#N canvas 299 436 736 292 10; #X text 460 14 see also; #X obj 461 33 pack~; #X text 147 40 unpack~; #X text 178 65 convert float-packages to signals; #X obj 85 132 unpack~ 512; #X text 234 156 creation: "unpack~ []"; #X text 255 181 : in samples (defaults to 64) \; could be fine if you don't have a constant stream of floats; #N canvas 94 221 839 437 example 0; #X obj 69 75 osc~ 689.062; #X obj 69 123 pack~; #X obj 69 94 *~ 0.2; #X obj 69 142 unfold; #X obj 69 160 t b f; #X obj 69 178 +; #X obj 69 198 + 1; #X obj 69 236 select 0; #X obj 69 256 f; #X obj 69 332 unpack~; #X floatatom 69 50; #X obj 69 218 % 8; #X text 74 6 a simple samplerate-reducer; #X text 116 129 samplerate = 44.1kHz; #X text 126 258 samplerate = 5.5125kHz; #X text 108 363 reconstructed signal @ 44.1kHz; #X obj 127 114 dac~ 2; #X obj 69 387 dac~ 1; #X msg 69 276 \$1 \$1 \$1 \$1 \$1 \$1 \$1 \$1; #X graph graph2 0 -1 64 1 526 213 826 13; #X array high_rate 100 float; #X pop; #X graph graph3 0 -1 64 1 526 441 826 241; #X array low_rate 100 float; #X pop; #X obj 170 113 tabsend~ high_rate; #X obj 114 388 tabsend~ low_rate; #X msg 349 240 \; pd dsp 0; #X msg 349 179 \; pd dsp 1; #X obj 349 221 loadbang; #X connect 0 0 2 0; #X connect 1 0 3 0; #X connect 2 0 1 0; #X connect 2 0 16 0; #X connect 2 0 21 0; #X connect 3 0 4 0; #X connect 4 0 5 0; #X connect 4 1 8 1; #X connect 5 0 6 0; #X connect 6 0 11 0; #X connect 7 0 8 0; #X connect 8 0 18 0; #X connect 9 0 17 0; #X connect 9 0 22 0; #X connect 10 0 0 0; #X connect 11 0 5 1; #X connect 11 0 7 0; #X connect 18 0 9 0; #X connect 25 0 23 0; #X restore 85 249 pd example;