From 6b378329aa20ec2caa3f06968c2ac71d41dca7f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?IOhannes=20m=20zm=C3=B6lnig?= Date: Tue, 17 May 2005 16:50:28 +0000 Subject: renamed *_tilde.c-files to *~.c svn path=/trunk/externals/zexy/; revision=2998 --- src/step~.c | 141 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 141 insertions(+) create mode 100644 src/step~.c (limited to 'src/step~.c') diff --git a/src/step~.c b/src/step~.c new file mode 100644 index 0000000..f1200e7 --- /dev/null +++ b/src/step~.c @@ -0,0 +1,141 @@ +/****************************************************** + * + * zexy - implementation file + * + * copyleft (c) IOhannes m zmölnig + * + * 1999:forum::für::umläute:2004 + * + * institute of electronic music and acoustics (iem) + * + ****************************************************** + * + * license: GNU General Public License v.2 + ******************************************************/ + +/* +step~ : will make a unity step at a desired point in the signal-vector; the second input specifies a + length: after the so-specified time has elapsed, the step will toggle back to the previous + value; + the length can be passed as an argument when creating the object + with length==1 you might do the dirac~ thing a little bit more complicated + with length==0 the output just toggles between 0 and 1 every time you bang the object + +NOTE : the inlets do NOT specify any times but sample-NUMBERS; there are 64 samples in a signal-vector, + each "lasting" for 1/44100 secs. +*/ + +#include "zexy.h" + +/* ------------------------ step~ ----------------------------- */ + +static t_class *step_class; + +typedef struct _step +{ + t_object x_obj; + int position; + int length; + + int toggle; + + int wait4start; + int wait4stop; +} t_step; + +static void step_bang(t_step *x) +{ + x->wait4stop = x->length + (x->wait4start = x->position); +} + +static void step_float(t_step *x, t_float where) +{ + x->wait4stop = x->length + + (x->wait4start = + (x->position = (where>0)*where) + ); +} + +static void step_setlength(t_step *x, t_float arg) +{ + x->length = 1 + (arg>0)*arg; +} + + + +static t_int *step_perform(t_int *w) +{ + t_step *x = (t_step *)(w[1]); + t_float *out = (t_float *)(w[2]); + int n = (int)(w[3]); + + int toggle = x->toggle; + + int wait4start = x->wait4start, wait4stop = x->wait4stop; + + while (n--) + { + wait4stop--; + if (!wait4start--) toggle ^= 1; + else if (!wait4stop) toggle ^= 1; + + *out++ = toggle; + } + + x->wait4start = wait4start; + x->wait4stop = wait4stop; + + x->toggle = toggle; + return (w+4); +} + +static void step_dsp(t_step *x, t_signal **sp) +{ + dsp_add(step_perform, 3, x, sp[0]->s_vec, sp[0]->s_n); +} + + +static void step_helper(void) +{ + post("%c step~-object :: generates a unity-step", HEARTSYMBOL); + post("creation : \"dirac~ [ []]\" : create a rectangular window\n" + "\t\t\tat specified position and with specified length (in samples)\n" + "inlet1\t: \t: create a rectangular window at new position\n" + "\t 'bang'\t: create a rectangular window at specified position\n" + "\t 'help'\t: view this\n" + "inlet2\t: \t: define new window length ('0' will make a unity-step)\n" + "outlet\t: signal~"); +} + + +static void *step_new(t_floatarg farg) +{ + t_step *x = (t_step *)pd_new(step_class); + + inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("ft1")); + outlet_new(&x->x_obj, gensym("signal")); + + x->position = 0; + x->wait4start = x->wait4stop = 0; + x->toggle = 1; + + step_setlength(x, farg); + + return (x); +} + +void step_tilde_setup(void) +{ + step_class = class_new(gensym("step~"), (t_newmethod)step_new, 0, + sizeof(t_step), 0, A_DEFFLOAT, 0); + + class_addfloat(step_class, step_float); + class_addbang(step_class, step_bang); + class_addmethod(step_class, (t_method)step_setlength, gensym("ft1"), A_FLOAT, 0); + class_addmethod(step_class, (t_method)step_dsp, gensym("dsp"), 0); + + class_addmethod(step_class, (t_method)step_helper, gensym("help"), 0); + class_sethelpsymbol(step_class, gensym("zexy/step~")); + + zexy_register("step~"); +} -- cgit v1.2.1