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/*
* longload: takes a long time to load
*
* (c) 1999-2011 IOhannes m zmölnig, forum::für::umläute, institute of electronic music and acoustics (iem)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zexy.h"
/* ------------------------- longload ------------------------------- */
#ifdef _WIN32
# include <windows.h>
#else
# include <unistd.h>
#endif
static t_class *longload_class;
typedef struct _longload {
t_object x_obj;
} t_longload;
int millisleep(unsigned int milli)
{
#ifdef _WIN32
Sleep(milli);
#else
usleep(milli*1000);
#endif
return 0;
}
static void *longload_new(t_float f)
{
t_longload *x = (t_longload *)pd_new(longload_class);
if(f>0.f) {
millisleep(f);
} else {
millisleep(1000);
}
return (x);
}
void longload_setup(void)
{
longload_class = class_new(gensym("longload"),
(t_newmethod)longload_new,
0,
sizeof(t_longload),
CLASS_NOINLET,
A_DEFFLOAT, 0);
zexy_register("longload");
}
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