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author | N.N. <matju@users.sourceforge.net> | 2009-10-18 19:53:53 +0000 |
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committer | N.N. <matju@users.sourceforge.net> | 2009-10-18 19:53:53 +0000 |
commit | a1fb215b39535805aa19608185d5e52c0f524b42 (patch) | |
tree | 9d8056ca9837bd03676405dc5202bdc2c041d430 /externals/gridflow/doc/format.html | |
parent | d6b18994d50479d2f76041387d25db235bbda4cd (diff) |
bye gridflow 0.9.4
svn path=/trunk/; revision=12610
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diff --git a/externals/gridflow/doc/format.html b/externals/gridflow/doc/format.html deleted file mode 100644 index 3dd3a830..00000000 --- a/externals/gridflow/doc/format.html +++ /dev/null @@ -1,511 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html><head><!-- $Id: format.html 3732 2008-06-02 14:30:54Z matju $ --> - - -<title>GridFlow 0.9.3 - Reference Manual: Format Classes</title> -<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> -<link rel="stylesheet" href="gridflow.css" type="text/css"></head> - - -<body leftmargin="0" topmargin="0" style="background-color: rgb(255, 255, 255);" marginheight="0" marginwidth="0"> -<table width="100%" cellspacing="10"><tr><td> -<table width="100%" border="0" cellspacing="0" cellpadding="0"><tr> - <td> <img src="images/header1.png" alt="GridFlow" width="384" height="64"></td> - <td width="100%"><img src="images/header2.png" alt="GridFlow" width="100%" height="64"></td> - <td> <img src="images/header3.png" alt="GridFlow" width="32" height="64"></td> -</table> -</td></tr></table> -<blockquote> - - -<table bgcolor="white" border="0" cellspacing="2" width="100%"> - -<tr><td colspan="4" bgcolor="black"> -<img src="images/black.png" height="2" width="1"></td></tr> -<tr><td colspan="4" height="16"> - - <h4>GridFlow 0.9.3 - Reference Manual: Format Classes</h4> -</td></tr> -<tr> - <td rowspan="2" width="5%"> </td> - <td height="23" width="15%"> </td> - <td height="23" width="80%"> </td> - <td height="23" width="5%"> </td> -</tr> -<tr><td colspan="2"><div cols="1"><h4><a href="#Objects_for_Input/Output">Objects for Input/Output</a></h4><ul> -<li><a href="##in">#in -</a></li> -<li><a href="##out">#out -</a></li> -<li><a href="##peephole">#peephole -</a></li> -<li><a href="##mouse">#mouse -</a></li> -<li><a href="##camera">#camera -</a></li> -</ul> -<h4><a href="#Picture/Movie_Formats">Picture/Movie Formats</a></h4><ul> -<li><a href="#format%20ppm%20#in/#out">format ppm #in/#out -</a></li> -<li><a href="#format%20targa%20#in/#out">format targa #in/#out -</a></li> -<li><a href="#format%20jpeg%20#in/#out">format jpeg #in/#out -</a></li> -<li><a href="#format%20png%20#in">format png #in -</a></li> -<li><a href="#format%20quicktime%20#in/#out">format quicktime #in/#out -</a></li> -<li><a href="#format%20mpeg%20#in">format mpeg #in -</a></li> -<li><a href="#format%20grid%20#in/#out">format grid #in/#out -</a></li> -</ul> -<h4><a href="#Acquisition_Devices">Acquisition Devices</a></h4><ul> -<li><a href="#format%20videodev%20#in">format videodev #in -</a></li> -</ul> -<h4><a href="#Window_Output">Window Output</a></h4><ul> -<li><a href="#format%20x11%20#in/#out">format x11 #in/#out -</a></li> -<li><a href="#format%20quartz%20#out">format quartz #out -</a></li> -<li><a href="#format%20sdl%20#out">format sdl #out -</a></li> -<li><a href="#format%20aalib%20#out">format aalib #out -</a></li> -<li><a href="#format%20window%20#out">format window #out -</a></li> -</ul> -<br><br> -</div></td></tr> <tr><td colspan="4" bgcolor="black"> -<img src="images/black.png" height="2" width="1"></td></tr> -<tr><td colspan="4"><a name="Objects_for_Input/Output"></a><h4>Objects for Input/Output</h4></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#in">#in</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <br><b>method</b> init <b>(</b>format<b>, </b>format_specific_part...<b>)</b> - If no arguments given, creates an input object for an unspecified - format. You then need to use the <kbd><font color="#007777">"open"</font></kbd> command to link - a format handler to it. - If arguments given, the <kbd><font color="#007777">"open"</font></kbd> command is immediately called - with those arguments. - Remember that most formats produce Dim[rows,columns,3] grids with - 0-255 values. (Most.) <br> - <br><b>inlet 0 </b><b>method</b> open <b>(</b>format<b>, </b>format_specific_part...<b>)</b> - This is the command that gives a particular resource - to a <kbd><font color="#007777">[#out]</font></kbd> object. This is done through a "format" - (there is a list of formats in this manual). The other - arguments depend on the chosen format. The format may - be a file format or a protocol or a hardware device, etc. - The format called "file" is a special shortcut that autodetects the - type of file (by name suffix) and picks up the appropriate handler. <br> - <br><b>inlet 0 </b><b>method</b> open <b>(</b>filename<b>)</b> - This is a shortcut for <kbd><font color="#007777">"open file"</font></kbd> followed by a filename. - The filename must contain a dot, else it will be seen as a handler name. <br> - <br><b>inlet 0 </b><b>method</b> close <b>(</b><b>)</b> - close may be necessary if you operate on <kbd><font color="#007777">"/dev/video"</font></kbd>, - which can only be read by one at a time. otherwise it's - usually not necessary. <br> - <br><b>inlet 0 </b><b>method</b> int <b>(</b>frame_number<b>)</b> - selects one picture from a multi-picture format - and then does the same as a bang. <br> - <br><b>inlet 0 </b><b>method</b> set <b>(</b>frame_number<b>)</b> - selects one picture from a multi-picture format, - to be displayed by the next bang. <br> - <br><b>inlet 0 </b><b>method</b> bang <b>(</b><b>)</b> - sends a grid through the outlet. the grid may be the - result of reading from a file, acquiring from a device, - capturing from the screen etc. - this is format-specific. most formats - produce grid(rows columns {red green blue}). - In formats that read from a file, reading another picture - will continue if there are several pictures in the - same file, but if the end of file is reached instead, - it will rewind and send the first picture again. - see section "External Picture Formats". <br> - <br><b>inlet 0 </b><b>method</b> option <b>(</b><i>symbol</i> selector<b>, </b>stuff...<b>)</b> - Obsolete. the word "option" is optional now. <br> - <br><b>inlet 0 </b><b>method</b> rewind <b>(</b><b>)</b> - rewinds to beginning of file if applicable. <br> - <br><b>inlet 0 </b><b>method</b> loop <b>(</b><i>bool</i> flag<b>)</b> - controls the automatic looping of movies. <br> - <br><b>outlet 1 </b><b>method</b> int <b>(</b><b>)</b> - frame number of frame just sent, - for formats that have frame numbers. <br> - <br><b>outlet 1 </b><b>method</b> bang <b>(</b><b>)</b> - tried to read a frame that does not exist - (signals end of file) <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#out">#out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <br><b>method</b> init <b>(</b>format<b>, </b>format_specific_part...<b>)</b> - If no arguments given, creates an output object for an unspecified - format. You then need to use the <kbd><font color="#007777">"open"</font></kbd> command to link - a format handler to it. - If arguments given, the <kbd><font color="#007777">"open"</font></kbd> command is immediately called - with those arguments. - Remember that most formats expect dim(rows,columns,3) grids with - 0-255 values. (Most.) <br> - <br><b>method</b> init <b>(</b><i>integer</i> rows<b>, </b><i>integer</i> columns<b>)</b> - This alternate way to create an <kbd><font color="#007777">[#out]</font></kbd> automatically calls <kbd><font color="#007777">"open window"</font></kbd> and <kbd><font color="#007777">"out_size <i>rows columns</i>"</font></kbd>. <br> - <br><b>inlet 0 </b><b>method</b> open <b>(</b>format<b>, </b>format_specific_part...<b>)</b> - This is the command that gives a particular resource - to a <kbd><font color="#007777">[#out]</font></kbd> object. This is done through a "format" - (there is a list of formats in this manual). The other - arguments depend on the chosen format. The format may - be a file format or a protocol or a hardware device, etc. <br> - <br><b>inlet 0 </b><b>method</b> open file <b>(</b><b>)</b> - The format called "file" is a special shortcut that autodetects the - type of file (by name suffix) and picks up the appropriate handler. <br> - <br><b>inlet 0 </b><b>method</b> open <b>(</b>filename<b>)</b> - This is a shortcut for "open file" followed by a filename. - The filename must contain a dot, else it will be seen as a handler name. <br> - <br><b>inlet 0 </b><b>method</b> grid <b>(</b><i>grid</i> grid<b>)</b> - this is format-specific. most formats - expect grid(rows columns {red green blue}). - In formats that write to a file, sending a 2nd picture - overwrites the first. - see section "External Picture Formats". <br> - <br><b>inlet 0 </b><b>method</b> close <b>(</b><b>)</b> - closes the file. usually not necessary. <br> - <br><b>inlet 0 </b><b>method</b> option <b>(</b><i>symbol</i> selector<b>, </b>stuff...<b>)</b> - Obsolete. Omit the word "option" now. <br> - <br><b>inlet 0 </b><b>method</b> timelog <b>(</b><i>0,1</i> status<b>)</b> - when status=1, current time (unix clock) and time since last - frame-end are printed in the console. when status=0, it is off. - default is 0. <br> - <br><b>inlet 0 </b><b>method</b> rewind <b>(</b><b>)</b> - rewinds to beginning of file if applicable. - will overwrite the previous data. <br> - <br><b>outlet 0 </b><b>method</b> bang <b>(</b><b>)</b> - sent when a complete grid has been received. <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#peephole">#peephole</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p> - This object class only works with a X11-based version of Pd. - (e.g. on Linux, BSD, but not MacOS X). </p> <p>Similar to <kbd><font color="#007777">[#out window]</font></kbd>, except it creates an inset in the patch you put it - in, and a scaled version of the picture appears in the inset. It also emits the same messages - as <kbd><font color="#007777">[#out window]</font></kbd> and automatically scales cursor position according to the current scale factor. - The scale factor is decided automatically. </p> <br><b>method</b> init <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b> <br> - <p>All other methods are as in <kbd><font color="#007777">[#out window]</font></kbd>.</p> <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#mouse">#mouse</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - - This will process the "position" messages emitted by <kbd><font color="#007777">[#out]</font></kbd> or <kbd><font color="#007777">[#peephole]</font></kbd> in - useful ways. <br><b>outlet 0 </b><b>method</b> list <b>(</b><b>)</b> - y,x coords of a click <br> - <br><b>outlet 1 </b><b>method</b> list <b>(</b><b>)</b> - y,x coords of a drag (any button is kept pressed) <br> - <br><b>outlet 2 </b><b>method</b> list <b>(</b><b>)</b> - y,x coords of an unclick <br> - <br><b>outlet 3 </b><b>method</b> list <b>(</b><b>)</b> - y,x coords of a move (no button is pressed) <br> - <br><b>outlet 4 </b><b>method</b> float <b>(</b><b>)</b> button 1 status<br> - <br><b>outlet 5 </b><b>method</b> float <b>(</b><b>)</b> button 2 status<br> - <br><b>outlet 6 </b><b>method</b> float <b>(</b><b>)</b> button 3 status<br> - <br><b>outlet 7 </b><b>method</b> float <b>(</b><b>)</b> - wheel difference: -1 = roll up; 1 = roll down. <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="#camera">#camera</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - - Works about like <kbd><font color="#007777">[#in videodev]</font></kbd> except you can right-click-open it to access all of the - camera settings visually. <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td> </td></tr> - <tr><td colspan="4" bgcolor="black"> -<img src="images/black.png" height="2" width="1"></td></tr> -<tr><td colspan="4"><a name="Picture/Movie_Formats"></a><h4>Picture/Movie Formats</h4></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format ppm #in/#out">format ppm #in/#out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p>Subformat P6 only. - Max-number can only be 255 (24-bit RGB). </p> <br><b>method</b> open ppm file <b>(</b><i>symbol</i> filename<b>)</b> - opens the specified file, taken from the current - directory. <br> - <br><b>method</b> open ppm gzfile <b>(</b><i>symbol</i> filename<b>)</b> - same but for .ppm.gz files <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns {r g b})</i> grid<b>)</b> - values 0-255 <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format targa #in/#out">format targa #in/#out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p>Support for RGB-24 (3 channels) and RGBA-32 (4 channels)</p> <br><b>method</b> open targa file <b>(</b><i>symbol</i> filename<b>)</b> - opens the specified file, taken from the current - directory. <br> - <br><b>method</b> open targa gzfile <b>(</b><i>symbol</i> filename<b>)</b> - same but for .tga.gz files <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24<br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns 4)</i> grid<b>)</b> RGBA-32<br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format jpeg #in/#out">format jpeg #in/#out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p>Support for RGB non-progressive</p> <br><b>method</b> open jpeg file <b>(</b><i>symbol</i> filename<b>)</b> - opens the specified file, taken from the current - directory. <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24 <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format png #in">format png #in</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p>Support for RGB non-progressive</p> <br><b>method</b> open png file <b>(</b><i>symbol</i> filename<b>)</b> - opens the specified file, taken from the current - directory. <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns 1)</i> grid<b>)</b> Y-8 (greyscale)<br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns 2)</i> grid<b>)</b> YA-16 (greyscale and transparency)<br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns 3)</i> grid<b>)</b> RGB-24 (colour)<br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns 4)</i> grid<b>)</b> RGBA-32 (colour and transparency)<br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format quicktime #in/#out">format quicktime #in/#out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p>Support for .mov files.</p> <p>This format supports frame-seek and frame-tell.</p> <p>Uses the HW-QuickTime library aka QuickTime4Linux - (libquicktime.so). There is also a variant on the same library and that project - is just called LibQuickTime.</p> <p>Some versions of those libraries may include support for different codecs, - and some also may support entirely different wrapper formats such as AVI.</p> <p>On Macintosh, Apple QuickTime is used instead, but several of the following - messages may not be available.</p> <br><b>method</b> open quicktime file <b>(</b><i>symbol</i> filename<b>)</b> <br> - <br><b>method</b> codec <b>(</b><i>symbol</i> codec<b>)</b> - Allowed values are at least: raw, jpeg, png, mjpa, yuv2, yuv4. - Some other values may allowed, depending on the version of the library - and which codec plugins are installed. - Must be set before the first frame is written. - only applies to <kbd><font color="#007777">[#out]</font></kbd>. Choosing a codec is important - because codecs influence greatly the speed of - encoding, the speed of decoding, - the size of the written file, and its fidelity to the - original content. Note that there exist other Apple-QuickTime - codecs that are not supported by HW-QuickTime. <br> - <br><b>method</b> parameter <b>(</b><i>symbol</i> key<b>, </b><i>int</i> value<b>)</b> - Sets special codec-specific settings. - For example: <kbd><font color="#007777">"parameter jpeg_quality 75"</font></kbd> <br> - <br><b>method</b> framerate <b>(</b><i>int</i> fps<b>)</b> - Sets the framerate of the file. - This is not used by GridFlow when reading a file, but other - programs usually care. <br> - <br><b>method</b> colorspace <b>(</b><i>symbol</i> colorspace<b>)</b> - Allowed values are rgb, rgba, bgr, bgra, yuv, yuva. - Normally you don't need this. <br> - <br><b>method</b> size <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b> - Forces a window size when writing. Usually this has to be used <u>after</u> - setting the framerate and codec and <u>before</u> setting the codec-parameters. - (Strange. Sorry.) <br> - <br><b>method</b> force_size <b>(</b><i>int</i> height<b>, </b><i>int</i> width<b>)</b> - forces a window size when reading. - this is a workaround for a problem in HW-QuickTime. <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format mpeg #in">format mpeg #in</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p>support for .mpeg files</p> <p>this format supports frame-seek and frame-tell.</p> <p>Two different libraries are available for dealing with - MPEG files. Those have different details, capabilities and quirks.</p> <p>In any case, GridFlow does not support importing audio from - those files.</p> <p>If you use the HeroineWarrior library, you may open several - mpeg files at once, but not with the GregWard library.</p> <p>Libraries may scream error messages in a rude way.</p> <p>By opposition to PPM and TARGA, this format driver only - allows a single MPEG stream per file (you cannot "cat" - several MPEG files together). </p> <p>Supports Rewind and Frame Select.</p> <br><b>method</b> open mpeg file <b>(</b><i>symbol</i> filename<b>)</b> - opens the specified file, taken from the current - directory. <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format grid #in/#out">format grid #in/#out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p> - This is GridFlow's special file format. This is the only I/O - format that can hold anything that the <kbd><font color="#007777">[#store]</font></kbd> object can. </p> <p> - This is the picture format that would support TCP connections - if that feature actually worked. More on this later. </p> <br><b>method</b> open grid file <b>(</b><i>symbol</i> filename<b>)</b> - opens the specified file, taken from the current - directory. <br> - <br><b>method</b> open grid gzfile <b>(</b><i>symbol</i> filename<b>)</b> - same but for .grid.gz files <br> - <br><b>method</b> open grid tcp <b>(</b><i>symbol</i> hostname<b>, </b><i>integer</i> port<b>)</b> - dials an specified hostname/port on the InterNet or - compatible network. the TCP protocol is used. <br> - <br><b>method</b> open grid tcpserver <b>(</b><i>integer</i> port<b>)</b> - waits for a call (and answers) for this port on the - local machine via InterNet or compatible network. - Answers the call. <br> - <br><b>method</b> type int32 <b>(</b><b>)</b> - output will be as 32 bit signed integers. <br> - <br><b>method</b> type uint8 <b>(</b><b>)</b> - output will be as 8 bit unsigned integers. <br> - <br><b>method</b> headerful <b>(</b><b>)</b> - cancels "headerless" (and back to reading .grid) <br> - <br><b>method</b> headerless <b>(</b>dimensions...<b>)</b> - instead of reading .grid files with header, will read raw data, - faking a .grid header to itself. It will use the hereby specified - dimension list, as well as two other settings: <kbd><font color="#007777">type</font></kbd> and <kbd><font color="#007777">endian</font></kbd>. <br> - <p>When writing "raw" data, a file may be considered a long string of - base 256 digits (called bytes), but different computers have different - conventions for dealing with them: <br><b>method</b> endian <b>(</b><b>)</b> </p><ul><li><b>1</b> : big: - A number will be written starting with the biggest digit. - This is the natural way on the Macintosh, Sun, Amiga, and so on. </li> <li><b>2</b> : little: - A number will be written starting with the smallest digit. - This is the natural way on the Intel 386/Pentium. </li> <li><b>3</b> : same: - A number will be written in whichever way is more natural - on this computer. The natural way is slightly faster to handle. - This is the default setting. </li> </ul> <br> - <p></p> <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td> </td></tr> - <tr><td colspan="4" bgcolor="black"> -<img src="images/black.png" height="2" width="1"></td></tr> -<tr><td colspan="4"><a name="Acquisition_Devices"></a><h4>Acquisition Devices</h4></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format videodev #in">format videodev #in</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <br><b>method</b> open <b>(</b>device<b>)</b> <br> - <p>Video4Linux-1 devices, RGB-24 only. Variable picture size.</p> <p>We have been testing it using cards of the BT-848 family, - such as Miro DC10plus and Hauppauge WinTV, using the <kbd><font color="#007777">bttv.o</font></kbd> linux driver. - Also we have been testing using Logitech QuickCam (and similar Labtec hardware), - but don't use the <kbd><font color="#007777">qce-ga</font></kbd> driver, which is buggy and obsolete: the <kbd><font color="#007777">qc-usb</font></kbd> - works better.</p> <p>Some hardware doesn't support RGB, so you may have to select a YUV colorspace - (see below) and then use <kbd><font color="#007777">[#yuv_to_rgb]</font></kbd>. Don't forget to also do <kbd><font color="#007777">[# min 255]</font></kbd> and <kbd><font color="#007777">[# max 0]</font></kbd>. </p> <p>If for some reason there's a bug that causes a driver to produce BGR instead of RGB, - so that red and blue are swapped, you can swap them back by filtering through a RGB-BGR - converter, such as <kbd><font color="#007777">[#inner * + 0 {3 3 # 0 0 1 0 1 0 1 0 0}]</font></kbd>.</p> <p>color adjustments: <br><b>method</b> brightness <b>(</b><i>0-65535</i> level<b>)</b> <br> - <br><b>method</b> hue <b>(</b><i>0-65535</i> level<b>)</b> <br> - <br><b>method</b> colour <b>(</b><i>0-65535</i> level<b>)</b> <br> - <br><b>method</b> contrast <b>(</b><i>0-65535</i> level<b>)</b> <br> - <br><b>method</b> whiteness <b>(</b><i>0-65535</i> level<b>)</b> <br> - </p> <br><b>method</b> get <b>(</b><i>symbol</i> attr<b>)</b> - gets a specific attribute. a message is sent through right outlet. - valid attributes are: brightness, hue, colour, contrast, whiteness. <br> - <br><b>method</b> get <b>(</b><b>)</b> - gets all attributes. <br> - <p>other options: <br><b>method</b> channel <b>(</b><i>integer</i> <b>)</b> <br> - <br><b>method</b> tuner <b>(</b><i>integer</i> <b>)</b> <br> - <br><b>method</b> norm <b>(</b><i>integer</i> <b>)</b> <br> - <br><b>method</b> frequency <b>(</b><i>integer</i> <b>)</b> <br> - <br><b>method</b> transfer <b>(</b><i>symbol(read|mmap)</i> <b>, </b><i>integer</i> <b>)</b> </p><ul> <li><b>1</b> : mmap: - This is the normal (and fast) way of transferring pictures - from the camera. </li> <li><b>2</b> : read: - Some cameras/drivers only support this instead of mmap. </li></ul> - In case of mmap, the extra numeric argument sets the - queue length in number of frames, so you can select an - appropriate tradeoff between efficiency and latency. <br> - <br><b>method</b> colorspace <b>(</b><i>symbol</i> colorspace<b>)</b> - Allowed values are: RGB24, YUV420P. - Use this if your driver doesn't support RGB24. <br> - <br><b>method</b> size <b>(</b>height<b>, </b>width<b>)</b> - sets the input size, especially when using a video digitalizer - device. <br> - <p></p> <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td> </td></tr> - <tr><td colspan="4" bgcolor="black"> -<img src="images/black.png" height="2" width="1"></td></tr> -<tr><td colspan="4"><a name="Window_Output"></a><h4>Window Output</h4></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format x11 #in/#out">format x11 #in/#out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <p>supports 15,16,24,32-bit truecolor displays</p> <p>now also support 8-bit indexed displays, using a private colormap - configured as 3:3:2 RGB. When using 8-bit you can specify the - "use_stripes" option to use a completely different color scheme - involving R,G,B diagonal stripes, a kind of 6:6:6 RGB spread over three - pixels.</p> <p>If you are using Windows or MacOS 10: you will have to install - a X11 server. This will emulate Unix display on your OS. (note: - Unix systems also need a X11 server, but it's built-in and handles - the video driver directly). In the case of MacOS 10 and QNX that both - use non-X11 display technology on top of a basically Unix OS, the - OS comes with a X11 server, but it may be on a "bundled software" - CD.</p> <br><b>method</b> open x11 <b>(</b><b>)</b> - synonym of "open x11 here". <br> - <br><b>method</b> open x11 here <b>(</b><b>)</b> - connects to the default X11 server, - according to your environment variable "DISPLAY". <br> - <br><b>method</b> open x11 local <b>(</b><i>integer</i> display_number<b>)</b> - connects to a display server on this machine. <br> - <br><b>method</b> open x11 remote <b>(</b><i>symbol</i> host_name<b>, </b><i>integer</i> display_number<b>)</b> - connects to a remote X11 display server using TCP. - Sorry, IP addresses are not supported. - Port number will be 6000 plus the display number, because - of the X11 standard. <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> - resizes the window to the size of the grid; - encodes that grid in the display's pixel format; - also displays it if autodraw > 0 - the values must be in range 0-255, - or else they will be "wrapped". <br> - <p> - Destroying the object (or sending "close") should close the window. </p> <p>because of the design of Xlib, or if any of the connections - involved crashes, then the whole program has to be terminated. - (don't you love xlib). Something similar happens if you close any - of the windows yourself, but IIRC this could be fixed.</p> <p>only one window may be used per connection (to simplify matters; - this doesn't reduce flexibility).</p> <p>there is an additional argument that may be added to every <kbd><font color="#007777">"open"</font></kbd> message; if you don't put it, a new toplevel window is created. - if you put "root" then the screen's wallpaper will be used instead - (it may fail to work with some popular window managers). You can also - put a window number, e.g. <kbd><font color="#007777">0x28003ff</font></kbd>, you may connect to - an existing window; you can find out the number of a window by using - a tool like <kbd><font color="#007777">xwininfo</font></kbd>, part of X11 standard tools.</p> <br><b>method</b> out_size <b>(</b><i>integer</i> height<b>, </b><i>integer</i> width<b>)</b> - changes the window's size, just like sending a grid - dim(height,width,3) would. - this affects the size of screen captures too. <br> - <br><b>method</b> draw <b>(</b><b>)</b> - forces a redraw of the window's contents. <br> - <br><b>method</b> autodraw <b>(</b><i>0,1,2</i> level<b>)</b> <ul> <li><b>0</b> : draw() is never automatically invoked</li> <li><b>1</b> : draw() is invoked after each grid is finished</li> <li><b>2</b> : draw() is invoked incrementally after each row is - received. (but buffering may cause lines to come in groups - anyway)</li> </ul> <br> - <br><b>method</b> setcursor <b>(</b><i>0..63</i> cursor<b>)</b> - Selects one of the 64 predefined cursors of X11. (Note that if - your cursor table has them numbered from 0 to 126 using only even - numbers, then those cursor numbers are all doubled compared to - the ones GridFlow uses.) <br> - <br><b>method</b> hidecursor <b>(</b><b>)</b> - This makes the cursor invisible. <br> - <br><b>outlet 0 </b><b>method</b> position <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>)</b> <p>This is emitted every time the cursor moves inside - the window connected to this format handler. This is also - emitted when the cursor is dragging from inside to outside - the window. This is also emitted when a mouse button is pressed.</p> <p>The y and x coordinates are relative to the upper - right corner of the window. Specific button states may be - extracted from the button value by applying [>> - buttonnumber] and then checking whether the result is odd. - Button numbers normally are: </p><ul> <li><b>0</b> : Shift</li> <li><b>1</b> : CapsLock</li> <li><b>2</b> : Control</li> <li><b>3</b> : Alternate</li> <li><b>4</b> : NumLock</li> <li><b>5</b> : ???</li> <li><b>6</b> : Meta</li> <li><b>7</b> : ScrollLock</li> <li><b>8</b> : Left Button</li> <li><b>9</b> : Middle Button</li> <li><b>10</b> : Right Button</li> <li><b>11</b> : Wheel Up</li> <li><b>12</b> : Wheel Down</li> </ul><p></p> <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br> - <br><b>outlet 0 </b><b>method</b> keypress <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>, </b><i>symbol</i> keyname<b>)</b> <p>Similar to <kbd><font color="#007777">position</font></kbd> above, but this is emitted when a - keyboard key is pressed while this format handler's window - is active. Keynames follow the X11 standard, similarly to PureData's [keyname] object. - The only exception is that keynames that are digits get prefixed by a capital D so that - they don't get mistaken for actual numbers.</p> <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br> - <br><b>outlet 0 </b><b>method</b> keyrelease <b>(</b><i>integer</i> y<b>, </b><i>integer</i> x<b>, </b><i>integer</i> buttons<b>, </b><i>symbol</i> keyname<b>)</b> - Same as keypress but when a key gets released instead. <p>NOTE: This message form may become longer in the future, but the already defined parts will stay the same.</p> <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format quartz #out">format quartz #out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - - The equivalent of format x11 on MacOS 10.x, but with less features (sorry). <br><b>method</b> open <b>(</b><b>)</b> - opens a dim(240,320,3) rgb window (default). <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> - Sends image to screen. Window will be resized to fit the image exactly. <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format sdl #out">format sdl #out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <br><b>method</b> open <b>(</b><b>)</b> - Opens a dim(240,320,3) rgb window (default). <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns {red green blue})</i> grid<b>)</b> - Sends image to screen. Window will be resized to fit the image exactly. <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format aalib #out">format aalib #out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <br><b>method</b> open aalib <b>(</b>driver<b>, </b>args...<b>)</b> <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns {white})</i> grid<b>)</b> - converts a greyscale image to an ascii image and possibly - displays it. note that the image is typically downscaled by - a factor of 2 by aalib itself. <br> - <br><b>method</b> grid <b>(</b><i>grid(rows columns {ascii attr})</i> grid<b>)</b> - the inverse of "dump". Both together in a loop allow to - post-process aalib's buffer before displaying. Goes well - with "draw", "autodraw". <br> - <br><b>method</b> print <b>(</b><i>int</i> y<b>, </b><i>int</i> x<b>, </b><i>int</i> attr<b>, </b><i>symbol</i> text<b>)</b> <br> - <br><b>method</b> autodraw <b>(</b><b>)</b> - like X11's autodraw. <br> - <br><b>method</b> draw <b>(</b><b>)</b> - like X11's draw. <br> - <br><b>method</b> dump <b>(</b><b>)</b> - produces a Dim[y,x,2] grid whose two channels are - ascii character codes and character attributes. <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td colspan="4" bgcolor="#ffb080"><b> class </b><a name="format window #out">format window #out</a></td></tr><tr><td></td><td valign="top"><br> -<br clear="left"><br><br><br clear="left"><br></td><td><br> - <br><b>method</b> open window <b>(</b><b>)</b> - Equivalent to "open x11", but this can be set by putting a line like - this in the config file: <kbd><font color="#007777">GridFlow.formats[:window] = GridFlow.formats[:x11]</font></kbd> - (and similarly other aliases can be created too) <br> - <br></td></tr><tr><td></td><td></td><td> </td></tr> -<tr><td> </td></tr> - <tr><td colspan="4" bgcolor="black"> -<img src="images/black.png" height="2" width="1"></td></tr> -<tr><td colspan="4"> -<p><font size="-1"> -GridFlow 0.9.3 Documentation<br> -Copyright © 2001-2007 by Mathieu Bouchard -<a href="mailto:matju@artengine.ca">matju@artengine.ca</a> -</font></p> -</td></tr></tbody></table></body></html> |