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authorN.N. <ricardofabbri@users.sourceforge.net>2011-10-27 23:21:08 +0000
committerN.N. <ricardofabbri@users.sourceforge.net>2011-10-27 23:21:08 +0000
commit587d392428c697ce50a7f1aae499489717c71671 (patch)
tree4e5e499a2815cb0ae5b657cb30a9f4560b62d8f9
parentf7a46a1384e5a213b756c37e727b1a596ed0ba3e (diff)
fixed path to other patches to include /doc/
svn path=/trunk/; revision=15669
-rw-r--r--doc/tutorials/sound/ramping_up_and_down.pd6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/tutorials/sound/ramping_up_and_down.pd b/doc/tutorials/sound/ramping_up_and_down.pd
index 90fb2a0d..e79bcdb0 100644
--- a/doc/tutorials/sound/ramping_up_and_down.pd
+++ b/doc/tutorials/sound/ramping_up_and_down.pd
@@ -1,4 +1,4 @@
-#N canvas 386 245 644 464 10;
+#N canvas 415 228 644 464 10;
#X obj 541 21 pddp/dsp;
#X obj 11 8 cnv 15 400 40 empty empty ramping_up_and_down 20 12 0 24
-228992 -66577 0;
@@ -27,8 +27,8 @@
are useful when you want to have a smooth transition from one thing
to another.;
#X text 334 378 More on ramping:;
-#X obj 330 402 pddp/open ../../3.audio.examples/A03.line;
-#X obj 330 425 pddp/open ../../3.audio.examples/A04.line2;
+#X obj 330 425 pddp/open ../../doc/3.audio.examples/A04.line2;
+#X obj 330 404 pddp/open ../../doc/3.audio.examples/A03.line;
#X connect 6 0 7 0;
#X connect 6 0 9 0;
#X connect 8 0 7 0;