/* * step~: unity step function * * (c) 1999-2011 IOhannes m zmölnig, forum::für::umläute, institute of electronic music and acoustics (iem) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* step~ : will make a unity step at a desired point in the signal-vector; the second input specifies a length: after the so-specified time has elapsed, the step will toggle back to the previous value; the length can be passed as an argument when creating the object with length==1 you might do the dirac~ thing a little bit more complicated with length==0 the output just toggles between 0 and 1 every time you bang the object NOTE : the inlets do NOT specify any times but sample-NUMBERS; there are 64 samples in a signal-vector, each "lasting" for 1/44100 secs. */ #include "zexy.h" /* ------------------------ step~ ----------------------------- */ static t_class *step_class; typedef struct _step { t_object x_obj; int position; int length; int toggle; int wait4start; int wait4stop; } t_step; static void step_bang(t_step *x) { x->wait4stop = x->length + (x->wait4start = x->position); } static void step_float(t_step *x, t_float where) { x->wait4stop = x->length + (x->wait4start = (x->position = (where>0)*where) ); } static void step_setlength(t_step *x, t_float arg) { x->length = 1 + (arg>0)*arg; } static t_int *step_perform(t_int *w) { t_step *x = (t_step *)(w[1]); t_sample *out = (t_sample *)(w[2]); int n = (int)(w[3]); int toggle = x->toggle; int wait4start = x->wait4start, wait4stop = x->wait4stop; while (n--) { wait4stop--; if (!wait4start--) { toggle ^= 1; } else if (!wait4stop) { toggle ^= 1; } *out++ = toggle; } x->wait4start = wait4start; x->wait4stop = wait4stop; x->toggle = toggle; return (w+4); } static void step_dsp(t_step *x, t_signal **sp) { dsp_add(step_perform, 3, x, sp[0]->s_vec, sp[0]->s_n); } static void step_helper(void) { post(""HEARTSYMBOL" step~-object :: generates a unity-step"); post("creation : \"dirac~ [ []]\" : create a rectangular window\n" "\t\t\tat specified position and with specified length (in samples)\n" "inlet1\t: \t: create a rectangular window at new position\n" "\t 'bang'\t: create a rectangular window at specified position\n" "\t 'help'\t: view this\n" "inlet2\t: \t: define new window length ('0' will make a unity-step)\n" "outlet\t: signal~"); } static void *step_new(t_floatarg farg) { t_step *x = (t_step *)pd_new(step_class); inlet_new(&x->x_obj, &x->x_obj.ob_pd, gensym("float"), gensym("ft1")); outlet_new(&x->x_obj, gensym("signal")); x->position = 0; x->wait4start = x->wait4stop = 0; x->toggle = 1; step_setlength(x, farg); return (x); } void step_tilde_setup(void) { step_class = class_new(gensym("step~"), (t_newmethod)step_new, 0, sizeof(t_step), 0, A_DEFFLOAT, 0); class_addfloat(step_class, step_float); class_addbang(step_class, step_bang); class_addmethod(step_class, (t_method)step_setlength, gensym("ft1"), A_FLOAT, 0); class_addmethod(step_class, (t_method)step_dsp, gensym("dsp"), 0); class_addmethod(step_class, (t_method)step_helper, gensym("help"), 0); zexy_register("step~"); }