diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2006-04-07 05:22:42 +0000 |
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committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2006-04-07 05:22:42 +0000 |
commit | e1d9c9d6f27f8a7044c1a11832b6356ebf0eaf56 (patch) | |
tree | ebcaa72f6017179ec43e0f209c8042a672c5b300 /doc/tutorials/visual | |
parent | de801018b752a85b03c562ef7b929c6df1f89ec2 (diff) |
some basic structure for the five day intro to Pd workshop
svn path=/trunk/; revision=4838
Diffstat (limited to 'doc/tutorials/visual')
-rw-r--r-- | doc/tutorials/visual/01.gemwin.pd | 11 | ||||
-rw-r--r-- | doc/tutorials/visual/02.gemwin_as_reference copy.pd | 19 | ||||
-rw-r--r-- | doc/tutorials/visual/03.render_chains.pd | 20 | ||||
-rw-r--r-- | doc/tutorials/visual/04.basic_2d_objects.pd | 33 | ||||
-rw-r--r-- | doc/tutorials/visual/05.lighting.pd | 8 | ||||
-rw-r--r-- | doc/tutorials/visual/06.basic_3d_objects.pd | 44 |
6 files changed, 135 insertions, 0 deletions
diff --git a/doc/tutorials/visual/01.gemwin.pd b/doc/tutorials/visual/01.gemwin.pd new file mode 100644 index 00000000..0fb5f79a --- /dev/null +++ b/doc/tutorials/visual/01.gemwin.pd @@ -0,0 +1,11 @@ +#N canvas 548 149 480 369 10; +#X obj 196 258 gemwin; +#X obj 8 10 cnv 15 400 40 empty empty gemwin 20 12 0 24 -228992 -66577 +0; +#X msg 138 180 create; +#X msg 245 181 destroy; +#X text 12 89 The most basic element in Gem is the gemwin \, which +displays the world that you are creating. Here's how you open and close +the gemwin:; +#X connect 2 0 0 0; +#X connect 3 0 0 0; diff --git a/doc/tutorials/visual/02.gemwin_as_reference copy.pd b/doc/tutorials/visual/02.gemwin_as_reference copy.pd new file mode 100644 index 00000000..e269c883 --- /dev/null +++ b/doc/tutorials/visual/02.gemwin_as_reference copy.pd @@ -0,0 +1,19 @@ +#N canvas 548 149 480 369 10; +#X obj 64 322 gemwin; +#X obj 8 10 cnv 15 400 40 empty empty gemwin_as_pointer 20 12 0 24 +-228992 -66577 0; +#X msg 64 254 create; +#X text 17 63 Gem is based on OpenGL \, which uses the graphics card +to do the processing. That means that instead of directly controlling +the data like you do with Pd messages or audio \, in Gem you are controlling +a "pointer" to the data on the video card.; +#X obj 302 323 gemwin; +#X text 17 137 [gemwin] is a pointer to the output buffer of your video +card. The screen you are looking at is that output buffer drawn to +the screen.; +#X msg 302 255 destroy; +#X text 17 188 So even if there are multiple [gemwin] objects \, there +is only one screen. Each [gemwin] object is then a pointer to the same +window.; +#X connect 2 0 0 0; +#X connect 6 0 4 0; diff --git a/doc/tutorials/visual/03.render_chains.pd b/doc/tutorials/visual/03.render_chains.pd new file mode 100644 index 00000000..74cb8728 --- /dev/null +++ b/doc/tutorials/visual/03.render_chains.pd @@ -0,0 +1,20 @@ +#N canvas 548 149 488 377 10; +#X obj 8 10 cnv 15 400 40 empty empty render_chains 20 12 0 24 -228992 +-66577 0; +#X obj 298 244 gemhead; +#X obj 297 216 tgl 15 1 empty empty empty 0 -6 0 8 -262144 -1 -1 1 +1; +#X obj 48 274 gemwin; +#X msg 47 217 create \, 1; +#X msg 61 244 destroy; +#X obj 297 300 square; +#X text 31 74 Gem operates on "render chains". Render chains define +the flow and ordering of the rendering of graphics to the Gem world +that you see in the [gemwin].; +#X text 29 133 Every render chain must start with a [gemhead] \, or +it will not be generated. Render chains generally end with an shape +object (sometimes called a "geo").; +#X connect 1 0 6 0; +#X connect 2 0 1 0; +#X connect 4 0 3 0; +#X connect 5 0 3 0; diff --git a/doc/tutorials/visual/04.basic_2d_objects.pd b/doc/tutorials/visual/04.basic_2d_objects.pd new file mode 100644 index 00000000..1f05f70c --- /dev/null +++ b/doc/tutorials/visual/04.basic_2d_objects.pd @@ -0,0 +1,33 @@ +#N canvas 548 149 496 385 10; +#X obj 8 10 cnv 15 400 40 empty empty basic_2d_objects 20 12 0 24 -228992 +-66577 0; +#X obj 168 196 gemhead; +#X obj 167 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 29 120 gemwin; +#X msg 28 63 create \, 1; +#X msg 42 90 destroy; +#X obj 168 224 square; +#X obj 28 196 gemhead; +#X obj 27 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 98 196 gemhead; +#X obj 97 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 28 224 circle; +#X obj 98 224 triangle; +#X text 8 147 two-dimensional (2D); +#X obj 230 196 gemhead; +#X obj 229 168 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 230 224 rectangle; +#X connect 1 0 6 0; +#X connect 2 0 1 0; +#X connect 4 0 3 0; +#X connect 5 0 3 0; +#X connect 7 0 11 0; +#X connect 8 0 7 0; +#X connect 9 0 12 0; +#X connect 10 0 9 0; +#X connect 14 0 16 0; +#X connect 15 0 14 0; diff --git a/doc/tutorials/visual/05.lighting.pd b/doc/tutorials/visual/05.lighting.pd new file mode 100644 index 00000000..020ca1f5 --- /dev/null +++ b/doc/tutorials/visual/05.lighting.pd @@ -0,0 +1,8 @@ +#N canvas 548 149 492 381 10; +#X obj 11 9 cnv 15 400 40 empty empty lighting 20 12 0 24 -228992 -66577 +0; +#X obj 29 120 gemwin; +#X msg 28 63 create \, 1; +#X msg 42 90 destroy; +#X connect 2 0 1 0; +#X connect 3 0 1 0; diff --git a/doc/tutorials/visual/06.basic_3d_objects.pd b/doc/tutorials/visual/06.basic_3d_objects.pd new file mode 100644 index 00000000..9a1ba109 --- /dev/null +++ b/doc/tutorials/visual/06.basic_3d_objects.pd @@ -0,0 +1,44 @@ +#N canvas 726 204 492 381 10; +#X obj 8 10 cnv 15 400 40 empty empty basic_3D_objects 20 12 0 24 -228992 +-66577 0; +#X obj 29 120 gemwin; +#X msg 28 63 create \, 1; +#X msg 42 90 destroy; +#X obj 39 190 gemhead; +#X obj 38 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 39 218 cube; +#X obj 99 190 gemhead; +#X obj 98 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 99 218 sphere; +#X obj 159 190 gemhead; +#X obj 158 162 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 159 218 cone; +#X obj 221 191 gemhead; +#X obj 220 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 281 191 gemhead; +#X obj 280 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 281 219 teapot; +#X obj 221 219 tube; +#X obj 341 191 gemhead; +#X obj 340 163 tgl 15 1 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1 +; +#X obj 341 219 torus; +#X connect 2 0 1 0; +#X connect 3 0 1 0; +#X connect 4 0 6 0; +#X connect 5 0 4 0; +#X connect 7 0 9 0; +#X connect 8 0 7 0; +#X connect 10 0 12 0; +#X connect 11 0 10 0; +#X connect 13 0 18 0; +#X connect 14 0 13 0; +#X connect 15 0 17 0; +#X connect 16 0 15 0; +#X connect 19 0 21 0; +#X connect 20 0 19 0; |