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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-04-11 02:26:36 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2006-04-11 02:26:36 +0000
commit850f29364e6e488d6ad28bb2e9b5d5130e50e22b (patch)
treeb3ae7a2f18d8dc4b287b353b93fb7561a4f2322c /doc/tutorials/sound/TODO
parentdacae75451dd2605fc1daca5feca962d984b0f62 (diff)
lots of sketches, not ordered yet
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+
+- replace [comment] with #X text
+
+- wavetable
+ - link to playnow/draw_sound
+
+- Load a sound file (high-level, no tables, no soundfiler)
+
+- Play sound file back with phasor~?
+
+- Scrub sound file with numberbox
+
+- Create sound (high-level FM abstraction?)
+
+- Change sound quality with numberbox
+
+
+File Order:
+
+- hello world
+ quick sine wave patch
+- audio data
+ differences between audio and message data
+- dsp processing
+ controlling the DSP
+- oscillators
+ [osc~], [cos~], [phasor~]
+- amplitude modulation
+ super simple AM
+- AM synthesis
+ nice AM example
+- frequency modulation
+- FM synthesis
+ (80's keyboard sound!)
+- click
+ graph click and play it
+ a click contains all frequencies
+- ramping up and down
+ [line~], [line]
+- 3.audio.examples/A04.line2.pd
+- filtering
+ removing audio by frequency
+ working in the frequency domain rather than amplitude
+- filter types
+ lowpass, highpass, bandpass, bandreject/notch
+- filter order
+- filter shapes
+- resonant frequency
+- filter Q
+- equalizer
+- reverb (rev1, rev2, freeverb~)
+- feedback delay network reverb (fbn~)
+- convolution reverb (partconv~)
+
+
+
+digital audio tutorial
+- digital audio
+ samples represent the amplitude at the slice of time
+- aliasing
+- the samples