diff options
author | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
---|---|---|
committer | Hans-Christoph Steiner <eighthave@users.sourceforge.net> | 2012-11-02 15:36:19 +0000 |
commit | c823b2bf3165990a556d50990adf4da5cee95593 (patch) | |
tree | 733f3d3a6ed7a5e8f80d4b4553299902d89b58b8 /packages/noncvs/windows/extra/Gem/examples/09.openGL/01.primQuad.pd | |
parent | 2c0b722536a4ec2f723c289b695b983741c678f8 (diff) |
commit Gem 0.93.3 from http://gem.iem.at/releases/0.93.3/Gem-0.93.3-W32-i686.zip
svn path=/trunk/; revision=16521
Diffstat (limited to 'packages/noncvs/windows/extra/Gem/examples/09.openGL/01.primQuad.pd')
-rw-r--r-- | packages/noncvs/windows/extra/Gem/examples/09.openGL/01.primQuad.pd | 214 |
1 files changed, 107 insertions, 107 deletions
diff --git a/packages/noncvs/windows/extra/Gem/examples/09.openGL/01.primQuad.pd b/packages/noncvs/windows/extra/Gem/examples/09.openGL/01.primQuad.pd index da187b20..16b8db75 100644 --- a/packages/noncvs/windows/extra/Gem/examples/09.openGL/01.primQuad.pd +++ b/packages/noncvs/windows/extra/Gem/examples/09.openGL/01.primQuad.pd @@ -1,107 +1,107 @@ -#N canvas 50 20 769 629 10; -#X obj 469 17 gemhead; -#X obj 468 504 GEMglEnd; -#X obj 469 233 GEMglColor4f 1 0 0 0; -#X obj 469 254 GEMglVertex3f -1 0 0; -#X obj 469 366 GEMglColor3f 0 1 0; -#X obj 468 387 GEMglVertex3f 1 0 0; -#X obj 469 307 GEMglColor3f 0 0 1; -#X obj 469 330 GEMglVertex3f 0 -1 0; -#X floatatom 502 45 5 0 0 0 - - -; -#X obj 469 77 GEMglRotatef 0 1 1 1; -#X obj 605 127 GLdefine GL_SMOOTH; -#X obj 605 105 loadbang; -#X obj 605 147 loadbang; -#X obj 605 169 GLdefine GL_POLYGON; -#X obj 469 187 GEMglBegin; -#X obj 469 145 GEMglShadeModel; -#X obj 621 487 loadbang; -#X obj 468 527 GEMglShadeModel; -#X obj 621 509 GLdefine GL_FLAT; -#X text 52 17 this is an example how to use Gem as an openGL-wrapper: -; -#X text 47 79 you can use "any" openGL-command (like "glBegin") as -a Gem-object with a prepended "GEM" (like [GEMglBegin]); -#X text 32 378 to make use of GL-constants (like "GL_TRIANGLE") \, -use the object [GLdefine] \, that maps symbols to their corresponding -values.; -#X obj 468 436 GEMglColor3fv 1 1 0; -#X obj 468 459 GEMglVertex3fv 0 1 0; -#X msg 613 413 1 0 1; -#X msg 655 413 1 1 0; -#X floatatom 650 260 3 0 100 0 - - -; -#X obj 650 281 * 0.01; -#X msg 672 103 bang; -#N canvas 87 154 247 179 Gem.init 0; -#X obj 118 46 loadbang; -#X msg 118 81 reset; -#X obj 118 113 outlet; -#X connect 0 0 1 0; -#X connect 1 0 2 0; -#X restore 104 170 pd Gem.init; -#N canvas 340 107 682 322 gemwin 0; -#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144 --1 -1 0 1; -#X obj 102 161 r \$0-gemstart; -#X obj 102 182 select 1 0; -#X msg 102 214 create \, 1; -#X msg 177 215 destroy; -#X obj 102 239 t a; -#X obj 318 54 inlet; -#X obj 318 255 gemwin; -#X obj 318 100 t a a; -#X obj 318 287 outlet; -#X obj 350 128 route create destroy; -#X obj 350 150 t b; -#X msg 350 172 1; -#X obj 390 150 t b; -#X msg 390 172 0; -#X obj 350 195 t f; -#X msg 350 219 set \$1; -#X text 118 122 rendering; -#X connect 1 0 2 0; -#X connect 2 0 3 0; -#X connect 2 1 4 0; -#X connect 3 0 5 0; -#X connect 4 0 5 0; -#X connect 5 0 8 0; -#X connect 6 0 8 0; -#X connect 7 0 9 0; -#X connect 8 0 7 0; -#X connect 8 1 10 0; -#X connect 10 0 11 0; -#X connect 10 1 13 0; -#X connect 11 0 12 0; -#X connect 12 0 15 0; -#X connect 13 0 14 0; -#X connect 14 0 15 0; -#X connect 15 0 16 0; -#X connect 16 0 0 0; -#X coords 0 -1 1 1 85 40 1 100 100; -#X restore 74 187 pd gemwin; -#X connect 0 0 9 0; -#X connect 1 0 17 0; -#X connect 2 0 3 0; -#X connect 3 0 6 0; -#X connect 4 0 5 0; -#X connect 5 0 22 0; -#X connect 6 0 7 0; -#X connect 7 0 4 0; -#X connect 8 0 9 1; -#X connect 9 0 15 0; -#X connect 10 0 15 1; -#X connect 11 0 10 0; -#X connect 12 0 13 0; -#X connect 13 0 14 1; -#X connect 14 0 2 0; -#X connect 15 0 14 0; -#X connect 16 0 18 0; -#X connect 18 0 17 1; -#X connect 22 0 23 0; -#X connect 23 0 1 0; -#X connect 24 0 22 1; -#X connect 25 0 22 1; -#X connect 26 0 27 0; -#X connect 27 0 6 2; -#X connect 28 0 10 0; -#X connect 29 0 30 0; +#N canvas 50 20 769 629 10;
+#X obj 469 17 gemhead;
+#X obj 468 504 GEMglEnd;
+#X obj 469 233 GEMglColor4f 1 0 0 0;
+#X obj 469 254 GEMglVertex3f -1 0 0;
+#X obj 469 366 GEMglColor3f 0 1 0;
+#X obj 468 387 GEMglVertex3f 1 0 0;
+#X obj 469 307 GEMglColor3f 0 0 1;
+#X obj 469 330 GEMglVertex3f 0 -1 0;
+#X floatatom 502 45 5 0 0 0 - - -;
+#X obj 469 77 GEMglRotatef 0 1 1 1;
+#X obj 605 127 GLdefine GL_SMOOTH;
+#X obj 605 105 loadbang;
+#X obj 605 147 loadbang;
+#X obj 605 169 GLdefine GL_POLYGON;
+#X obj 469 187 GEMglBegin;
+#X obj 469 145 GEMglShadeModel;
+#X obj 621 487 loadbang;
+#X obj 468 527 GEMglShadeModel;
+#X obj 621 509 GLdefine GL_FLAT;
+#X text 52 17 this is an example how to use Gem as an openGL-wrapper:
+;
+#X text 47 79 you can use "any" openGL-command (like "glBegin") as
+a Gem-object with a prepended "GEM" (like [GEMglBegin]);
+#X text 32 378 to make use of GL-constants (like "GL_TRIANGLE") \,
+use the object [GLdefine] \, that maps symbols to their corresponding
+values.;
+#X obj 468 436 GEMglColor3fv 1 1 0;
+#X obj 468 459 GEMglVertex3fv 0 1 0;
+#X msg 613 413 1 0 1;
+#X msg 655 413 1 1 0;
+#X floatatom 650 260 3 0 100 0 - - -;
+#X obj 650 281 * 0.01;
+#X msg 672 103 bang;
+#N canvas 87 154 247 179 Gem.init 0;
+#X obj 118 46 loadbang;
+#X msg 118 81 reset;
+#X obj 118 113 outlet;
+#X connect 0 0 1 0;
+#X connect 1 0 2 0;
+#X restore 104 170 pd Gem.init;
+#N canvas 340 107 682 322 gemwin 0;
+#X obj 102 122 tgl 15 0 \$0-gemstart \$0-gemstart empty 17 7 0 10 -262144
+-1 -1 0 1;
+#X obj 102 161 r \$0-gemstart;
+#X obj 102 182 select 1 0;
+#X msg 102 214 create \, 1;
+#X msg 177 215 destroy;
+#X obj 102 239 t a;
+#X obj 318 54 inlet;
+#X obj 318 255 gemwin;
+#X obj 318 100 t a a;
+#X obj 318 287 outlet;
+#X obj 350 128 route create destroy;
+#X obj 350 150 t b;
+#X msg 350 172 1;
+#X obj 390 150 t b;
+#X msg 390 172 0;
+#X obj 350 195 t f;
+#X msg 350 219 set \$1;
+#X text 118 122 rendering;
+#X connect 1 0 2 0;
+#X connect 2 0 3 0;
+#X connect 2 1 4 0;
+#X connect 3 0 5 0;
+#X connect 4 0 5 0;
+#X connect 5 0 8 0;
+#X connect 6 0 8 0;
+#X connect 7 0 9 0;
+#X connect 8 0 7 0;
+#X connect 8 1 10 0;
+#X connect 10 0 11 0;
+#X connect 10 1 13 0;
+#X connect 11 0 12 0;
+#X connect 12 0 15 0;
+#X connect 13 0 14 0;
+#X connect 14 0 15 0;
+#X connect 15 0 16 0;
+#X connect 16 0 0 0;
+#X coords 0 -1 1 1 85 40 1 100 100;
+#X restore 74 187 pd gemwin;
+#X connect 0 0 9 0;
+#X connect 1 0 17 0;
+#X connect 2 0 3 0;
+#X connect 3 0 6 0;
+#X connect 4 0 5 0;
+#X connect 5 0 22 0;
+#X connect 6 0 7 0;
+#X connect 7 0 4 0;
+#X connect 8 0 9 1;
+#X connect 9 0 15 0;
+#X connect 10 0 15 1;
+#X connect 11 0 10 0;
+#X connect 12 0 13 0;
+#X connect 13 0 14 1;
+#X connect 14 0 2 0;
+#X connect 15 0 14 0;
+#X connect 16 0 18 0;
+#X connect 18 0 17 1;
+#X connect 22 0 23 0;
+#X connect 23 0 1 0;
+#X connect 24 0 22 1;
+#X connect 25 0 22 1;
+#X connect 26 0 27 0;
+#X connect 27 0 6 2;
+#X connect 28 0 10 0;
+#X connect 29 0 30 0;
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