/* * longload: takes a long time to load * * (c) 1999-2011 IOhannes m zmölnig, forum::für::umläute, institute of electronic music and acoustics (iem) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "zexy.h" /* ------------------------- longload ------------------------------- */ #ifdef _WIN32 # include #else # include #endif static t_class *longload_class; typedef struct _longload { t_object x_obj; } t_longload; int millisleep(unsigned int milli) { #ifdef _WIN32 Sleep(milli); #else usleep(milli*1000); #endif return 0; } static void *longload_new(t_float f) { t_longload *x = (t_longload *)pd_new(longload_class); if(f>0.f) { millisleep(f); } else { millisleep(1000); } return (x); } void longload_setup(void) { longload_class = class_new(gensym("longload"), (t_newmethod)longload_new, 0, sizeof(t_longload), CLASS_NOINLET, A_DEFFLOAT, 0); zexy_register("longload"); }