((float) ele * atorad);
res[1] = sin((float) azi * atorad) * cos((float) ele * atorad);
res[2] = sin((float) ele * atorad);
}
static void cart_to_angle(float cvec[3], float avec[3])
// converts cartesian coordinates to angular
{
float tmp, tmp2, tmp3, tmp4;
float atorad = (float)(2.0 * 3.1415927 / 360.0) ;
float pi = (float)3.1415927;
float power;
float dist, atan_y_per_x, atan_x_pl_y_per_z;
float azi, ele;
if(cvec[0]==0.0)
atan_y_per_x = pi / 2;
else
atan_y_per_x = atan(cvec[1] / cvec[0]);
azi = atan_y_per_x / atorad;
if(cvec[0]<0.0)
azi +=180;
dist = sqrt(cvec[0]*cvec[0] + cvec[1]*cvec[1]);
if(cvec[2]==0.0)
atan_x_pl_y_per_z = 0.0;
else
atan_x_pl_y_per_z = atan(cvec[2] / dist);
if(dist == 0.0)
if(cvec[2]<0.0)
atan_x_pl_y_per_z = -pi/2.0;
else
atan_x_pl_y_per_z = pi/2.0;
ele = atan_x_pl_y_per_z / atorad;
dist = sqrtf(cvec[0] * cvec[0] +cvec[1] * cvec[1] +cvec[2]*cvec[2]);
avec[0]=azi;
avec[1]=ele;
avec[2]=dist;
}
static void vbap(float g[3], long ls[3], t_rvbap *x)
{
/* calculates gain factors using loudspeaker setup and given direction */
float power;
int i,j,k, gains_modified;
float small_g;
float big_sm_g, gtmp[3];
long winner_set=0;
float cartdir[3];
float new_cartdir[3];
float new_angle_dir[3];
long dim = x->x_dimension;
long neg_g_am, best_neg_g_am;
// transfering the azimuth angle to a decent value
while(x->x_azi > 180)
x->x_azi -= 360;
while(x->x_azi < -179)
x->x_azi += 360;
// transferring the elevation to a decent value
if(dim == 3){
while(x->x_ele > 180)
x->x_ele -= 360;
while(x->x_ele < -179)
x->x_ele += 360;
} else
x->x_ele = 0;
// go through all defined loudspeaker sets and find the set which
// has all positive values. If such is not found, set with largest
// minimum value is chosen. If at least one of gain factors of one LS set is negative
// it means that the virtual source does not lie in that LS set.
angle_to_cart(x->x_azi,x->x_ele,cartdir);
big_sm_g = -100000.0; // initial value for largest minimum gain value
best_neg_g_am=3; // how many negative values in this set
for(i=0;i<x->x_lsset_amount;i++){
small_g = 10000000.0;
neg_g_am = 3;
for(j=0;j<dim;j++){
gtmp[j]=0.0;
for(k=0;k<dim;k++)
gtmp[j]+=cartdir[k]* x->x_set_inv_matx[i][k+j*dim];
if(gtmp[j] < small_g)
small_g = gtmp[j];
if(gtmp[j]>= -0.01)
neg_g_am--;
}
if(small_g > big_sm_g && neg_g_am <= best_neg_g_am){
big_sm_g = small_g;
best_neg_g_am = neg_g_am;
winner_set=i;
g[0]=gtmp[0]; g[1]=gtmp[1];
ls[0]= x->x_lsset[i][0]; ls[1]= x->x_lsset[i][1];
if(dim==3){
g[2]=gtmp[2];
ls[2]= x->x_lsset[i][2];
} else {
g[2]=0.0;
ls[2]=0;
}
}
}
// If chosen set produced a negative value, make it zero and
// calculate direction that corresponds to these new
// gain values. This happens when the virtual source is outside of
// all loudspeaker sets.
if(dim==3){
gains_modified=0;
for(i=0;i<dim;i++)
if(g[i]<-0.01){
g[i]=0.0001;
gains_modified=1;
}
if(gains_modified==1){
new_cartdir[0] = x->x_set_matx[winner_set][0] * g[0]
+ x->x_set_matx[winner_set][1] * g[1]
+ x->x_set_matx[winner_set][2] * g[2];
new_cartdir[1] = x->x_set_matx[winner_set][3] * g[0]
+ x->x_set_matx[winner_set][4] * g[1]
+ x->x_set_matx[winner_set][5] * g[2];
new_cartdir[2] = x->x_set_matx[winner_set][6] * g[0]
+ x->x_set_matx[winner_set][7] * g[1]
+ x->x_set_matx[winner_set][8] * g[2];
cart_to_angle(new_cartdir,new_angle_dir);
x->x_azi = (long) (new_angle_dir[0] + 0.5);
x->x_ele = (long) (new_angle_dir[1] + 0.5);
}
}
power=sqrt(g[0]*g[0] + g[1]*g[1] + g[2]*g[2]);
g[0] /= power;
g[1] /= power;
g[2] /= power;
}
static void cross_prod(float v1[3], float v2[3],
float v3[3])
// vector cross product
{
float length;
v3[0] = (v1[1] * v2[2] ) - (v1[2] * v2[1]);
v3[1] = (v1[2] * v2[0] ) - (v1[0] * v2[2]);
v3[2] = (v1[0] * v2[1] ) - (v1[1] * v2[0]);
length= sqrt(v3[0]*v3[0] + v3[1]*v3[1] + v3[2]*v3[2]);
v3[0] /= length;
v3[1] /= length;
v3[2] /= length;
}
static void additive_vbap(float *final_gs, float cartdir[3], t_rvbap *x)
// calculates gains to be added to previous gains, used in
// multiple direction panning (source spreading)
{
float power;
int i,j,k, gains_modified;
float small_g;
float big_sm_g, gtmp[3];
long winner_set;
float new_cartdir[3];
float new_angle_dir[3];
long dim = x->x_dimension;
long neg_g_am, best_neg_g_am;
float g[3];
long ls[3] = { 0, 0, 0 };
big_sm_g = -100000.0;
best_neg_g_am=3;
for(i=0;i<x->x_lsset_amount;i++){
small_g = 10000000.0;
neg_g_am = 3;
for(j=0;j<dim;j++){
gtmp[j]=0.0;
for(k=0;k<dim;k++)
gtmp[j]+=cartdir[k]* x->x_set_inv_matx[i][k+j*dim];
if(gtmp[j] < small_g)
small_g = gtmp[j];
if(gtmp[j]>= -0.01)
neg_g_am--;
}
if(small_g > big_sm_g && neg_g_am <= best_neg_g_am){
big_sm_g = small_g;
best_neg_g_am = neg_g_am;
winner_set=i;
g[0]=gtmp[0]; g[1]=gtmp[1];
ls[0]= x->x_lsset[i][0]; ls[1]= x->x_lsset[i][1];
if(dim==3){
g[2]=gtmp[2];
ls[2]= x->x_lsset[i][2];
} else {
g[2]=0.0;
ls[2]=0;
}
}
}
gains_modified=0;
for(i=0;i<dim;i++)
if(g[i]<-0.01){
gains_modified=1;
}
if(gains_modified != 1){
if(dim==3)
power=sqrt(g[0]*g[0] + g[1]*g[1] + g[2]*g[2]);
else
power=sqrt(g[0]*g[0] + g[1]*g[1]);
g[0] /= power;
g[1] /= power;
if(dim==3)
g[2] /= power;
final_gs[ls[0]-1] += g[0];
final_gs[ls[1]-1] += g[1];
/* BUG FIX: this was causing negative indices with 2 dimensions so I
* made it only try when using 3 dimensions.
* 2006-08-13 <hans@at.or.at> */
if(dim==3)
final_gs[ls[2]-1] += g[2];
}
}
static void new_spread_dir(t_rvbap *x, float spreaddir[3], float vscartdir[3], float spread_base[3])
// subroutine for spreading
{
float beta,m_gamma;
float a,b;
float pi = 3.1415927;
float power;
m_gamma = acos(vscartdir[0] * spread_base[0] +
vscartdir[1] * spread_base[1] +
vscartdir[2] * spread_base[2])/pi*180;
if(fabs(m_gamma) < 1){
angle_to_cart(x->x_azi+90, 0, spread_base);
m_gamma = acos(vscartdir[0] * spread_base[0] +
vscartdir[1] * spread_base[1] +
vscartdir[2] * spread_base[2])/pi*180;
}
beta = 180 - m_gamma;
b=sin(x->x_spread * pi / 180) / sin(beta * pi / 180);
a=sin((180- x->x_spread - beta) * pi / 180) / sin (beta * pi / 180);
spreaddir[0] = a * vscartdir[0] + b * spread_base[0];
spreaddir[1] = a * vscartdir[1] + b * spread_base[1];
spreaddir[2] = a * vscartdir[2] + b * spread_base[2];
power=sqrt(spreaddir[0]*spreaddir[0] + spreaddir[1]*spreaddir[1]
+ spreaddir[2]*spreaddir[2]);
spreaddir[0] /= power;
spreaddir[1] /= power;
spreaddir[2] /= power;
}
static void new_spread_base(t_rvbap *x, float spreaddir[3], float vscartdir[3])
// subroutine for spreading
{
float d;
float pi = 3.1415927;
float power;
d = cos(x->x_spread/180*pi);
x->x_spread_base[0] = spreaddir[0] - d * vscartdir[0];
x->x_spread_base[1] = spreaddir[1] - d * vscartdir[1];
x->x_spread_base[2] = spreaddir[2] - d * vscartdir[2];
power=sqrt(x->x_spread_base[0]*x->x_spread_base[0] + x->x_spread_base[1]*x->x_spread_base[1]
+ x->x_spread_base[2]*x->x_spread_base[2]);
x->x_spread_base[0] /= power;
x->x_spread_base[1] /= power;
x->x_spread_base[2] /= power;
}
static void spread_it(t_rvbap *x, float *final_gs)
// apply the sound signal to multiple panning directions
// that causes some spreading.
// See theory in paper V. Pulkki "Uniform spreading of amplitude panned
// virtual sources" in WASPAA 99
{
float vscartdir[3];
float spreaddir[16][3];
float spreadbase[16][3];
long i, spreaddirnum;
float power;
if(x->x_dimension == 3){
spreaddirnum=16;
angle_to_cart(x->x_azi,x->x_ele,vscartdir);
new_spread_dir(x, spreaddir[0], vscartdir, x->x_spread_base);
new_spread_base(x, spreaddir[0], vscartdir);
cross_prod(x->x_spread_base, vscartdir, spreadbase[1]); // four orthogonal dirs
cross_prod(spreadbase[1], vscartdir, spreadbase[2]);
cross_prod(spreadbase[2], vscartdir, spreadbase[3]);
// four between them
for(i=0;i<3;i++) spreadbase[4][i] = (x->x_spread_base[i] + spreadbase[1][i]) / 2.0;
for(i=0;i<3;i++) spreadbase[5][i] = (spreadbase[1][i] + spreadbase[2][i]) / 2.0;
for(i=0;i<3;i++) spreadbase[6][i] = (spreadbase[2][i] + spreadbase[3][i]) / 2.0;
for(i=0;i<3;i++) spreadbase[7][i] = (spreadbase[3][i] + x->x_spread_base[i]) / 2.0;
// four at half spreadangle
for(i=0;i<3;i++) spreadbase[8][i] = (vscartdir[i] + x->x_spread_base[i]) / 2.0;
for(i=0;i<3;i++) spreadbase[9][i] = (vscartdir[i] + spreadbase[1][i]) / 2.0;
for(i=0;i<3;i++) spreadbase[10][i] = (vscartdir[i] + spreadbase[2][i]) / 2.0;
for(i=0;i<3;i++) spreadbase[11][i] = (vscartdir[i] + spreadbase[3][i]) / 2.0;
// four at quarter spreadangle
for(i=0;i<3;i++) spreadbase[12][i] = (vscartdir[i] + spreadbase[8][i]) / 2.0;
for(i=0;i<3;i++) spreadbase[13][i] = (vscartdir[i] + spreadbase[9][i]) / 2.0;
for(i=0;i<3;i++) spreadbase[14][i] = (vscartdir[i] + spreadbase[10][i]) / 2.0;
for(i=0;i<3;i++) spreadbase[15][i] = (vscartdir[i] + spreadbase[11][i]) / 2.0;
additive_vbap(final_gs,spreaddir[0],x);
for(i=1;i<spreaddirnum;i++){
new_spread_dir(x, spreaddir[i], vscartdir, spreadbase[i]);
additive_vbap(final_gs,spreaddir[i],x);
}
} else if (x->x_dimension == 2) {
spreaddirnum=6;
angle_to_cart(x->x_azi - x->x_spread, 0, spreaddir[0]);
angle_to_cart(x->x_azi - x->x_spread/2, 0, spreaddir[1]);
angle_to_cart(x->x_azi - x->x_spread/4, 0, spreaddir[2]);
angle_to_cart(x->x_azi + x->x_spread/4, 0, spreaddir[3]);
angle_to_cart(x->x_azi + x->x_spread/2, 0, spreaddir[4]);
angle_to_cart(x->x_azi + x->x_spread, 0, spreaddir[5]);
for(i=0;i<spreaddirnum;i++)
additive_vbap(final_gs,spreaddir[i],x);
} else
return;
if(x->x_spread > 70)
for(i=0;i<x->x_ls_amount;i++){
final_gs[i] += (x->x_spread - 70) / 30.0 * (x->x_spread - 70) / 30.0 * 10.0;
}
for(i=0,power=0.0;i<x->x_ls_amount;i++){
power += final_gs[i] * final_gs[i];
}
power = sqrt(power);
for(i=0;i<x->x_ls_amount;i++){
final_gs[i] /= power;
}
}
static void equal_reverb(t_rvbap *x, float *final_gs)
// calculate constant reverb gains for equally distributed
// reverb levels
// this is achieved by calculating gains for a sound source
// that is everywhere, i.e. present in all directions
{
float vscartdir[3];
float spreaddir[16][3];
float spreadbase[16][3];
long i, spreaddirnum;
float power;
if(x->x_dimension == 3){
spreaddirnum=5;
// horizontal plane
angle_to_cart(90, 0, spreaddir[0]);
angle_to_cart(180, 0, spreaddir[1]);
angle_to_cart(270, 0, spreaddir[2]);
// above, below
angle_to_cart(0, 90, spreaddir[3]);
angle_to_cart(0, -90, spreaddir[4]);
for(i=1;i<spreaddirnum;i++){
additive_vbap(x->x_reverb_gs,spreaddir[i],x);
}
} else if (x->x_dimension == 2) {
// for 2-D we claculate virtual sources
// every 45 degrees in a horizontal plane
spreaddirnum=7;
angle_to_cart(90, 0, spreaddir[0]);
angle_to_cart(180, 0, spreaddir[1]);
angle_to_cart(270, 0, spreaddir[2]);
angle_to_cart(45, 0, spreaddir[3]);
angle_to_cart(135, 0, spreaddir[4]);
angle_to_cart(225, 0, spreaddir[5]);
angle_to_cart(315, 0, spreaddir[6]);
for(i=0;i<spreaddirnum;i++)
additive_vbap(x->x_reverb_gs,spreaddir[i],x);
} else
return;
for(i=0,power=0.0;i<x->x_ls_amount;i++){
power += x->x_reverb_gs[i] * x->x_reverb_gs[i];
}
power = sqrt(power);
for(i=0;i<x->x_ls_amount;i++){
final_gs[i] /= power;
}
}
static void rvbap_bang(t_rvbap *x)
// top level, vbap gains are calculated and outputted
{
t_atom at[MAX_LS_AMOUNT];
float g[3];
long ls[3];
long i;
float *final_gs, overdist, oversqrtdist;
final_gs = (float *) getbytes(x->x_ls_amount * sizeof(float));
if(x->x_lsset_available ==1){
vbap(g, ls, x);
for(i=0;i<x->x_ls_amount;i++)
final_gs[i]=0.0;
for(i=0;i<x->x_dimension;i++){
final_gs[ls[i]-1]=g[i];
}
if(x->x_spread != 0){
spread_it(x,final_gs);
}
overdist = 1 / x->x_dist;
oversqrtdist = 1 / sqrt(x->x_dist);
// build output for every loudspeaker
for(i=0;i<x->x_ls_amount;i++)
{
// first, we output the gains for the direct (unreverberated) signals
// these just decrease as the distance increases
#ifdef MAXMSP
SETLONG(&at[0], i);
SETFLOAT(&at[1], (final_gs[i] / x->x_dist));
outlet_list(x->x_outlet0, NULL, 2, at);
#endif
#ifdef PD
SETFLOAT(&at[0], i);
SETFLOAT(&at[1], (final_gs[i] / x->x_dist));
outlet_list(x->x_outlet0, gensym("list"), 2, at);
#endif
// second, we output the gains for the reverberated signals
// these are made up of a global (all speakers) and a local part
#ifdef MAXMSP
SETLONG(&at[0], i+x->x_ls_amount); // direct signals come first in matrix~
SETFLOAT(&at[1], (((oversqrtdist / x->x_dist) * x->x_reverb_gs[i]) + (oversqrtdist * (1 - overdist) * final_gs[i])));
outlet_list(x->x_outlet0, NULL, 2, at);
#endif
#ifdef PD
SETFLOAT(&at[0], (i+x->x_ls_amount)); // direct signals come first in matrix~
SETFLOAT(&at[1], (((oversqrtdist / x->x_dist) * x->x_reverb_gs[i]) + (oversqrtdist * (1 - overdist) * final_gs[i])));
outlet_list(x->x_outlet0, gensym("list"), 2, at);
#endif
}
#ifdef MAXMSP
outlet_int(x->x_outlet1, x->x_azi);
outlet_int(x->x_outlet2, x->x_ele);
outlet_int(x->x_outlet3, x->x_spread);
outlet_float(x->x_outlet4, (double)x->x_dist);
#endif
#ifdef PD
outlet_float(x->x_outlet1, x->x_azi);
outlet_float(x->x_outlet2, x->x_ele);
outlet_float(x->x_outlet3, x->x_spread);
outlet_float(x->x_outlet4, x->x_dist);
#endif
}
else
post("rvbap: Configure loudspeakers first!");
freebytes(final_gs, x->x_ls_amount * sizeof(float)); // bug fix added 9/00
}
/*--------------------------------------------------------------------------*/
static void rvbap_matrix(t_rvbap *x, t_symbol *s, int ac, t_atom *av)
// read in loudspeaker matrices
// and calculate the gains for the equally distributed
// reverb signal part (i.e. global reverb)
{
long counter=0;
long datapointer=0;
long setpointer=0;
long i;
long deb=0;
long azi = x->x_azi, ele = x->x_ele; // store original values
float g[3];
long ls[3];
if(ac>0)
#ifdef MAXMSP
if(av[datapointer].a_type == A_LONG){
x->x_dimension = av[datapointer++].a_w.w_long;
x->x_lsset_available=1;
} else
#endif
if(av[datapointer].a_type == A_FLOAT){
x->x_dimension = (long) av[datapointer++].a_w.w_float;
x->x_lsset_available=1;
} else {
post("Error in loudspeaker data!");
x->x_lsset_available=0;
return;
}
//post("%d",deb++);
if(ac>1)
#ifdef MAXMSP
if(av[datapointer].a_type == A_LONG)
x->x_ls_amount = av[datapointer++].a_w.w_long;
else
#endif
if(av[datapointer].a_type == A_FLOAT)
x->x_ls_amount = (long) av[datapointer++].a_w.w_float;
else {
post("rvbap: Error in loudspeaker data!");
x->x_lsset_available=0;
return;
}
else
x->x_lsset_available=0;
if(x->x_dimension == 3)
counter = (ac - 2) / ((x->x_dimension * x->x_dimension*2) + x->x_dimension);
if(x->x_dimension == 2)
counter = (ac - 2) / ((x->x_dimension * x->x_dimension) + x->x_dimension);
x->x_lsset_amount=counter;
if(counter<=0) {
post("rvbap: Error in loudspeaker data!");
x->x_lsset_available=0;
return;
}
while(counter-- > 0){
for(i=0; i < x->x_dimension; i++){
#ifdef MAXMSP
if(av[datapointer].a_type == A_LONG)
#endif
#ifdef PD
if(av[datapointer].a_type == A_FLOAT)
#endif
{
x->x_lsset[setpointer][i]=(long)av[datapointer++].a_w.w_float;
}
else{
post("rvbap: Error in loudspeaker data!");
x->x_lsset_available=0;
return;
}
}
for(i=0; i < x->x_dimension*x->x_dimension; i++){
if(av[datapointer].a_type == A_FLOAT){
x->x_set_inv_matx[setpointer][i]=av[datapointer++].a_w.w_float;
}
else {
post("rvbap: Error in loudspeaker data!");
x->x_lsset_available=0;
return;
}
}
if(x->x_dimension == 3){
for(i=0; i < x->x_dimension*x->x_dimension; i++){
if(av[datapointer].a_type == A_FLOAT){
x->x_set_matx[setpointer][i]=av[datapointer++].a_w.w_float;
}
else {
post("rvbap: Error in loudspeaker data!");
x->x_lsset_available=0;
return;
}
}
}
setpointer++;
}
// now configure static reverb correction values...
x->x_azi = x->x_ele = 0;
vbap(g,ls, x);
for(i=0;i<x->x_ls_amount;i++){
x->x_reverb_gs[i]=0.0;
}
for(i=0;i<x->x_dimension;i++){
x->x_reverb_gs[ls[i]-1]=g[i];
// post("reverb gs #%d = %f", i, x->x_reverb_gs[i]);
}
equal_reverb(x,x->x_reverb_gs);
/* for(i=0; i<x->x_ls_amount; i++) // do this for every speaker
{
post("reverb gs #%d = %f", i, x->x_reverb_gs[i]);
} */
post("rvbap: Loudspeaker setup configured!");
x->x_azi = azi; // restore original panning directions
x->x_ele = ele;
}
#ifdef MAXMSP
static void rvbap_in1(t_rvbap *x, long n) /* x = the instance of the object, n = the int received in the right inlet */
// panning angle azimuth
{
x->x_azi = n; /* store n in a global variable */
}
static void rvbap_in2(t_rvbap *x, long n) /* x = the instance of the object, n = the int received in the right inlet */
// panning angle elevation
{
x->x_ele = n; /* store n in a global variable */
}
/*--------------------------------------------------------------------------*/
static void rvbap_in3(t_rvbap *x, long n) /* x = the instance of the object, n = the int received in the right inlet */
// spread amount
{
if (n<0) n = 0;
if (n>100) n = 100;
x->x_spread = n; /* store n in a global variable */
}
/*--------------------------------------------------------------------------*/
static void rvbap_in4(t_rvbap *x, long n) /* x = the instance of the object, n = the int received in the right inlet */
// distance
{
if (n<1) n = 1;
x->x_dist = (float)n; /* store n in a global variable */
}
static void rvbap_ft1(t_rvbap *x, double n) /* x = the instance of the object, n = the int received in the right inlet */
// panning angle azimuth
{
x->x_azi = (long) n; /* store n in a global variable */
}
static void rvbap_ft2(t_rvbap *x, double n) /* x = the instance of the object, n = the int received in the right inlet */
// panning angle elevation
{
x->x_ele = (long) n; /* store n in a global variable */
}
/*--------------------------------------------------------------------------*/
static void rvbap_ft3(t_rvbap *x, double n) /* x = the instance of the object, n = the int received in the right inlet */
// spreading
{
if (n<0.0) n = 0.0;
if (n>100.0) n = 100.0;
x->x_spread = (long) n; /* store n in a global variable */
}
/*--------------------------------------------------------------------------*/
static void rvbap_ft4(t_rvbap *x, double n) /* x = the instance of the object, n = the int received in the right inlet */
// distance
{
if (n<1.0) n = 1.0;
x->x_dist = (float)n; /* store n in a global variable */
}
#endif
static void *rvbap_new(t_symbol *s, int ac, t_atom *av)
/* create new instance of object... MUST send it an int even if you do nothing with this int!! */
{
t_rvbap *x;
#ifdef MAXMSP
x = (t_rvbap *)newobject(rvbap_class);
floatin(x,4); /* takes the distance */
intin(x,3);
intin(x,2); /* create a second (int) inlet... remember right-to-left ordering in Max */
intin(x,1); /* create a second (int) inlet... remember right-to-left ordering in Max */
x->x_outlet4 = floatout(x); /* distance */
x->x_outlet3 = intout(x);
x->x_outlet2 = intout(x); /* create an (int) outlet - rightmost outlet first... */
x->x_outlet1 = intout(x); /* create an (int) outlet */
x->x_outlet0 = listout(x); /* create a (list) outlet */
#endif
#ifdef PD
x = (t_rvbap *)pd_new(rvbap_class);
floatinlet_new(&x->x_ob, &x->x_azi);
floatinlet_new(&x->x_ob, &x->x_ele);
floatinlet_new(&x->x_ob, &x->x_spread);
floatinlet_new(&x->x_ob, &x->x_dist);
x->x_outlet0 = outlet_new(&x->x_ob, gensym("list"));
x->x_outlet1 = outlet_new(&x->x_ob, gensym("float"));
x->x_outlet2 = outlet_new(&x->x_ob, gensym("float"));
x->x_outlet3 = outlet_new(&x->x_ob, gensym("float"));
x->x_outlet4 = outlet_new(&x->x_ob, gensym("float"));
#endif
x->x_azi = 0;
x->x_ele = 0;
x->x_dist = 1.0;
x->x_spread_base[0] = 0.0;
x->x_spread_base[1] = 1.0;
x->x_spread_base[2] = 0.0;
x->x_spread = 0;
x->x_lsset_available =0;
if (ac>0) {
#ifdef MAXMSP
if (av[0].a_type == A_LONG)
x->x_azi = av[0].a_w.w_long;
else
#endif
if (av[0].a_type == A_FLOAT)
x->x_azi = av[0].a_w.w_float;
}
if (ac>1) {
#ifdef MAXMSP
if (av[1].a_type == A_LONG)
x->x_ele = av[1].a_w.w_long;
else
#endif
if (av[1].a_type == A_FLOAT)
x->x_ele = av[1].a_w.w_float;
}
if (ac>2) {
#ifdef MAXMSP
if (av[2].a_type == A_LONG)
x->x_dist = (float)av[2].a_w.w_long;
else
#endif
if (av[2].a_type == A_FLOAT)
x->x_dist = av[2].a_w.w_float;
}
return(x); /* return a reference to the object instance */
}
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