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authorHans-Christoph Steiner <eighthave@users.sourceforge.net>2005-04-11 23:35:57 +0000
committerHans-Christoph Steiner <eighthave@users.sourceforge.net>2005-04-11 23:35:57 +0000
commit5d0dcc449b10f1d21db167fe16da836462ee3103 (patch)
treec6cd38b81f0f448ab29b6527c9c49628fa77c656 /externals/build/README
parentc6ba54641bcf5e44fa914476d72455a524ed172f (diff)
updated docs to discuss multiple files and including libs
svn path=/trunk/; revision=2711
Diffstat (limited to 'externals/build/README')
-rw-r--r--externals/build/README46
1 files changed, 38 insertions, 8 deletions
diff --git a/externals/build/README b/externals/build/README
index ccc691d6..8c547a2f 100644
--- a/externals/build/README
+++ b/externals/build/README
@@ -21,22 +21,52 @@ The build system is actually on top of the different externals packages
that are in the CVS.
Every external (the source code) is linked into the "src" directory.
-In order to be platform independent this is done via c-includes.
+In order for the paths to be platform independent, this is done via c-includes.
Then the build system just tries to build every external that it
finds in "src".
-Problems with this approach:
-- it can't be applied to externals that use additional libraries.
-- it might be hard for externals that use several source files
- (not always, look at src/ann.c)
-- I could not find a way how this should work on windows with nmake ..
- for now I just put the windows links in build/win/*.c ...
-Guenter
+Externals That Need Libraries
+=============================
+
+In order to add an external that needs libraries to this build system, create
+a "libs" file with the exact same name as the source file (i.e. oggread~.c and
+oggread~.libs). If the .libs file has cross-platforms library options, it
+should go into externals/build/src. .libs files for platform-specific library
+options go in externals/build/PLATFORM (see TODO, this is totally implemented).
+
+
+Externals That Are Built From Multiple Files
+============================================
+
+In the externals/build/src/*. file, #include the other files that need to be
+compiled and linked in. See how the chaos externals are included:
+
+attract1.c:#include "../../bbogart/chaos/lyapunov.c"
+attract1.c:#include "../../bbogart/chaos/attract1.c"
+base.c:#include "../../bbogart/chaos/lyapunov.c"
+base.c:#include "../../bbogart/chaos/base.c"
+base3.c:#include "../../bbogart/chaos/lyapunov.c"
+base3.c:#include "../../bbogart/chaos/base3.c"
+dejong.c:#include "../../bbogart/chaos/lyapunov.c"
+dejong.c:#include "../../bbogart/chaos/dejong.c"
+
+
+
+Problems with this approach
+===========================
+- no way to use autoconf/automake
+
+- it might be hard for externals that use several source files
+
+- I could not find a way how this should work on windows with nmake ..
+ for now I just put the windows links in build/win/*.c. This should be
+ converted to a MinGW GNU Makefile, then it would work the same as on the
+ other platforms.