#if !defined(AFX_EDITORTHREAD_H__9F3ACE98_7522_400D_9404_DFD67E3D721B__INCLUDED_) #define AFX_EDITORTHREAD_H__9F3ACE98_7522_400D_9404_DFD67E3D721B__INCLUDED_ #include "PopupWindow.h" // Added by ClassView #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // EditorThread.h : header file // class VSTPLugin; ///////////////////////////////////////////////////////////////////////////// // CEditorThread thread class CEditorThread : public CWinThread { DECLARE_DYNCREATE(CEditorThread) protected: // Attributes public: CEditorThread(); // protected constructor used by dynamic creation // Operations public: VSTPlugin* plug; void SetPlugin( VSTPlugin *); CPopupWindow *pop; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEditorThread) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CEditorThread(); // Generated message map functions //{{AFX_MSG(CEditorThread) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EDITORTHREAD_H__9F3ACE98_7522_400D_9404_DFD67E3D721B__INCLUDED_)