/* Copyright (C) 2002 Joseph A. Sarlo ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the GNU General Public License ** as published by the Free Software Foundation; either version 2 ** of the License, or (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ** ** jsarlo@mambo.peabody.jhu.edu */ #include #include #include #ifdef NT #define M_PI 3.14159265358979323846 #endif /* modified bessel function of zeroth order */ double i0(double x); void fillHanning(float *vec, int n) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = (float)(0.5 * (1 + cos(M_PI * x))); } } void fillHamming(float *vec, int n) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = (float)(0.54 + 0.46 * cos(M_PI * x)); } } void fillBlackman(float *vec, int n) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = (float)(0.42 + (0.5 * cos(M_PI * x)) + (0.08 * cos (2 * M_PI * x))); } } void fillConnes(float *vec, int n) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = (float)((1 - (x * x)) * (1 - (x * x))); } } void fillCosine(float *vec, int n) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = (float)cos(M_PI * x / 2); } } void fillWelch(float *vec, int n) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = 1 - (x * x); } } void fillBartlett(float *vec, int n) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = (float)(1 - fabs(x)); } } void fillLanczos(float *vec, int n) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; if (x == 0) { vec[i] = 1; } else { vec[i] = (float)(sin(M_PI * x) / (M_PI * x)); } } } void fillGaussian(float *vec, int n, float delta) { int i; float xShift = (float)n / 2; float x; if (delta == 0) { delta = 1; } for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = (float)(pow(2, (-1 * (x / delta) * (x / delta)))); } } void fillKaiser(float *vec, int n, float alpha) { int i; float xShift = (float)n / 2; float x; for (i = 0; i < n; i++) { x = (i - xShift) / xShift; vec[i] = (float)(i0(alpha * sqrt(1 - (x * x))) / i0(alpha)); } }